Sneaky Snake, on June 26th 2009, 11:37 PM, said:
Relax, the DRM system might not be perfect but does one of the few companies with enough bawls to make mac games really deserve this much hate? And I'm pretty sure Brad isn't the guy doing the DRM so maybe don't point so much of your attack against him
I can't speak for anyone else here, but I don't "hate" Aspyr for the DRM system they use; I gladly bought a boxed copy of CoD4 and I'll likely buy more games in the future from Aspyr that interest me. From the legalese above, it looks like it's one of the features of the company providing the eCommerce service Aspyr uses, as opposed to something that Aspyr designed on purpose (as opposed to EA and their Draconian DRM systems).
I don't mind DRM *that* much, and I understand the need for companies to use it, given how rampant piracy is nowadays. My only request is that it *not* get in my way when I need to do things like reinstall the OS or upgrade to another computer, or at the very least, there be a way for legitimate customers to deal with what happens when the activation limit gets hit. As DaveyJJ pointed out PopCap will help you, and I know that Koingo (an Indie Mac developer which uses activations) provides a roundabout way to deal with that. Greenhouse as I said before is also very friendly with respect to activations. With the DRM scheme that's used with Aspyr's digital downloads, that doesn't seem to be the case at all. If you run out of activations, you're totally SOL and they can't help you.
And mind you, I'd be just as critical if it were MacSoft, Feral, ID, or even some of the indie houses using it. In fact, if EA is publishing Rage with their usual DRM tomfoolery, I'd likely skip out on it.