Source code of Wolfenstein 3D for the iPhone released
Posted 25 March 2009 - 06:35 AM
"We do what we must, because we can."
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
Posted 25 March 2009 - 01:45 PM
Posted 25 March 2009 - 04:27 PM
Also EA announced NBA Live, Madden, SSX (I'm stoked) and a string of other titles for the iPhone. Looks like devs are getting serious about the iPhone with the 3.0 SDK.
Posted 25 March 2009 - 07:13 PM
Posted 26 March 2009 - 03:33 PM
Hmm, at this rate Wolfenstein might be the highest rated iPhone app, 158 Five star reviews, 3 four star. Its already #12 in game sales.
Posted 02 May 2009 - 07:57 AM
Downloading the code.
Opening wolf3d.xcodeproj from ~/Desktop/wolf3d_iphone_v1.0_src/wolf3d/newCode/iphone.
Hitting the Build and Go button.
The error was:
symbols not found
from _R_AppActivate in openGL_main.o
Presumably it can't find something it's looking for on my machine, any ideas?
Saw the answer on another site - it said that the GL renderer in the simulator was slightly different from that on the iDevice itself, so just target the device rather than the simulator.
I'll leave this here for the next guy that downloads the source and can't compile/link it.