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Avernum 5 Reviewed


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Posted 10 June 2009 - 07:05 AM

Jay is Games has posted a new review of Avernum 5. The fifth installment of the long running RPG series takes a new direction with the story, allowing players to explore as a group of soldiers from the above ground world of the Empire. Jay is Games gave the game a score of 4.5 out of 5.

From the review:

Earlier, I mentioned the vision involved in a developer's creative process. When it comes to games like Avernum 5, I think it's important to try and recognize what the developer envisioned (and of course, whether or not he or she succeeded in that vision) the game to be. Specifically, my preconceptions about this genre (old, tired and cloned to death) would probably have kept me from even giving this game a shot, if it weren't my job. But then I never would have seen what this game is really about; a surprisingly-detailed dungeon-crawl/action-RPG that serves as a retro indulgence for all the old-school hack-and-slash fans out there who would rather sit down and play something that reminds them of the games they loved than many of the modern, graphically-intensive monster-RPGs trying to reinvent the wheel.

I'm not gonna yank your chain— if you're not even the slightest fan of this genre and you never have been, there's a better chance you'll get struck by lightning than enjoy this game. It's old-school R-P-to-the-G all the way; micro-managing, drawn-out reward progression and all. Avernum 5 is a bit less action-centric than many RPGs of its kind. But it excels at the other end of the spectrum, in strategy, character-building and story presentation. That's not to say you won't get anything more out of the experience than pulling out an old tabletop dungeon-runner; there's plenty of fun to be had here, and the game is decently polished. But it's one game that's definitely made for a specific audience, and I think that's exactly what the developer had in mind.
Click over to the page below to read the full review.
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