Nehalem 4-core versus 8-core - "When is enough enough?"
#1
Posted 03 April 2009 - 09:11 PM
Of the games I've tested so far, the 8-core is only slightly faster -- 0% to 5%, depending on the game and the settings.
At nearly half the cost of the 8-core, the 4-core obviously gives you more bang for the buck.
#2
Posted 04 April 2009 - 01:14 AM
Liberator.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#3
Posted 04 April 2009 - 02:32 PM
GreenMonster: 2.8ghz Phenom 9850 BE, Gigabyte 790FX, 1gb HIS 4890, 8gb Fatat1ty RAM, 500gb WD, 64bit Windows 7, RAIDMAX Smilodon
Logitech G5 Gaming Mouse, Saitek Cyborg Keyboard, Dell S2409W 24" Monitor
#4
Posted 04 April 2009 - 03:03 PM
Mr. Selvetarm, on April 4th 2009, 04:32 PM, said:
We won't see [widespread] support of 8 core in games until 8 core chips are released. Right now you can only get 8 core power with a dual socket motherboard which virtually zero gamers own, or want to own. They're only really used in the server/video world
-Snake
Mike: 2.0 GHz CD | 2 GB DDR2 | GMA 950 | 500 GB Seagate HDD | 10.6.2
Bruce: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
Asia: 3.2 GHz Cell | 256 MB DDR2 | nVidia RSX | 200 GB Seagate HDD | YDL 6.1
#5
Posted 04 April 2009 - 04:01 PM
rob_ART, on April 4th 2009, 04:11 AM, said:
Of the games I've tested so far, the 8-core is only slightly faster -- 0% to 5%, depending on the game and the settings.
At nearly half the cost of the 8-core, the 4-core obviously gives you more bang for the buck.
Excellent work as usual
Have you had chance to see if the Quad 2.66 to 2.93GHz upgrade is worth the cash?
#6
Posted 04 April 2009 - 04:31 PM
We need more games that start integrating things that are heavy on the CPU... like... uhm... well, physics isn't it, since they are offloading that onto physics chips on GPUs now... hmm. What would use a lot of CPU? Oh, I know! Like, full tracking of all npcs and entities in the game all over real time like a living world. That would take a lot of CPU power and could ultimately benefit from 8 core.
#7
Posted 05 April 2009 - 09:48 AM
Like it or not, consoles are the main driving force and everything is either pushed forward or limited by what they can do.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#8
Posted 05 April 2009 - 12:44 PM
That said, given the hardware out there, it would be nice to at least run more instances of certain things to at least give a bit more life to games. I'm playing Mass Effect right now, and overall it's brilliant, but reminds me often of the old Deus Ex problem - creating all these living environments with nothing living in them. I'd like to start seeing some population in these places! Of course, this quickly becomes a memory issue as much as a processing one, which is one area where consoles are really holding things back, methinks.
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MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 4GB RAM | 320GB HD | 10.6.1 / W7 x64
PC: Q9550 | Radeon 4870 1GB | 4GB RAM | 750GB HD | Window 7 x64
#9
Posted 06 April 2009 - 09:58 AM
nobody, on April 5th 2009, 12:44 PM, said:
Yup. Seems game developers 'dumb down' their games for those crappy consoles. They have to work in such confined structure, they can't really rip open the creative thinking.
This is why games like Black and White, never made for consoles, can be so amazing with the size of what all is going on (living worlds). That and MMOs as well to a point. Ever see a decent MMO on a console? LMAO.
#10
Posted 06 April 2009 - 11:01 AM
Sure it keeps the costs down, but RAM costs barely anything, whilst it would have given whichever console a big advantage in practically every aspect. Specially when you take into account that both consoles take a decent chunk of it to hold the main OS (I think the PS3 uses more), so that the juggling act is even tighter.
I dont think that its technical limitations that hold back things like RTSs, MMOs and the like from having a bigger foothold on consoles, but more the interface.
