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C&C Zero Hour Who else is playing?

#1 User is online   Frost 

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  Posted 05 May 2009 - 08:39 PM

Anyone still playing C&C Generals or the expansion Zero Hour?

I wore out competitive multiplayer and single player a while ago (450 skirmishes under my belt :lol:), but I still love a good game of humans versus the onslaught from a bunch of AIs.

Anybody up for some games sometime?
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When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#2 User is offline   The Liberator 

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Posted 06 May 2009 - 02:33 AM

I love it too, found out about it nearer to the end of last year, I love it. Sadly I do not have a proper copy of it, I will by the end of a year. Also, I am reasonably new to it. How many AI's would you verse?

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#3 User is offline   teflon 

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Posted 06 May 2009 - 02:34 AM

i could be up for that, I love that game.
I tended to sit there as super weapons general and Shock and Awe them into submission.. greatness itself.
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#4 User is offline   The Liberator 

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Posted 06 May 2009 - 02:53 AM

Ha ha ha, nice strategy. As said, I am somewhat new to it, I know how to use China and GLA in basics, but I reasonably proficient with Air Force General.

By the way, I was going to buy it at the start of the yea, but I do not think it would help me pass year 12 well.

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#5 User is offline   teflon 

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Posted 06 May 2009 - 08:46 AM

Seriously, the super weapons general is so over powered. The only thing that might manage to take her down would be a massed rush of hundreds of missile troops. The SAM-esque towers are boosted with small radius EMP charges that disable enemy vehicles, and if you stick a few of the anti missile tanks behind them itd take a bunker buster bomb or about 20 missiles all at once to take it out.

Then I just sit there, build tons of the support drop zones for cash, and 3 or 4 air bases. Stock them all up to max with the general's special super sonic planes, set them up in pairs and I can just plow a route straight into the centre of any enemy base by taking out all their defences in one fell swoop, and then venturing in. By the time theyve built anything back up im restocked and rearmed...

piece of cake.
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#6 User is online   Frost 

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Posted 06 May 2009 - 04:23 PM

True, the only sides that can take down the SWG effectively if she's given time to turtle up are other USAs since they can stand off at a distance and shut down the EMP Patriots with microwave tanks and then roll in. That or a China who's unlocked the nuke cannons and can keep them from being attacked... those will blow through a SWG's lines PDQ if they get in range.

That said, her strength is also her weakness. Her offensive capability is extremely weak, especially against a lot of the heavy weaponry fielded by the Chinas and USA regular and laser, and the heavy duty air power of the USAF general. If she's not allowed to turtle up and get a bunch of superweapons, she can get run over pretty badly.

Anyway, either of you guys want to play (or both of you since there can be up to 8 players) I would be up for games anytime. LOVE that game. If you have AIM I'm usually on via iChat whenever I'm at the computer; AIM username's in my profile. As far as how many AIs, I'd leave that up to you. I've done myself versus 7 teamed AIs on Whiteout (8 player level with barely any natural defenses) and won before, so I'm usually good to go no matter what my partner(s) want to do. :P

As for myself I usually play either regular USA or the USAF depending on what the map is and who my partners are playing, though I'll occasionally do Laser every 15 games or so just to change it up.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#7 User is offline   MyDesktopBroke 

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Posted 06 May 2009 - 05:14 PM

If you like modding the game, there is a mod called Shockwave that changes the game to how EA originally intended it to be. They add in lots of unique units that have fully acted voice overs (these were hidden in the game files, but EA never used them due to running out of time to add content into the game), and really expand each of the generals to maximize their specialties. There are even 3 brand new generals to plays as, and a Mac installer.
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#8 User is online   Frost 

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Posted 06 May 2009 - 05:22 PM

Shockwave was good stuff, but I didn't like how it unbalanced everything by giving everyone full access to nearly all units again, like Air Force and Superweapon having tanks and whatnot.

Otherwise I'd use it.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#9 User is offline   The Liberator 

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Posted 07 May 2009 - 06:18 AM

I have not played with Shockwave, but I can imagine that if USAF or the SWG had tanks, it would be too easy, and they would not even really need to turtle or build many defences.

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#10 User is offline   dojoboy 

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Posted 07 May 2009 - 06:22 AM

I don't have C&C: Generals and Zero Hour, but the prospect of someone wanting to assist me in MP rather than blowing my @$$ up is compelling.
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#11 User is offline   The Liberator 

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Posted 07 May 2009 - 06:34 AM

I think it would be a good idea to get a pretty good feel for all of the factions (that measn China, USA and GLA, not the generals) first. Then after that, decided what type of gameplay you are more after, and then after you have learn't some advanced techniques for the particular faction, you could work on a particular general.

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#12 User is offline   bookman 

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Posted 07 May 2009 - 02:06 PM

"AK-47s for everybody!" :)
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#13 User is online   Frost 

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Posted 07 May 2009 - 03:05 PM

View Postdojoboy, on May 7th 2009, 07:22 AM, said:

I don't have C&C: Generals and Zero Hour, but the prospect of someone wanting to assist me in MP rather than blowing my @$$ up is compelling.

