Unreal Tournament III?
#141
Posted 14 July 2011 - 06:35 PM
It works good actually on my iMac I tend to run UE3 games whether wrapped or native at high settings at either 1600x900 or 1920x1080. Newer versions of cider and OS X 10.6.8 have helped with the performance (where it used to start out fast but then gradually get slower).
It'd still be great if they ever brought it out native and I heard they are to bring out a patch that just loads the assets off your UT3 disc but I kind of doubt it.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#142
Posted 18 July 2011 - 09:32 AM
All UE powered games I can think of the engine is usually heavily modified for that specific game so it is usually easier to port the original version of the engine than try and rewrite all the modifications into the Mac version of the engine (if it exists). This means that a Mac version of UE3 would not necessarily make porting any easier due to the custom work usually required for each game.
For example BioShock has lots of work on the water effects compared to a standard UE2.5 engine getting all these modifications to work on the Mac is the thing that usually takes up the time. Once you have got a UE game ported then you can reuse a lot of the knowledge gained in the next UE game however it is never as easy as switching a few things and hitting compile due to all the modifications and other middleware
Edwin
#143
Posted 19 July 2011 - 04:49 PM
edddeduck, on 18 July 2011 - 09:32 AM, said:
Brad's version probably works better anyway... well, except for Krom's Canyon (grr!). (And BioShock was rock solid, although the missing detailed surfaces option was a little sad.)
#144
Posted 25 July 2011 - 09:27 AM
devSin, on 19 July 2011 - 04:49 PM, said:
Brad's version probably works better anyway... well, except for Krom's Canyon (grr!). (And BioShock was rock solid, although the missing detailed surfaces option was a little sad.)
PM me your system specs and OS. It would be useful as Krom is slow on certain cards with certain OS drivers so finding out your system info will be handy. My guess is a 320M running 10.6.5 or higher?
Edwin
#145
Posted 25 July 2011 - 10:02 AM
Mac Pro W3680 (1x 6-core @3.33GHz)
ATI 5870 (1GB), 12GB RAM
Mac OS X 10.7 (oh no! where'd all my saved games go?
#146
Posted 25 July 2011 - 10:08 AM
Actually, same thing with the source SDK from Valve so people can compile source mods for the Mac versions of their games. There are some mod developers who said they would do it but are waiting on Valve.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#147
Posted 25 July 2011 - 12:19 PM
edddeduck, on 25 July 2011 - 09:27 AM, said:
--Eric
#148
Posted 25 July 2011 - 12:40 PM
Eric5h5, on 25 July 2011 - 12:19 PM, said:
--Eric
the Battle Cat
#149
Posted 26 July 2011 - 01:16 PM
Smoke_Tetsu, on 25 July 2011 - 10:08 AM, said:
For what its worth, after all the focus on Gears, mobile, and other projects Epic has admitted that they realize that the Unreal franchise does still exist and that it makes business sense to return to it. No further hints on when that will materialize though. We can only hope an Unreal III or UT4 can be the first outing of the native Mac UE3/UDK with a simultaneous hybrid release.
#150
Posted 26 July 2011 - 01:26 PM
Also bringing the UDK to the Mac doesn't automatically bring along UT3 with it and vice versa..... and yeah I was just talking about the UDK... and at this point it seems more like third parties may make more use of it than epic themselves. For all we know if\when they bring the UDK to the Mac they may not bother to bring UT3 with it considering how people consider it to be an outdated game and the popular opinion is that it's not as good as UT2004. I also doubt they are ever going to make good on their promise to bring GoW to the Mac.
Who knows what they are going to do with UT4 and or Unreal III but I have a hunch those may be UE4 games as I mentioned earlier and yeah... who knows what they are going to do with that.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#151
Posted 26 July 2011 - 05:04 PM
Smoke_Tetsu, on 26 July 2011 - 01:26 PM, said:
Unreal... such great memories. It really was the first game i played that had such varied environments. At the same ID had released the brownish Quake2. I'd love another Unreal single player game in the original universe/setting.
That's one game I'd love to play again but it is probably close to impossible on Mac/Lion today. I remember Aspyr tried to do an OpenGL version but never really finished the job. It was also a pretty interesting moment in the Mac history. S.Jobs had just returned, the iMac was on its way, and suddenly we got a few great mac game.
Ha ! A review of the Mac version of Unreal.
#152
Posted 27 July 2011 - 12:02 PM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#154
Posted 20 September 2011 - 06:03 AM
#155
Posted 20 September 2011 - 06:49 AM
IMG Reviews, Previews & Features
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27" iMac, Core i5 Quad 2.8Ghz, 8GB RAM, ATI Radeon HD5750 1GB, 1TB Hard Drive
#156
Posted 20 September 2011 - 07:48 AM
the Battle Cat
#157
Posted 27 October 2011 - 01:17 PM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#158
Posted 27 October 2011 - 04:14 PM
And now, time for some Legend of Zelda.
#159
Posted 08 March 2012 - 10:28 AM
#160
Posted 08 March 2012 - 12:06 PM
UmarOMC1, on 08 March 2012 - 10:28 AM, said:
I like how they zoom really quickly from the screen to the MacBook Pro logo, so you can't actually see what game was being played. Something they don't bother to do for the other platforms, presumably because the game was really old.
I rewound it three times and all I got was the impression of a big colorful weapon. UT 2003, maybe..
Measure twice, cut once, curse three or four times.

















