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DaveyJJ plans super update this weekend!


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#21 DaveyJJ

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Posted 19 March 2009 - 04:47 AM

View PostEric5h5, on March 19th 2009, 12:04 AM, said:

No, because the source code would drive him insane.  I'm the only one who can look at it without jumping off the nearest cliff (and even then, I have to strap myself to my chair).

This is the same excuse Creative Assembly used for years when discussing ports of Rome Total War.

Besides, Sneaky Snake, Eric5h is a veritable god among Unity programmers ... he is able to create whole worlds with the technology.

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#22 Eric5h5

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Posted 19 March 2009 - 05:37 AM

View PostDaveyJJ, on March 19th 2009, 06:47 AM, said:

This is the same excuse Creative Assembly used for years when discussing ports of Rome Total War.

Well, it was true, wasn't it?  I mean, look what happened to Feral after they got hold of it!

Anyway, TMFPPG is a good example of How Not To Code.  (Which is one reason I had to take a break from it and work on something sane.)

--Eric

#23 Floxwoop

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Posted 19 March 2009 - 09:49 AM

View PostEric5h5, on March 19th 2009, 05:04 AM, said:

No, because the source code would drive him insane.  I'm the only one who can look at it without jumping off the nearest cliff (and even then, I have to strap myself to my chair).

I'm quite good at making my own code drive me insane... although it is improving.

View PostEric5h5, on March 19th 2009, 05:04 AM, said:

Anyway, I'm doing it myself...I put some days into it a month ago but got distracted by other things.  Will get back to it in a few weeks or so probably.

Looking forward to to see the result.  :pinkpony: :)

#24 Rev-O

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Posted 20 March 2009 - 05:58 PM

View PostDaveyJJ, on March 17th 2009, 09:46 PM, said:

Maybe I should start a poll about a next game?

View Postdojoboy, on March 17th 2009, 10:06 PM, said:

A grand empire strategy game, please.  ;)
How about a puzzle type inventory based game on the iPhone?
It would need to be a fully 3d environment, but a small environment. Finger sweeps across the screen would work for looking left, right, up, down by rotating the environment. Tapping the screen on certain objects would bring the object up for interaction. Other finger motions on screen would perform functions needed to accomplish tasks.
Suppose you awake in a room with a window with the curtains closed. A desk with a lamp with a drawer, a phone, a phonebook, etc. The door out of the room is locked with a numeric keypad. No easy exit is possible. The puzzle would be to get out.
Opening the drawer would reveal a box locked with a padlock. Opening the curtains would reveal a name on the side of a building prominently displayed. Looking up the name in the phone book would give you a phone number. Dialing the number would give you a string of numbers for the combination lock. Unlocking the combination lock on the box would yield a black light bulb. Placing the black light bulb in the Lamp and turning off the other lights in the room would yield the number sequence for the door written on the wall. Etc.
To perform these tasks the player would tap on the curtains, zoom in, and with a finger swipe open the curtains. The player would then tap on the phone book and finger flip through the pages. Tao on the phone to bring up the push button dial and dial the number. Tap the combination lock and twist the dial with a circular finger movement. Tap the light and with the same circular finger movement unscrew the bulb and screw the new bulb in. Tap on light switches and flip them off. Etc. You could even do moving from location to location this way. Look at a doorway and tap it to move to the next room.
Now the trapped in a room thing is amazingly lame, but applied to a more exciting environment, it would be flippin' awesome. Downside is that I think casual play-for-2-minute games do best on the iPhone, so maybe something like this would be best on a multitouch track pad on a MB or a MBP.

#25 the Battle Cat

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Posted 20 March 2009 - 06:19 PM

View PostRev-O, on March 20th 2009, 04:58 PM, said:

Now the trapped in a room thing is amazingly lame, but applied to a more exciting environment, it would be flippin' awesome.
Such as trapped on a colony ship that has been boarded by alien slavers!  Touching a comm term would bring up a mentally disturbed computer AI.  You could tap on your weapons array and bring up a horrifyingly big bored assault rifle.  A few finger swipes later you could walk through the sloppy wet warm bodies, and with a finger flip to the computer AI, you exit the game and run outside to brag to all your sweaty nerd friends how you saved the galaxy!

The Super Update Weekend is almost upon us!!  I just peed a little!!
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#26 DaveyJJ

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Posted 20 March 2009 - 09:02 PM

I do have an escape-type game planned, yes.

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#27 the Battle Cat

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Posted 21 March 2009 - 09:14 AM

I just peed a lot!
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#28 DaveyJJ

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Posted 21 March 2009 - 01:16 PM

View Postthe Battle Cat, on March 21st 2009, 11:14 AM, said:

I just peed a lot!

That's age related.

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#29 the Battle Cat

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Posted 21 March 2009 - 01:40 PM

No, age related would be the reverse problem of not being able to pee.  Now if I say I pooped a little, then THAT would be age related.  

So how is your super fantastic super update weekend going?
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#30 DaveyJJ

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Posted 21 March 2009 - 03:33 PM

View Postthe Battle Cat, on March 21st 2009, 03:40 PM, said:

So how is your super fantastic super update weekend going?

Have you visited the website recently?

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"I love cats because I enjoy my home; and little by little, they become its visible soul." -- Jean Cocteau


#31 dojoboy

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Posted 21 March 2009 - 03:55 PM

The new site looks great.  :thumbsup:
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#32 Eric5h5

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Posted 21 March 2009 - 04:46 PM

"Players can not start with 10 lives (easy), all the way down to only 2 lives."

Typo!  Typo!  Typo!   :cool:

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#33 the Battle Cat

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Posted 21 March 2009 - 05:55 PM

View PostDaveyJJ, on March 21st 2009, 02:33 PM, said:

Have you visited the website recently?
Hmmmm... not since the winter of aught eight.  Anyway I can't go there, I already told you that I was afraid of robots, flying cars and food cubes.  At least I told Feral that and all of you developers live in the same studio apartment, eat the same food and sleep on the same soiled mat.
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#34 DaveyJJ

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Posted 21 March 2009 - 06:11 PM

View PostEric5h5, on March 21st 2009, 06:46 PM, said:

"Players can not start with 10 lives (easy), all the way down to only 2 lives."

Typo!  Typo!  Typo!   :cool:

--Eric

Now, not, whatever. That's what you get for noT letting my writer/editor wife proof read. Fixed. :blush:

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#35 DaveyJJ

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Posted 02 April 2009 - 12:51 PM

Update news still coming ... waiting on Apple at this point ... but now includes this too ...

Posted Image

:)

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#36 Mister Mumbles

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Posted 02 April 2009 - 06:39 PM

Kind of reminds me of one of my favorite board games: Robo Rally.
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