Kung-Fu Panda drenched in Cider
#2
Posted 13 April 2009 - 02:19 PM
Unfortunately the game sucks, too: repetitive and boring, horrible controls. Blargh.
#3
Posted 13 April 2009 - 05:25 PM
V
#4
Posted 13 April 2009 - 10:14 PM
Vallen, on April 13th 2009, 04:25 PM, said:
How many are actually published by Transgaming, though? It's not like you can blame EA's reaffirmed commitment to Mac gaming on Transgaming, is it?
#5
Posted 14 April 2009 - 03:29 AM
bobbob, on April 14th 2009, 12:14 AM, said:
Every one of the recent games I have mentioned as having poor performance-QA issues are available on Transgaming's Gametree website...thus, published by them for the Mac! The only blame that can be laid at EA's feet is for not having a better understanding of the limitations of the cider technology, and choosing better suited titles for it.
V
#6
Posted 14 April 2009 - 08:13 AM
Vallen, on April 14th 2009, 01:25 AM, said:
I've heard that RA3 is pretty bad, but nothing about the new PoP yet. Does it really have as much performance problems? Most people seem to be content with PoP:TTT, though – probably because it is a relatively old game and hence runs rather well with Cider.
bobbob, on April 14th 2009, 06:14 AM, said:
Well, TG does all the ciderisation for EA, so yes, I think you can blame them for the result.
#9
Posted 14 April 2009 - 04:47 PM
Janichsan, on April 14th 2009, 01:27 PM, said:
Even after they've shown us how much we mean to them?
It still seems odd that you'd blame TG for EA's total failure. TG has certainly been involved in some good ports, so it's probably EA's legendary commitment to Mac gaming that brings about these other ones. That's all I'm saying. Oh, and TG no more publishes the games in its online store than InsideMacGames does in its online store, so the other publishers are probably more responsible than TG for any non-EA games you might mention.
#10
Posted 14 April 2009 - 06:38 PM
bobbob, on April 14th 2009, 06:47 PM, said:
It still seems odd that you'd blame TG for EA's total failure. TG has certainly been involved in some good ports, so it's probably EA's legendary commitment to Mac gaming that brings about these other ones. That's all I'm saying. Oh, and TG no more publishes the games in its online store than InsideMacGames does in its online store, so the other publishers are probably more responsible than TG for any non-EA games you might mention.
Huh? I'm I missing something...they port the game, pretend to provide support for said game, and they sell the game, exclusively....how is this not publishing? How is this at all similar to what IMG does with their online store?
BTW PoP TT has an awful sound bug that ruins the game, and the mouse control is terrible, as for the latest PoP game it runs horribly on even mid level macs in the lowest settings.
V
#11
Posted 14 April 2009 - 08:07 PM
Vallen, on April 14th 2009, 05:38 PM, said:
BTW PoP TT has an awful sound bug that ruins the game, and the mouse control is terrible, as for the latest PoP game it runs horribly on even mid level macs in the lowest settings.
What? EA doesn't have anything to do with it, you say? Rubbish! They PROMISED US something! So what their contracted "fulfiller of promises" turned out to be a worthless scam of incompetent freetards turned capitalist white-collar criminals who somehow convinced the profit-destroying brain-trust of EA management that stupid WINE would somehow magically not suck after it's done nothing but SUCK FOR A WHOLE DECADE... down with EA! Down with EA!
#12
Posted 15 April 2009 - 12:09 AM
Vallen, on April 14th 2009, 05:38 PM, said:
Activision is listed as publisher for KFP, specifically. 4 of the 5 recommendations I see on their site are EA, too. And one no-name they call themselves the publisher for. I don't think TG actually publishes many games, and certainly not any of the big ones as far as I can see.
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devSin, on April 14th 2009, 07:07 PM, said:
Eh. It works well enough for many apps, and some games even. TG just makes it hard on themselves by 1) taking on high-profile high-spec titles, and 2) working in the dark. WINE itself typically draws enough people to find and fix the biggest problems, eventually, but TG doesn't work with them so much any more.
#13
Posted 15 April 2009 - 03:53 AM
iMac 24", Core 2 Duo 3.06 GHz, 4 GB RAM, Nvidia GeForce 8800 GS (512 MB), Snow Leopard (10.6.2)
Work:
MacBook Air, Core 2 Duo 2.13 GHz, 2 GB RAM, NVIDIA GeForce 9400M (256 MB), Snow Leopard (10.6.2)
+ 24" LED Cinema Display
iPhone 2G (OS 3.1)
#14
Posted 15 April 2009 - 09:14 AM
Jan, on April 15th 2009, 02:53 AM, said:
Jade Empire and Spore run perfectly fine on my 2006 24" iMac with the lowly 7300 GT card. No crashes either. Sims 3 will be an interesting challenge though.
