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No One Lives Forever Problem

#1 User is offline   Frost Icon

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Posted 12 March 2009 - 02:20 AM

Split this off from another thread:

Just started playing NOLF 1. I noticed there seems to be some little issue on cutscenes and other dialog where it skips to the next line of dialog between one and four seconds before the previous line was finished. In some of cases I can guess what was being said, but given the story is usually half the game for me, I don't want to miss out.

Is this a known issue with a known fix, or shall I just assume Cate's hard of hearing from all that gunfire and try and interpolate as best I can?

EDIT: Wait, I forgot I can turn on subtitles. DUH. The question still stands as far as audio though, as I'd rather have them off, and when the cutoff happens, I lose the subtitles if I hadn't read them as well.

EDIT 2: This game is actually quite fun, by the way... I'm really sorry I missed out on the whole NOLF thing now. But better late than never! Oh yeah, did I mention Cate Archer is a fox?
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#2 User is online   the Battle Cat Icon

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Posted 12 March 2009 - 07:55 AM

View PostFrost, on March 12th 2009, 01:20 AM, said:

Split this off from another thread:

Why you sick little monkey! Nobody said you could do that!

View PostFrost, on March 12th 2009, 01:20 AM, said:

Just started playing NOLF 1. I noticed there seems to be some little issue on cutscenes and other dialog where it skips to the next line of dialog between one and four seconds before the previous line was finished. In some of cases I can guess what was being said, but given the story is usually half the game for me, I don't want to miss out.

Is this a known issue with a known fix, or shall I just assume Cate's hard of hearing from all that gunfire and try and interpolate as best I can?

EDIT: Wait, I forgot I can turn on subtitles. DUH. The question still stands as far as audio though, as I'd rather have them off, and when the cutoff happens, I lose the subtitles if I hadn't read them as well.

It is an issue with Quicktime. I'm not sure what version you'd have to regress to but it would probably screw everything else up.

View PostFrost, on March 12th 2009, 01:20 AM, said:

EDIT 2: This game is actually quite fun, by the way... I'm really sorry I missed out on the whole NOLF thing now. But better late than never! Oh yeah, did I mention Cate Archer is a fox?

There are some very delicious, deeply humorous moments in this game. Try to eavesdrop on conversations and read all the intelligence items you find. And yeah Cate is a fox. You can look up your own dress in the nightclub, but don't tell anybody I told you so.

My favorite weapon is the silenced auto loading pistol. I forget the name of it. Headshots, it's all about the silent, stealthy headshots.
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#3 User is offline   Frost Icon

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Posted 12 March 2009 - 06:43 PM

Just hit the nightclub; you're right. That's some nice red underwear she's sporting... :P

And yeah, I love the humor in this game. It's extremely funny, but without being groaningly over-the-top like the Austin Powers films were. Sort of half James Bond, half Emma Peel from The Avengers, with a healthy dose of hilarious parody of both and some solid gameplay. I can see why NOLF was so popular years ago. Monolith needs to take the time they're wasting working on those rather stupid Condemned games (I may be alone, but I found neither of them to be enjoyable) make a NOLF 3.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#4 User is offline   J'nathus Icon

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Posted 12 March 2009 - 09:26 PM

View PostFrost, on March 12th 2009, 05:43 PM, said:

Monolith needs to take the time they're wasting working on those rather stupid Condemned games (I may be alone, but I found neither of them to be enjoyable) make a NOLF 3.
Join the club of the WHERE THE F--- is NOLF 3!?!?! . .. Mind you NOLF 2 isn't quite the gem NOLF 1 is. According to the boys at Monolith, when they were commissioned to make NOLF they wanted to make FEAR. *sigh*

Make sure you shoot the bad guys when they aren't looking... head shot or not, they'll still squeal if they see you before you shoot 'zem'

Oh and Mr. Battle o' Cat!?!?!? The BEST weapon in the game is the Hampton Carbine (pronounced Car-bean as the Q wannabe says it in the game) . . . decked out with silencer and scope. Certain enemies are sensitive to the pistol, but they seem to totally ignore the sound of the Carbine and instead believe their evil coworker is not dead, but rather simply elected to take a nap right in the middle of the walkway. Snipe piles FTW!!!

