Each of the levels in Nightshift is pretty dense with objects, which is good because you’ll be visiting each of them a bunch. The environments themselves are well-rendered and the objects inside them are fairly well done as well. There is still a bit of blockiness and blurriness on the smallest items, but this appears to be a sort of standard for this genre of game. Still, though, at times it is frustrating to learn that the object you’ve been asked to locate is hard to find not because it’s well hidden, but because it’s poorly formed (or partially off-screen, as happens with a few items).
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