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Myst for iPhone is out

#1 User is offline   AlanH 

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Posted 03 May 2009 - 03:50 PM

Now there's a blast from the past! A mighty 727 MBytes. Downloading now.
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#2 User is offline   BAW 

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Posted 03 May 2009 - 04:55 PM

Grabbing it now...
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#3 User is offline   AlanH 

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Posted 03 May 2009 - 07:21 PM

Got it. It took forever to download to iTUnes, then another forever to install on the phone. Now it's there I realise just how long ago I last played it, and how much I've forgotten. Wandering around that damned island and poking things at the moment, but I'm sure it'll start to come back to me ... eventually!

I had 58 apps on there before, using a modest 500 MBytes. Myst takes that to 59 apps and 1.2 GBytes!
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#4 User is offline   Janichsan 

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Posted 04 May 2009 - 01:58 AM

View PostAlanH, on May 3rd 2009, 11:50 PM, said:

A mighty 727 MBytes.

Yikes! :blink: That's definitely the biggest iPhone program so far. How are the first experiences with the game? Better than the shoddy DS port?
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#5 User is offline   AussieMacGamer 

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Posted 04 May 2009 - 02:32 AM

Massive app. How is it? I love the way more classics are starting to make it over. I'm just waiting for doom and marathon!
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#6 User is offline   AlanH 

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Posted 04 May 2009 - 03:44 AM

View PostJanichsan, on May 4th 2009, 08:58 AM, said:

Yikes! :blink: That's definitely the biggest iPhone program so far. How are the first experiences with the game? Better than the shoddy DS port?

I never played the DS port, it's a looong time since I had an old enough Mac and OS to play it.

The original had a cursor that changed when it was over a hot spot. There are no hot spot clues in the iPhone version, so you occasionally have to guess where you can tap to direct your view. But generally it feels like I remember. The graphics are still those beautifully rendered images, and the sounds and movies are mostly the same. The first difference, though, was the intro - no movie, just a sound track.

You can get a flavour of it by looking at the Extras on the Cyan web site. There's a movie of the game in action and some screenshots in the Extras tab.
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#7 User is offline   Jan 

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Posted 04 May 2009 - 04:13 AM

Just played around with it a bit: My first impression is really good. Even though the intro movie is missing, graphics, sound effects and the overall atmosphere is as original as it gets. You can adjust the transition speed, which is nice and makes for a very "fluid" experience. It plays smoother than on my Quadra 660av back in the 90's.

The game feels as it would have been written with the iPhone in mind. Great stuff. :)
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#8 User is offline   Janichsan 

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Posted 04 May 2009 - 04:31 AM

View PostAlanH, on May 4th 2009, 11:44 AM, said:

There are no hot spot clues in the iPhone version, so you occasionally have to guess where you can tap to direct your view.

Hm. That was together with the low resolution of the graphics that made it nearly impossible to find the smaller interaction sites the biggest problem with the DS version... :mellow:
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#9 User is offline   BAW 

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Posted 04 May 2009 - 01:47 PM

View PostAlanH, on May 4th 2009, 05:44 AM, said:

The first difference, though, was the intro - no movie, just a sound track.


The movie played for me.
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#10 User is offline   AlanH 

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Posted 04 May 2009 - 06:33 PM

View PostBAW, on May 4th 2009, 08:47 PM, said:

The movie played for me.

Hmm. Not sure how to get back to playing from scratch again to check. It always takes me back to where I was in the game when I restart.
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#11 User is offline   dojoboy 

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Posted 04 May 2009 - 09:41 PM

The intro movie played for me as well.
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#12 User is offline   AlanH 

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Posted 05 May 2009 - 03:53 AM

View Postdojoboy, on May 5th 2009, 04:41 AM, said:

The intro movie played for me as well.

Is that the one with the old guy sitting at a desk who gives you the first book?
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#13 User is offline   dojoboy 

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Posted 05 May 2009 - 04:05 AM

View PostAlanH, on May 5th 2009, 05:53 AM, said:

Is that the one with the old guy sitting at a desk who gives you the first book?


No, it's the fella giving the monologue as the book falls in "space."
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#14 User is offline   Kaoro 

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Posted 05 May 2009 - 06:21 AM

Holy crap I can't even fit this game on my iPod!

If I deleted a few paid apps from my iPod to make room, could I redownload them later or is Apple weird about that just like music downloads? Always been curious about the Myst series.
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#15 User is offline   AlanH 

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Posted 05 May 2009 - 11:50 AM

View Postdojoboy, on May 5th 2009, 11:05 AM, said:

No, it's the fella giving the monologue as the book falls in "space."

Ah! That ran OK, but it isn't the one I remember from the original.
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#16 User is offline   dojoboy 

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Posted 05 May 2009 - 12:05 PM

View PostKaoro, on May 5th 2009, 08:21 AM, said:

Holy crap I can't even fit this game on my iPod!

If I deleted a few paid apps from my iPod to make room, could I redownload them later or is Apple weird about that just like music downloads? Always been curious about the Myst series.


I bought it through iTunes on my iMac, then simply deleted some items from my 8GB touch until I had room.
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#17 User is offline   Janichsan 

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Posted 05 May 2009 - 01:16 PM

View PostKaoro, on May 5th 2009, 02:21 PM, said:

If I deleted a few paid apps from my iPod to make room, could I redownload them later or is Apple weird about that just like music downloads?

No, the apps are handled more generously. First of all, you can delete apps on your iPod without deleting them from your computer (the same as with music). Secondly, when you try to buy an app again that you already bought earlier, you are reminded of that and offered to download the app once more for free.
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