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IMG Reviews UFO: Alien Invasion


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#1 IMG News

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Posted 26 February 2009 - 09:30 AM

Inside Mac Games has posted a review of the open-source project UFO: Alien Invasion. The game is based on the gameplay elements of the popular X-Com series of squad-based strategy games for the PC. Here's and excerpt from the review:

The gameplay is separated in two parts. The first is a base building phase where you construct a base in a location of your choice. The location is very important, as it has to be in an area where it will be easy to get to anywhere the aliens drop by. Once you've found a suitable location, you are given some funds and the foundation of your base is built. You then have free reign in what to build, who to hire and what equipment to make. You can build research centers to research new technologies, build manufacturing areas to create new weapons, ranging from knives to bazookas as well as creating vehicles such as a transport helicopter to get you to the aliens and support fighters to protect your valuable crew inside that helicopter. You can buy new helicopters and fighters that are specialized in different areas, such as having more space for troops or a long range fighter that can quickly intercept aliens wherever they may be.
Follow the link below to read the full review.
Return to Full Article - InsideMacGames News


#2 DavidM

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Posted 26 February 2009 - 09:04 PM

For an open source project it is very nice especially if you consider the lack of turnbased games on the Mac especially tactical. But the overall gameplay and feel has a ways to go to compare it to X-com.

#3 tchristney

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Posted 26 February 2009 - 10:33 PM

It should be noted in the review that this is for version 2.2.1? There are a few issues to sort out but the arrival of 2.3 is not so far off and the game is notably better.

#4 Eric5h5

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Posted 27 February 2009 - 12:34 AM

How is the "value" score for a free game (if it's not a complete waste of time) less than 10?  In order to get a 10, the company has to pay you to play it?  ;)

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#5 Janichsan

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Posted 27 February 2009 - 01:43 PM

View PostEric5h5, on February 27th 2009, 07:34 AM, said:

How is the "value" score for a free game (if it's not a complete waste of time) less than 10?  In order to get a 10, the company has to pay you to play it?  ;)
I wondered about that, too.

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#6 PeopleLikeFrank

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Posted 27 February 2009 - 02:07 PM

For someone with not a lot of free time, time spent on a game is a scarce resource, so value could very well be rated as how worth it it seems to spend the time playing it?
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