-PN
#15
Posted 15 April 2009 - 11:12 AM
bobbob, on April 15th 2009, 12:47 AM, said:
If it were limited to EA games that the Cider "ports" suck, I would agree that EA is the one to blame. But as KFP and (as it seems) the new PoP show, the problem is not limited to EA games. Cider is simply not up to the task of making modern games with modern engines run decently on Macs.
bobbob, on April 15th 2009, 08:09 AM, said:
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Eh. It works well enough for many apps, and some games even. TG just makes it hard on themselves by 1) taking on high-profile high-spec titles, and 2) working in the dark. WINE itself typically draws enough people to find and fix the biggest problems, eventually, but TG doesn't work with them so much any more.
I agree: the problem is not WINE (or Crossover, its commercial variant). The makers of WINE are completely aware that it is not perfect and cannot do everything. They are aiming at perfect Windows compatibility, but admit to be still far from that aim. When you run apps or games in WINE (or CrossOver), you are (or at least should be) aware of that – and be able to live with it.
Transgaming on the other hand is advertising Cider as perfect and easy solution to make even the most modern games run perfectly on Macs. Some of the TG guys even dared to call it the "new industry standard" for Mac ports. The point is: it simply isn't.
#16
Posted 15 April 2009 - 12:02 PM
bobbob, on April 14th 2009, 11:09 PM, said:
"Well enough" (as in "you take what you can get") is great when you really want to get a Windows application running on an unsupported platform. Hooray for doing it yourself when nobody "official" will help you and the expectation is that it's not possible to do what you want; nobody can be blamed for excusing its faults in these sorts of situations.
But Transgaming is not selling "well enough." You don't get to gloss over the fact that it doesn't work by most accounts for many of the games that Transgaming is fraudulently selling as Mac "ports."
"It doesn't suck... not all the time!" is entirely different from "It doesn't suck."
#17
Posted 15 April 2009 - 12:06 PM
devSin, on April 15th 2009, 08:02 PM, said:
Well, actually it is different: EA and Ubisoft produce and distribute the physical versions of their ciderised games themselves – EA even in some cases along with the PC version on a hybrid disc. Transgaming has nothing to do with those (except the "porting", obviously).
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You wish.
#18
Posted 15 April 2009 - 04:50 PM
devSin, on April 15th 2009, 11:02 AM, said:
For most of the apps I've tried, including Office and a few games, you just have to run it and it just works - sans copy protection code and DX10. Cider has been used for many ports that work just as well, especially since they can change the code. You're complaining about a few ports where it's likely the publisher who's holding back on code, funds and/or time to do a proper job of it. If the publisher and original dev are doing the standard Mac porting routine you can hardly say it's because Cider sucks.
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Many of the ports are fine. Some have problems that have been or will be fixed. Most of the rest were probably not sold to you by TG's store, or are not published by TG, so you should be complaining to the publisher to have them fixed. Only if you bought them from TG's online store would you complain to them for a refund, unless TG is actually the publisher, and in which case only then you should complain to TG to have them fixed. Happy?
EA's commitment to Mac ports of C&C3/RA3 in particular fall squarely on EA, whether TG was involved or not. Similarly Kung Fu Panda falls squarely on ActiBlizzardVision, unless TG is actually the publisher like you seem to assume. It's not like you can just make this up.
#19
Posted 15 April 2009 - 05:52 PM
Janichsan, on April 15th 2009, 11:06 AM, said:
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Now, you can successfully argue that the publishers are at fault for making the incorrect and low-rent decision to allow Transgaming to handle the Mac "ports" without any proof that they're at all able to fulfill their obligations. You can even argue that they should have canceled these flawed ports when it became evident that Cider was not the panacea of fake Mac support that Transgaming had claimed. And if you were seeking a refund (what has that to do with anything, though?), you'd go to the publisher, sure, which may be EA or Activision or whoever. But how is any of that a defense of Cider?
I'll repeat from your post: "it just works." Except when it doesn't, which when given the complaints earlier in this thread, happens to most often be when Transgaming gets paid to actually make it work.
#20
Posted 16 April 2009 - 12:03 PM
devSin, on April 16th 2009, 01:52 AM, said:
That's exactly the point: Transgaming advertises Cider as solution for Mac "ports" without having the original developer to hand over the code to anyone else. Transgaming gets the completed, compiled binary and builds the Cider wrapper around it. The only exception of this has been Heroes of Might and Magic V, but here Freeverse chose to use Cider only after they had already begun a traditional port.
bobbob, on April 16th 2009, 12:50 AM, said:
You'd wish. With a very few exceptions, the ciderised games only got patches when the original games got patches. On very few occasions TG took that opportunity to fix some Cider related problems, but more often that not they didn't. My favourite example of TG's "excellent" support is Puzzle Quest – a game that TG themselves publish: the game is buggy and can be brought to crash reliably and reproducibly by plugging in certain USB devices (by now I learned I'm not alone with that problem). TG's only response to a report of that bug was – slightly shortened –: "Bad luck for you."

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