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StarCraft II: Q&A Round 52, Map Maker Series


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Posted 15 June 2009 - 07:05 AM

The 52nd Q&A focusing on answers to fan questions about StarCraft II, Blizzard Entertainment's long awaited sequel to the original StarCraft, is now available. This edition of the Q&A focuses on the map making tools planned for inclusion with the game. SC II will introduce new multiplayer action and a continuation of the storyline.

1. Does it still use the JASS language, or perhaps an upgraded version of JASS?
StarCraft II uses an entirely new scripting language, which we’ve called Galaxy. This language is very similar to C, and anyone familiar with programming in C will have no trouble picking it up.

5. Will the ability to communicate among triggers, for instance via actions or conditions, be improved in the new language?
One significant new feature of the Trigger Editor is support for custom function definitions, including actions and conditions. This means you can create your own actions that are built up from other actions (or custom script code), then use those in triggers just as you would any other action.
To view the full Q&A click over to the site linked below.
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