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Unreal Tournament III?


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#141 Smoke_Tetsu

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Posted 14 July 2011 - 06:35 PM

My current copy is via a wrapper I put together myself (it's not theirs and I had been upgrading it to newer\different versions of cider myself over the past year).

It works good actually on my iMac I tend to run UE3 games whether wrapped or native at high settings at either 1600x900 or 1920x1080. Newer versions of cider and OS X 10.6.8 have helped with the performance (where it used to start out fast but then gradually get slower).

It'd still be great if they ever brought it out native and I heard they are to bring out a patch that just loads the assets off your UT3 disc but I kind of doubt it.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#142 edddeduck

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Posted 18 July 2011 - 09:32 AM

Our UE2, UE2.5 & UE3 powered games all have native versions of the game engine although in every case we ported the engine to the Mac at Feral not using any Mac specific code from Epic.

All UE powered games I can think of the engine is usually heavily modified for that specific game so it is usually easier to port the original version of the engine than try and rewrite all the modifications into the Mac version of the engine (if it exists). This means that a Mac version of UE3 would not necessarily make porting any easier due to the custom work usually required for each game.

For example BioShock has lots of work on the water effects compared to a standard UE2.5 engine getting all these modifications to work on the Mac is the thing that usually takes up the time. Once you have got a UE game ported then you can reuse a lot of the knowledge gained in the next UE game however it is never as easy as switching a few things and hitting compile due to all the modifications and other middleware :)

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#143 devSin

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Posted 19 July 2011 - 04:49 PM

View Postedddeduck, on 18 July 2011 - 09:32 AM, said:

All UE powered games I can think of the engine is usually heavily modified for that specific game so it is usually easier to port the original version of the engine than try and rewrite all the modifications into the Mac version of the engine (if it exists). This means that a Mac version of UE3 would not necessarily make porting any easier due to the custom work usually required for each game.
Yeah, native seems more useful for first-tier products (so the company making the PC UE game can also make a Mac version simultaneously). Not so useful for a PC game that has to get ported to a Mac later. Probably why Epic doesn't really care (I doubt any licensees are even asking for it).

Brad's version probably works better anyway... well, except for Krom's Canyon (grr!). (And BioShock was rock solid, although the missing detailed surfaces option was a little sad.)

#144 edddeduck

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Posted 25 July 2011 - 09:27 AM

View PostdevSin, on 19 July 2011 - 04:49 PM, said:

Yeah, native seems more useful for first-tier products (so the company making the PC UE game can also make a Mac version simultaneously). Not so useful for a PC game that has to get ported to a Mac later. Probably why Epic doesn't really care (I doubt any licensees are even asking for it).

Brad's version probably works better anyway... well, except for Krom's Canyon (grr!). (And BioShock was rock solid, although the missing detailed surfaces option was a little sad.)

PM me your system specs and OS. It would be useful as Krom is slow on certain cards with certain OS drivers so finding out your system info will be handy. My guess is a 320M running 10.6.5 or higher?

Edwin

#145 devSin

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Posted 25 July 2011 - 10:02 AM

Nah, Brad already got the specs and a screenshot of the location to take a look. But it's awesome how far off you were. ;-)

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#146 Smoke_Tetsu

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Posted 25 July 2011 - 10:08 AM

I'm still wondering if Epic is ever going to release their version of the UDK that can output to Mac. If they ever do it better be able to make kick ass versions with how long they've taken to make it. :P Then of course after that we'll have to see if any developers bite that bait and actually use that capability.

Actually, same thing with the source SDK from Valve so people can compile source mods for the Mac versions of their games. There are some mod developers who said they would do it but are waiting on Valve.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive


#147 Eric5h5

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Posted 25 July 2011 - 12:19 PM

View Postedddeduck, on 25 July 2011 - 09:27 AM, said:

It would be useful as Krom is slow on certain cards with certain OS drivers so finding out your system info will be handy. My guess is a 320M running 10.6.5 or higher?
In my case, a 5870 running 10.6.7 (at the time), and Krom was pretty slow.  Not unplayable, but noticeably much worse than everywhere else.

--Eric

#148 the Battle Cat

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Posted 25 July 2011 - 12:40 PM

View PostEric5h5, on 25 July 2011 - 12:19 PM, said:

In my case, a 5870 running 10.6.7 (at the time), and Krom was pretty slow.  Not unplayable, but noticeably much worse than everywhere else.