For an MMO you really need a keyboard/headset, which has only really just arrived with this generation in the form of the chatpad attachments for both X360 and PS3, though you can always use a standard USB keyboard too. So I dont doubt that MMOs will come along in good time.
RTSs, on the other hand, simply have to have mouse control in order to be good. Though it is interesting to see how they try and get around this, through the use of voice input etc. etc.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#11
Posted 06 April 2009 - 03:12 PM
rob_ART, on April 3rd 2009, 11:11 PM, said:
Of the games I've tested so far, the 8-core is only slightly faster -- 0% to 5%, depending on the game and the settings.
At nearly half the cost of the 8-core, the 4-core obviously gives you more bang for the buck.
Apple isn't targeting gamers with the Mac Pros. Games aren't generally written to be very parallel.
A game benchmark with stuff running in the background would be much more interesting.
#12
Posted 06 April 2009 - 06:48 PM
teflon, on April 6th 2009, 01:01 PM, said:
Sure it keeps the costs down, but RAM costs barely anything, whilst it would have given whichever console a big advantage in practically every aspect. Specially when you take into account that both consoles take a decent chunk of it to hold the main OS (I think the PS3 uses more), so that the juggling act is even tighter.
I don't think 512MB of RAM was a particularly bad decision at the time for the XBox 360. Keep in mind that they are using GDDR3, which isn't as cheap as DDR or DDR2 in computers. In 2005 when the XBox 360 was released, I believe 512MB GDDR3 was just starting to be introduced in the X1800XT and nVidia's response the GeForce 7800GTX 512. So in terms of GDDR3 cost, it's not like Microsoft was cheapening out since they are at least using as much as the latest high-end GPUs of the day. If anything, perhaps they should have used 256MB of GDDR3 dedicated for the GPU and 512MB of cheaper, slower DDR2 to be share between the CPU and GPU.
For the PS3 though, the argument would be valid that they should have included more memory since a year later by 2006, GDDR3 cost would have gone down. Although in their case, the PS3 was probably already over-budget in parts and them deciding to go with 256MB of XDR probably didn't help matters. Perhaps they should have gone with more cheaper GDDR3 instead of faster, more expensive XDR.
I think it's kind of relative that the XBox 360 and PS3 seem to have very little memory. Memory may double every 18 months, but before going from 256MB to 512MB to 1GB aren't such big numbers. It's only recently that we've gone from 1GB to 2GB to 4GB being common that the spread it getting very large even though the rate is still only doubling.
#13
Posted 06 April 2009 - 07:50 PM
ltcommander.data, on April 6th 2009, 08:48 PM, said:
2GB was quite common in a gaming computer in 2005 though, which is already 4x what the 360 had. Nowadays 2GB is common in consumer-level PCs, while many gamers are opting for 4, and 8 is not uncommon. So 8 or 16x the amount available to consoles is a bit of a pain when a game has been designed for consoles first, and has chopped up levels, bad textures, or other shortcomings. Of course, good ports usually try to ameliorate this a little, but there's only so much you can do without major reworking. DX2 remains a pretty good example of a game that felt horribly cut down in the amount of space you could explore because of console limitations, and the constant loading and sparse environments in Mass Effect is another I've recently come across.
Given that a few companies are now sticking SSDs directly on the PCIe bus, it would be an interesting middle ground option for future consoles. The expense is strictly enterprise-level at the moment, but that'll change as flash memory prices drop. Having a smaller amount of RAM vs the PC might not be so bad if you've got a much larger and very fast (compared to RAM and current storage respectively) pool of data sitting right on the main bus. Could make streaming solutions more effective.
---
MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 4GB RAM | 320GB HD | 10.6.1 / W7 x64
PC: Q9550 | Radeon 4870 1GB | 4GB RAM | 750GB HD | Window 7 x64
#14
Posted 07 April 2009 - 03:17 PM

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