:)
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#5 User is offline   Tesseract Icon

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Posted 18 March 2009 - 05:02 PM

View PostJ, on March 13th 2009, 02:26 PM, said:

Certain enemies are sensitive to the pistol, but they seem to totally ignore the sound of the Carbine and instead believe their evil coworker is not dead, but rather simply elected to take a nap right in the middle of the walkway.

Still far preferable to the Splinter Cell system whereby in complete darkness you shoot a guy in the head with a silenced weapon from 50 yards away, and the guy next to him instantly knows exactly where you are and shoots you with unerring accuracy.
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Posted 18 March 2009 - 07:48 PM

I got a gun in my pocket
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#7 User is offline   Frost Icon

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Posted 18 March 2009 - 09:26 PM

Me too.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#8 User is online   the Battle Cat Icon

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Posted 19 March 2009 - 07:54 AM

Only Frost really does.
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#9 User is offline   Largo Icon

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Posted 21 March 2009 - 01:22 PM

View PostFrost, on March 12th 2009, 03:20 AM, said:

Just started playing NOLF 1. I noticed there seems to be some little issue on cutscenes and other dialog where it skips to the next line of dialog between one and four seconds before the previous line was finished. In some of cases I can guess what was being said, but given the story is usually half the game for me, I don't want to miss out.

Hello there, Frost! I noticed this same problem once I hit the Berlin scenes and especially the opening cutscene for "Unexpected Turbulence." I was playing NOLF in a 1024 x 768 resolution when this problem started to crop up. I simply switched to the Lith Tech option for a 1280 x 1024 screen resolution and now the cutscenes play properly.
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#10 User is offline   Frost Icon

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Posted 21 March 2009 - 02:50 PM

I'm already using 1280x1024 and it still does it. :(
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#11 User is online   the Battle Cat Icon

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Posted 21 March 2009 - 05:57 PM

View PostFrost, on March 21st 2009, 01:50 PM, said:

I'm already using 1280x1024 and it still does it. :(

Same here.
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#12 User is offline   Largo Icon

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Post icon  Posted 21 March 2009 - 08:22 PM

Frost said:

I'm already using 1280x1024 and it still does it. :(

the Battle Cat said:

Same here.

Well, I'm pretty sure we're all using QT 7.6 so now I'm thinking it may be a G5 issue with this game. :unsure:
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#13 User is offline   badger2d Icon

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Posted 21 March 2009 - 10:19 PM

The title of this thread is philosophically profound.
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#14 User is offline   Frost Icon

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Posted 21 March 2009 - 10:34 PM

View Postbadger2d, on March 21st 2009, 11:19 PM, said:

The title of this thread is philosophically profound.

Ain't it though?
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#15 User is offline   Largo Icon

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Post icon  Posted 22 March 2009 - 10:19 AM

Here's another type of problem that's bothering me to no end: a missing intelligence item in the "Safecracker - Scene 6" level. There's supposed to be a file folder sitting on a desk on the second floor - but I've never been able to obtain it due to the fact that every time I play this scene this particular office has no folder on the desk at all. :angry:
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#16 User is offline   nagromme Icon

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Posted 24 March 2009 - 08:49 AM

I know what you mean, Frost--it's an unfortunate problem. But I say just enjoy the time we have and try to do some good along the way. Anyway, maybe living forever would get mind-numbingly boring! Also, some people select a religion with an afterlife to help cope with the issue. And if none of these offer you any comfort, I'd suggest simply not thinking about it. Focus on other things.