--Eric
I had the same setup but didn't notice any slowdowns.  I have a CRT with 1280x1024 resolution, so that probably made the difference.
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#149 ltcommander.data

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Posted 26 July 2011 - 01:16 PM

View PostSmoke_Tetsu, on 25 July 2011 - 10:08 AM, said:

I'm still wondering if Epic is ever going to release their version of the UDK that can output to Mac. If they ever do it better be able to make kick ass versions with how long they've taken to make it. :P Then of course after that we'll have to see if any developers bite that bait and actually use that capability.
http://www.industryg...es-admits-epic/

For what its worth, after all the focus on Gears, mobile, and other projects Epic has admitted that they realize that the Unreal franchise does still exist and that it makes business sense to return to it. No further hints on when that will materialize though. We can only hope an Unreal III or UT4 can be the first outing of the native Mac UE3/UDK with a simultaneous hybrid release.

#150 Smoke_Tetsu

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Posted 26 July 2011 - 01:26 PM

That doesn't have much if anything to do with Unreal Engine 3 or the UDK for Mac just that they admit they have been neglecting the Unreal series. Which could mean just Unreal not Unreal tournament.... but I can see some confusion because many people equate Unreal with UT not what came before it. It could just mean that they would like to return to Unreal maybe even the nali\skaar universe rather than UT3 and make that into a console franchise. I mean, they don't specify. It could end up being on UE4 for all we know. It's too early to speculate in other words.

Also bringing the UDK to the Mac doesn't automatically bring along UT3 with it and vice versa..... and yeah I was just talking about the UDK... and at this point it seems more like third parties may make more use of it than epic themselves. For all we know if\when they bring the UDK to the Mac they may not bother to bring UT3 with it considering how people consider it to be an outdated game and the popular opinion is that it's not as good as UT2004. I also doubt they are ever going to make good on their promise to bring GoW to the Mac.

Who knows what they are going to do with UT4 and or Unreal III but I have a hunch those may be UE4 games as I mentioned earlier and yeah... who knows what they are going to do with that.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive


#151 iRolley

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Posted 26 July 2011 - 05:04 PM

View PostSmoke_Tetsu, on 26 July 2011 - 01:26 PM, said:

... it. It could just mean that they would like to return to Unreal maybe even the nali\skaar universe rather than UT3 and make that into a console franchise. I mean, they don't specify. It could end up being on UE4 for all we know. It's too early to speculate in other words.

Unreal... such great memories. It really was the first game i played that had such varied environments. At the same ID had released the brownish Quake2. I'd love another Unreal single player game in the original universe/setting.

That's one game I'd love to play again but it is probably close to impossible on Mac/Lion today. I remember Aspyr tried to do an OpenGL version but never really finished the job. It was also a pretty interesting moment in the Mac history. S.Jobs had just returned, the iMac was on its way, and suddenly we got a few great mac game.

Ha ! A review of the Mac version of Unreal.

#152 Smoke_Tetsu

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Posted 27 July 2011 - 12:02 PM

Yeah speaking of Unreal.. I have Unreal Gold running on my Mac via cider... it's better than the old Mac version too because you there's been unofficial patches for it that update things people are still doing bug fixes and adding DX9+ to it and maintainting the OpenGL support... etc. and you can run S3TC high res textures and also the music works. It also has an extra expansion pack campaign that is sort of like a sequel to the original called Return To Nali Pali.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive


#153 Janichsan

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Posted 20 September 2011 - 12:55 AM

For Pete's sake – finally!
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#154 Sargiel

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Posted 20 September 2011 - 06:03 AM

Yeah .. it's taken a while! Hopefully something good comes of this in terms of releases :)

#155 Wumpus

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Posted 20 September 2011 - 06:49 AM

Oh that's great. I didn't see any news on it particular, so glad someone picked it up and reported. I doubt we'll see anything come of it this year, but maybe next.
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#156 the Battle Cat

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Posted 20 September 2011 - 07:48 AM

Oh great, next year.  Just in time for the Mayan calendar to reset.
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#157 Janichsan

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Posted 27 October 2011 - 01:17 PM

By the way: did anyone here notice who was responsible for the official Mac version of the UE3? Virtual Programming.
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#158 Thain Esh Kelch

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Posted 27 October 2011 - 04:14 PM

I love reading threads in IMG.
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And now, time for some Legend of Zelda.

#159 UmarOMC1

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Posted 08 March 2012 - 10:28 AM

20 seconds in...
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#160 Matt Diamond

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Posted 08 March 2012 - 12:06 PM

View PostUmarOMC1, on 08 March 2012 - 10:28 AM, said:

20 seconds in...

I like how they zoom really quickly from the screen to the MacBook Pro logo, so you can't actually see what game was being played. Something they don't bother to do for the other platforms, presumably because the game was really old.

I rewound it three times and all I got was the impression of a big colorful weapon. UT 2003, maybe..
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