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Mechwarrior 5! AAAAAH!

#1 User is offline   Quicksilver Icon

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Posted 08 July 2009 - 09:56 AM

Here's the link:

http://www.maximumpc..._basically_lock

Time to start looking for a new joystick to replace my old ADB Gravis Firebird!
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#2 User is offline   Janichsan Icon

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Posted 09 July 2009 - 08:15 AM

If you haven't seen that yet, the trailer looks really good.
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Posted 09 July 2009 - 12:38 PM

Holy cow!
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#4 User is offline   5TeN Icon

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Posted 09 July 2009 - 01:11 PM

MAN!

I cant wait to see/play that game! Wow Im a huge MW fan, played it since MW1 lol.
Awesome to see someone pick this up again!
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#5 User is offline   teflon Icon

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Posted 09 July 2009 - 04:23 PM

Sod a new joystick.
Surely what you really want is an updated version of the Steel Battalion Controller. Dont forget to upgrade your system to be able to handle 3 monitors at the same time so you can get the whole cockpit recreated.

While you're at it, why not just build a whole mech?

That trailer has me wanting the game be MMO, with a central super computer AI controlling the sides in the battle, giving you orders as to where to go, what target to take down. That would be insanely awesome. Think Supreme Commander but you play one of the mechs.
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#6 User is offline   Atticus Icon

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Posted 09 July 2009 - 04:31 PM

If the devs dumb it down for consoles, there's gonna be a sh*tstorm of NERRRRRRRRRRD RRRRRRRRRAGE.

Just sayin'.

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#7 User is offline   5TeN Icon

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Posted 09 July 2009 - 06:12 PM

The thing I didnt like about the Mechwarrior stuff on console is that they made it extremely easy, like you were playing Halo but in a mech.

The unique part of the Mechwarrior originals is that it FELT like you were in a huge Mech, the controls were simple and it definitely isnt like playing Halo lol.

I would also be mad if they dumbed it down!
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#8 User is offline   ltcommander.data Icon

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Posted 09 July 2009 - 08:38 PM

Finally, a new MechWarrior game and one that isn't console exclusive too. Now if only Ryan Gordon finishes porting Unreal Engine 3 to OS X, maybe we'll have a chance of seeing MechWarrior return to Mac. They haven't found a publisher yet so maybe say Aspyr will be nice enough to pick it up since they have both computer and console experience.
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#9 User is offline   Atticus Icon

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Posted 09 July 2009 - 09:02 PM

This:

http://www.youtube.c...h?v=sl4eI3htAuA

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#10 User is offline   5TeN Icon

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Posted 10 July 2009 - 12:22 AM

View PostAtticus, on July 9th 2009, 10:02 PM, said:



..... someone above you already posted the same trailer :P
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#11 User is offline   Atticus Icon

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Posted 10 July 2009 - 12:34 AM

Bastards!

Atticus
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#12 User is offline   Janichsan Icon

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Posted 10 July 2009 - 01:04 AM

And until the new Mechwarrior (actually without the "5") is done, you can play Mechwarrior 4. For free. Soon, at least.
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#13 User is offline   Quicksilver Icon

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Posted 10 July 2009 - 04:38 AM

Couple of thoughts on the trailer:

1. They have mech classes (ie, Jenner - D)? Interesting.

2. Boy, that Jenner went down quick. The fall when that building collapsed must've broken both legs. Moron pilot--he had jump jets.

3. Isn't that "Warhammer" actually a Loki?

4. For a guy whose primary armament is two PPCs, he sure had bad aim. Two hits from 50 meters range is not exactly impressive marksmanship. In any event, it's not smart to slug it out point-blank with a mech 35 tons heavier than you.

5. That Atlas looked way too short, and at 39% health, it probably shouldn't have survived that core meltdown.
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#14 User is offline   Janichsan Icon

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Posted 10 July 2009 - 05:40 AM

View PostQuicksilver, on July 10th 2009, 12:38 PM, said:

3. Isn't that "Warhammer" actually a Loki?

No, it's really a Warhammer: smaller PPCs and the rocket launcher on the shoulder looks different. (Nice site, by the way – I didn't knew that.)

Quote

4. For a guy whose primary armament is two PPCs, he sure had bad aim. Two hits from 50 meters range is not exactly impressive marksmanship.

Yup, once or twice it looked as if his aiming went awry by the recoil before he actually fired.
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#15 User is offline   Quicksilver Icon

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Posted 10 July 2009 - 06:26 AM

View PostJanichsan, on July 10th 2009, 06:40 AM, said:

Yup, once or twice it looked as if his aiming went awry by the recoil before he actually fired.


Probably due to the fact that he kept getting nailed that LBX-10 or -20 autocannon.
Bryan Clodfelter
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#16 User is offline   Janichsan Icon

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Posted 10 July 2009 - 01:43 PM

View PostQuicksilver, on July 10th 2009, 02:26 PM, said:

Probably due to the fact that he kept getting nailed that LBX-10 or -20 autocannon.

Right. That's more obvious when seeing the trailer in full HD glory.
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#17 User is offline   Tetsuya Icon

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Posted 11 July 2009 - 06:59 AM

my issue with Mechwarrior has always been that about 40% of the "original" designs for Mechwarrior when it started were stolen straight from Macross.
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#18 User is offline   bobbob Icon

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Posted 11 July 2009 - 09:35 PM

View PostTetsuya, on July 11th 2009, 05:59 AM, said:

my issue with Mechwarrior has always been that about 40% of the "original" designs for Mechwarrior when it started were stolen straight from Macross.

I thought they had a license? I still love the Rifleman, whatever its provenance.
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#19 User is offline   Tetsuya Icon

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Posted 12 July 2009 - 01:28 PM

View Postbobbob, on July 11th 2009, 08:35 PM, said:

I thought they had a license? I still love the Rifleman, whatever its provenance.


oh god no; part of the reason FASA went teats-up was because of ongoing problems with Studio NUE (the creators of Macross).
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#20 User is offline   Ichigo27 Icon

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Posted 12 July 2009 - 02:59 PM

I didn't click that link but if it's the same video from gametrailers then I'm not so amazed. I don't like how they really dumbed down the graphics to make it run on the 360.

They really should of tried to target the pc instead of trying to help make the PC less popular with making a 360 version of it. 9_9
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