EDIT: Sorry--I didn't read the original post fully, I just responded to the title. I didn't realize "No one lives forever" was a game.
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#17 User is offline   edddeduck Icon

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Posted 24 March 2009 - 11:06 AM

View PostLargo, on March 21st 2009, 07:22 PM, said:

Well, I'm pretty sure we're all using QT 7.6 so now I'm thinking it may be a G5 issue with this game. :unsure:


I vaguely remember NOLF was broken on release day due to an unfortunate QuickTime update release which had a bug which effected NOLF (and a few Feral games as I recall). :( Although Quicktime was updated (eventually) NOLF is still a bit shaky with the quicktime parts of the game.

I think it was QuickTime 6 that broke 5 of our games in one go which made a very very busy week for Feral. :) A week later and 5 patches and everything was OK again. Moral of the tale is QuickTime updates are second only to new graphics cards for making game developers cry. :)

View PostTesseract, on March 18th 2009, 04:02 PM, said:

Still far preferable to the Splinter Cell system whereby in complete darkness you shoot a guy in the head with a silenced weapon from 50 yards away, and the guy next to him instantly knows exactly where you are and shoots you with unerring accuracy.


Maybe the muzzle flash gives you away?

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#18 User is offline   Janichsan Icon

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Posted 24 March 2009 - 11:15 AM

View Postedddeduck, on March 24th 2009, 06:06 PM, said:

Maybe the muzzle flash gives you away?

I assume it's the triumphant cry of joy and the little victory dance Sam Fisher does after every kill.
"We do what we must, because we can."
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#19 User is offline   Frost Icon

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Posted 24 March 2009 - 02:36 PM

View Postedddeduck, on March 24th 2009, 12:06 PM, said:

View PostTesseract, on March 18th 2009, 06:02 PM, said:

Still far preferable to the Splinter Cell system whereby in complete darkness you shoot a guy in the head with a silenced weapon from 50 yards away, and the guy next to him instantly knows exactly where you are and shoots you with unerring accuracy.
Maybe the muzzle flash gives you away?

No muzzle flash from suppressed weapons.

That said, suppressed weapons aren't silent, only suppressed, so I'd say that's why... while small calibers can get pretty damn quiet, fact of the matter is, as I understand it, a "silenced" .45 ACP shot is still almost as loud as a .22LR fired with no suppressor. That would most definitely give Sam away.


View Postnagromme, on March 24th 2009, 09:49 AM, said:

I know what you mean, Frost--it's an unfortunate problem. But I say just enjoy the time we have and try to do some good along the way. Anyway, maybe living forever would get mind-numbingly boring! Also, some people select a religion with an afterlife to help cope with the issue. And if none of these offer you any comfort, I'd suggest simply not thinking about it. Focus on other things.

EDIT: Sorry--I didn't read the original post fully, I just responded to the title. I didn't realize "No one lives forever" was a game.

:rotfl:

Oh, I'm squared away in that department. I'm going to live to at least 450, and I know how to pull it off too. I also have a backup plan if that doesn't work. If you figure it out too, meet me at the designated spot at the Above the Sky Bar in Tau Ceti (you'll know which planet) in 2409.
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Eric5h5:
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
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#20 User is offline   Largo Icon

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Posted 24 March 2009 - 04:02 PM

edddeduck said:

I vaguely remember NOLF was broken on release day due to an unfortunate QuickTime update release which had a bug which effected NOLF (and a few Feral games as I recall). :( Although Quicktime was updated (eventually) NOLF is still a bit shaky with the quicktime parts of the game.

Thanks for that info, eh! NOLF plays very well on my G4, but it's not perfect. The real glitchy NOLF game is the sequel "A Spy in H.A.R.M. 's Way." The last patch for NOLF2 doesn't even allow me to start up the game in Tiger 10.4.11 . My retail CD-ROM is NOLF2 - 1.3 Revision 21 and this plays fairly well, but the music track gets garbled occasionally and then the game can freeze up on you. But a quick reload of a saved game file clears things up okay. Once I upgrade to a Mac Pro, I'll reinstall Jaguar (with QT 6.0.3) and my old ATI 9800 Radeon 64MB card on my G4 and all of these NOLF problems will disappear! :whistling:
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