Posted 08 May 2009 - 01:38 AM
Depends if you want to defend yourself from humans or AI.
If you get good coverage with the patriots you should be able to hold AI off (though they may still try and get around your defenses and into the back of your base if they spot a big enough hole). Unless you've got a great bottleneck defended, though, most players will probably find a way around your static defenses. I'd stick patriots in the spots you need defended the most, and have 2 or 3 "Rockvees" (Humvees loaded with 2 or 3 missile defenders) that can quickly respond to threats around your base. Except for the GLA scorpions with that stupid, cheap little missile they fire that damages humvees pretty bad in one shot, rockvees can tear up even tanks rather quickly. Even faster if you give them the TOW upgrade. (A caveat here for the Air Force general is if you can spare a chinook, when you get attacked by scorpions and are defending with rockvees, have your chinook hover between the rockvees and the scorpions and its point defense laser will zap their missiles and thus render that cheap attack of theirs useless).
Even better is a combat chinook loaded with MDs and a pair of Rangers. It's vulnerable to anti-aircraft and rocket troops, but it really causes hell for literally everything else that might attack your base, including comanche rushes. I've shredded rushes from 12 comanches before with a single combat chinook before they took out more than 1 or 2 structures, and sitting over a tank rush annihilating it with the enemy wholly unable to respond at all is good stuff as well.
I wouldn't keep more than one around for base defense though, unless you're really getting hit hard and you're sure the enemy isn't gonna spam AA or planes. Rely on rockvees and patriots chiefly, and use the combat chinook to reinforce them and do anti-missile duty. (And if you do get attacked by planes, fly the combat chinook directly away from the attacking aircraft. At full speed it'll be able to zap several more missiles than it would otherwise, effectively making the chinook invincible against Chinese MiGs, though it'll still be in moderate danger from Raptors and significant danger from King Raptors. That and the planes still have to get close enough to get shot at by the MDs inside the chinook, which = instant death unless the other player is also Air Force.)
Another good thing to do is, since your supply depot is a huge target, stick a firebase with 4 MDs in a good spot to defend your supply depot. Firebases with 4 MDs will usually tear up attackers that get too close PDQ as well as shell anything that tries standing still out of range (like rocket troops or humvees with TOWs) and thus deter your opponent from even attacking your supplies in the first place once he sees that's there.
The King of PowerPC
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.