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CineMania New iPhone and iPod Touch game

#1 User is offline   Coffee-Zombie Games Icon

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Posted 16 May 2009 - 11:33 PM

Hey everyone at IMG!
We're a small Swedish game developing company called Coffee-Zombie Games. We just finished our first game for the iPhone and the iPod Touch, and are hoping to get the word out.
It's called CineMania, and it's a movie quiz game with a colorful game show theme. With over 2000 questions and SUPER REALISTIC wheel spinning action! And it's only 99¢!
It would be awesome if you'd check it out.

iTunes-link: http://itunes.apple....e...180749&mt=8

Thanks for your time
Marie Ostling
Coffee-Zombie Games
www.coffee-zombiegames.com
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#2 User is offline   Janichsan Icon

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Posted 17 May 2009 - 04:27 AM

Hm, nice – a movie quiz is something for me. And for $0.99, it's a steal.

Unfortunately, the game is rather flawed: it takes ages for the text of the quiz master to appear on screen, sometimes the text already vanishes before it's completely displayed, the timer already starts before the question is fully posed and the wheel spinning action can only be called "SUPER REALISTIC" when said wheel is in desperate need for some oil.

When that becomes fixed, I could recommend the game. As a request, I would also like some kind of counter for the question (like "Question 5 of 20"), but that's not that pressing as the aforementioned flaws.
"We do what we must, because we can."
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#3 User is offline   Coffee-Zombie Games Icon

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Posted 17 May 2009 - 06:05 AM

Thanks for the feedback. Most of the stuff you mention are things we are looking in to in the upcoming update. However the host thing is entirely new. Have you tried restarting your phone/ipod? Are you running the latest version of iPhone OS? For most people a restart has not been required.
The text thing has been reported in one other case. We are still looking into it.

View PostJanichsan, on May 17th 2009, 12:27 PM, said:

Hm, nice – a movie quiz is something for me. And for $0.99, it's a steal.

Unfortunately, the game is rather flawed: it takes ages for the text of the quiz master to appear on screen, sometimes the text already vanishes before it's completely displayed, the timer already starts before the question is fully posed and the wheel spinning action can only be called "SUPER REALISTIC" when said wheel is in desperate need for some oil.

When that becomes fixed, I could recommend the game. As a request, I would also like some kind of counter for the question (like "Question 5 of 20"), but that's not that pressing as the aforementioned flaws.

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#4 User is offline   Janichsan Icon

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Posted 17 May 2009 - 11:52 AM

View PostCoffee-Zombie Games, on May 17th 2009, 02:05 PM, said:

Thanks for the feedback.

You're welcome.

Quote

Most of the stuff you mention are things we are looking in to in the upcoming update. However the host thing is entirely new.
Good to know – as I said: when the problems are fixed, it's definitely worth the purchase. What "host thing" exactly are you referring to? The one that the host's text "takes ages to appear on screen", as I put it? Maybe I didn't make myself completely clear here, since I deliberately exaggerated. There's no bug or something, it just takes too long until the text is completely displayed for my taste. Having the text appear letter by letter is just too slow for impatient beings like me. Make that speed adjustable or – even better – add the ability to skip the display animation by a tap, and I'm happy as a clam.

Quote

Have you tried restarting your phone/ipod? Are you running the latest version of iPhone OS?

Yes for both.

I'm looking forward to that update. :thumbsup:
"We do what we must, because we can."
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#5 User is offline   Coffee-Zombie Games Icon

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Posted 17 May 2009 - 07:19 PM

Thanks again for the feedback. We used to have the option to tap the text in order to make it appear immediately, but we removed it due to other technical difficulties. However we are working on brining it back.
The text thing was a really good idea btw. We really want this update out within the week, if we have time we will try implementing it.

And yes that was the "host thing" I was talking about. Good to know it wasn't a bug.

View PostJanichsan, on May 17th 2009, 07:52 PM, said:

You're welcome.

Good to know – as I said: when the problems are fixed, it's definitely worth the purchase. What "host thing" exactly are you referring to? The one that the host's text "takes ages to appear on screen", as I put it? Maybe I didn't make myself completely clear here, since I deliberately exaggerated. There's no bug or something, it just takes too long until the text is completely displayed for my taste. Having the text appear letter by letter is just too slow for impatient beings like me. Make that speed adjustable or – even better – add the ability to skip the display animation by a tap, and I'm happy as a clam.
Yes for both.

I'm looking forward to that update. :thumbsup:

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#6 User is offline   Coffee-Zombie Games Icon

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Posted 04 June 2009 - 11:50 PM

A new update is finally out. I hope they resolve most of the issues people have been having with the game. Thanks again to Janichsan for the feeback. We also added the option to adjust the speed of the text in the speech bubbles.
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#7 User is offline   Janichsan Icon

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Posted 05 June 2009 - 01:23 AM

View PostCoffee-Zombie Games, on June 5th 2009, 07:50 AM, said:

A new update is finally out. I hope they resolve most of the issues people have been having with the game. Thanks again to Janichsan for the feeback. We also added the option to adjust the speed of the text in the speech bubbles.

Ah, great! I haven't seen that yet – I'll try the new version out as soon as I can.
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#8 User is offline   Janichsan Icon

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Posted 05 June 2009 - 11:45 AM

Okay, I tried the new version now: better, but not yet perfect. ;)

The timer still acts weird: in some cases – mainly when the text of the question is rather long – it still starts prematurely. In other cases, it starts rather late. I think I have seen also a few occasions when it didn't show up at all (or maybe I just was to quick to aswer). Also, I had a few times that the game didn't react to any inputs for a while (a few seconds or so).

Oh yes, one more thing: the Death Star wasn't destroyed with photon torpedoes, but with proton torpedoes. Big difference. ;)
"We do what we must, because we can."
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