Go grab Generals Deluxe. You know you want to.


View Postbookman, on May 7th 2009, 03:06 PM, said:

"AK-47s for everybody!" :)

I WEEL DIE FOR DE CAUSE!!!
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#14 User is offline   The Liberator 

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Posted 08 May 2009 - 01:07 AM

I was wanting to know if a strategy I employ with the Air Force General is too risky. It is where I build just enough defences so as to protect myself from attacks (but maybe not enough from rushes). For the first two minutes of the game, I do not really have any sort of offensive units up yet. I rely heavily on the Patriots until I have have about nine Comanches. I then do not straight out attack, but take ground as, slowly when the enemy is not in the vicinity. I then wait until I have an army big enough so I can annhialate them in one foul swoop. Is that a risky strategy? As I could be rushed with in the first minute by technicals or what others.

Thanks, Liberator.
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#15 User is online   Frost 

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Posted 08 May 2009 - 01:38 AM

Depends if you want to defend yourself from humans or AI.

If you get good coverage with the patriots you should be able to hold AI off (though they may still try and get around your defenses and into the back of your base if they spot a big enough hole). Unless you've got a great bottleneck defended, though, most players will probably find a way around your static defenses. I'd stick patriots in the spots you need defended the most, and have 2 or 3 "Rockvees" (Humvees loaded with 2 or 3 missile defenders) that can quickly respond to threats around your base. Except for the GLA scorpions with that stupid, cheap little missile they fire that damages humvees pretty bad in one shot, rockvees can tear up even tanks rather quickly. Even faster if you give them the TOW upgrade. (A caveat here for the Air Force general is if you can spare a chinook, when you get attacked by scorpions and are defending with rockvees, have your chinook hover between the rockvees and the scorpions and its point defense laser will zap their missiles and thus render that cheap attack of theirs useless).

Even better is a combat chinook loaded with MDs and a pair of Rangers. It's vulnerable to anti-aircraft and rocket troops, but it really causes hell for literally everything else that might attack your base, including comanche rushes. I've shredded rushes from 12 comanches before with a single combat chinook before they took out more than 1 or 2 structures, and sitting over a tank rush annihilating it with the enemy wholly unable to respond at all is good stuff as well.

I wouldn't keep more than one around for base defense though, unless you're really getting hit hard and you're sure the enemy isn't gonna spam AA or planes. Rely on rockvees and patriots chiefly, and use the combat chinook to reinforce them and do anti-missile duty. (And if you do get attacked by planes, fly the combat chinook directly away from the attacking aircraft. At full speed it'll be able to zap several more missiles than it would otherwise, effectively making the chinook invincible against Chinese MiGs, though it'll still be in moderate danger from Raptors and significant danger from King Raptors. That and the planes still have to get close enough to get shot at by the MDs inside the chinook, which = instant death unless the other player is also Air Force.)

Another good thing to do is, since your supply depot is a huge target, stick a firebase with 4 MDs in a good spot to defend your supply depot. Firebases with 4 MDs will usually tear up attackers that get too close PDQ as well as shell anything that tries standing still out of range (like rocket troops or humvees with TOWs) and thus deter your opponent from even attacking your supplies in the first place once he sees that's there.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#16 User is offline   The Liberator 

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Posted 08 May 2009 - 01:53 AM

Okay, thanks, I will remember that, Rockvee's and Chinooks. Just one thing, you said that I should have two Rangers in the Chinook with the Missile Defenders, are you sure? What would the Ranger's do? Anti-infantry?

Thanks, Liberator.
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#17 User is online   Frost 

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Posted 08 May 2009 - 08:12 PM

Yeah. It's only 450 for a couple of Rangers in the combat chinook, and that makes it able to take down infantry if the need arises. Of course, you should swap them out for a pair of pathfinders once pathfinders become available. A couple of pathfinders plus MDs plus the combat chinook's laser point defenses and you can actually attack GLA SAM sites with it/them.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#18 User is offline   The Liberator 

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Posted 08 May 2009 - 08:44 PM

Wow, I really did not think of that one. I guess after a few hundred skirmishes one would know everything back to front.

Thanks, Liberator.
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#19 User is offline   teflon 

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Posted 09 May 2009 - 01:50 AM

hey Frost, just a thought, but whats the situation with intel>PPC multiplayer? isnt it that us intel guys would have to play through Rosetta to get to you? just checkinng.
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#20 User is online   Frost 

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Posted 09 May 2009 - 12:26 PM

Oh hell, I forgot about that. :glare:

Yeah, looks that way...
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Sawtooth (PMG4) – 1 x 1.42 GHz PPC 7457 / 1GB RAM / ST 250GB / GeForce4 Ti4600 128MB
Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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