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Interstellar Marines AAA Indie

#1 User is offline   Janichsan Icon

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Posted 10 July 2009 - 01:46 AM

Some of you might heard about "Interstellar Marines", an FPS currently in development by the independent studio Zero Point Software. While the game is probably still some time away (and has been worked on quite a while), it already looks pretty interesting.

Now guess which engine they are using.
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#2 User is offline   Eric5h5 Icon

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Posted 10 July 2009 - 04:18 AM

>>"a new high-level engine that’s a fraction of the cost of most industry-standard tools"

It's not really new; it's been around for 4+ years.

>>"The only enemies we've seen so far are giant sharks"

THAT'S ALL THE ENEMIES YOU EVER NEED!! :w00t: :nuke: Call this puppy done and ship it!!!!

--Eric
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#3 User is offline   the Battle Cat Icon

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Posted 10 July 2009 - 07:48 AM

Door: Ding dong.
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#4 User is offline   Magnum Icon

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Posted 10 July 2009 - 11:10 AM

If only it were everyday I could open a door to find a landshark.
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#5 User is offline   Sargiel Icon

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Posted 10 July 2009 - 12:06 PM

Looks very nice :) Are they planning on cross platform or PC only ?
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#6 User is offline   Janichsan Icon

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Posted 10 July 2009 - 01:24 PM

View PostSargiel, on July 10th 2009, 08:06 PM, said:

Looks very nice :) Are they planning on cross platform or PC only ?

Their website only mentions PC, but the use of Unity would make a cross platform release at least very likely.
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#7 User is offline   Frost Icon

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Posted 10 July 2009 - 02:00 PM

I've been stoked for ISM ever since I first heard about it a few years ago. Here's hoping they're still able to finish and deliver the awesome future/tactical experience they were talking about way back when.
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#8 User is offline   Ichigo27 Icon

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Posted 11 July 2009 - 11:34 PM

I thought this would be another wardevil. Speaking of which.
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#9 User is offline   Pegasus Icon

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Posted 12 July 2009 - 12:57 PM

I listened to the Gamespot UK podcast after watching the original trailer and the most recent released video, and the game and the project itself sound very ambitious. It's just a matter of whether they can actually pull off everything they plan on featuring in the game. It certainly would be nice if they were considering releasing a Mac version, seeing as it would be kind of dumb not to considering how painless that ought to be with Unity.
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#10 User is offline   one Icon

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Posted 14 July 2009 - 01:37 PM

Mac version please? :-)
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#11 User is offline   DaveyJJ Icon

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Posted 14 July 2009 - 05:34 PM

View Postone, on July 14th 2009, 03:37 PM, said:

Mac version please? :-)


Being built using Unity so one assumes cross-platform out of the gate. I can't see why not. One click to build for OSX, one click to build for Windows, assuming they have the pro license.
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#12 User is offline   Eric5h5 Icon

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Posted 14 July 2009 - 06:43 PM

View PostDaveyJJ, on July 14th 2009, 07:34 PM, said:

One click to build for OSX, one click to build for Windows, assuming they have the pro license.


It's the same thing even if they have the indie license.

--Eric
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#13 User is offline   The Liberator Icon

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Posted 18 July 2009 - 08:52 PM

Hmmm, well it looks like it could be really good. I cannot wait to find out more.

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A really great game made by Eric5h5
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#14 User is offline   Silver Samurai Icon

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Posted 28 July 2009 - 06:41 PM

That actually looks pretty cool!
Wonder how much of a resource hog it would be though...
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