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Unreal Tournament III?


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#161 ltcommander.data

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Posted 08 March 2012 - 01:37 PM

View PostMatt Diamond, on 08 March 2012 - 12:06 PM, said:

I like how they zoom really quickly from the screen to the MacBook Pro logo, so you can't actually see what game was being played. Something they don't bother to do for the other platforms, presumably because the game was really old.

I rewound it three times and all I got was the impression of a big colorful weapon. UT 2003, maybe..
The window title said Unreal Development Kit. Doesn't UDK include a demo based on UTIII? I think it's only that source demo that was running.

#162 Smoke_Tetsu

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Posted 08 March 2012 - 04:13 PM

Yeah that's one of the demos in the UDK... pretty much UTIII although I don't think they include everything from it. On the other hand since it's to demo the UDK it's more updated than actual UTIII in terms of the renderer. BTW, I have yet to see any company announce first party Mac support for any UDK\UE3 game so it's kind of like this support is a waste. Practically no one seems to be using it!
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#163 edddeduck

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Posted 09 March 2012 - 07:26 AM

View PostSmoke_Tetsu, on 08 March 2012 - 04:13 PM, said:

Yeah that's one of the demos in the UDK... pretty much UTIII although I don't think they include everything from it. On the other hand since it's to demo the UDK it's more updated than actual UTIII in terms of the renderer. BTW, I have yet to see any company announce first party Mac support for any UDK\UE3 game so it's kind of like this support is a waste. Practically no one seems to be using it!

It takes years to make a AAA game and you also need to make sure all your engine customisation is written in a platform independent way. Having the Engine SDK is useful in making a Mac version but it is just one piece of a much larger puzzle. Middleware is another example of things that need Mac versions. Mac UDK does not equal recompile and Mac version is running, far from it :) Well at least for complex none Epic titles.

Edwin

#164 Smoke_Tetsu

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Posted 09 March 2012 - 10:22 PM

Yeah although I'm not just talking about AAA stuff I'm talking about indie developers using the UDK. So far it hasn't seemed to change anything there or they just don't care. Or they are using an older version and say they would have to upgrade to the latest UDK in order to do it so they wont or it's far down their list of priorities. But yeah as far as I can tell the UDK being on Mac hasn't changed much. Only Q.U.B.E. so far has announced a Mac port of their game... I kind of forgot about that one. Still that's only one. If midleware is what's also holding them back then that stinks.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#165 Janichsan

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Posted 10 March 2012 - 01:38 PM

View PostSmoke_Tetsu, on 09 March 2012 - 10:22 PM, said:

Yeah although I'm not just talking about AAA stuff I'm talking about indie developers using the UDK. So far it hasn't seemed to change anything there or they just don't care.
*cough*

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#166 Smoke_Tetsu

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Posted 10 March 2012 - 06:19 PM

We need some hairball medication here, STAT!  :cool:

I wasn't aware of Dungeon Defenders. Nice one.... not steamplay yet.. releases March 15th.

Any others?
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#167 UmarOMC1

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Posted 11 March 2012 - 02:03 AM

I'm lost... are Gears of War and/or Unreal Tournament III still due for Mac...?
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#168 The Liberator

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Posted 11 March 2012 - 03:46 AM

View PostUmarOMC1, on 11 March 2012 - 02:03 AM, said:

I'm lost... are Gears of War and/or Unreal Tournament III still due for Mac...?
Yeah, I keep wondering somewhat how this thread is revived when there is not much, if anything to tie the new posts to actual news of UTIII and OSX.

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#169 bismilah

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Posted 11 March 2012 - 07:18 PM

Someday we can say to our grandchildren "hey. I was there during UT3's game development"

#170 ltcommander.data

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Posted 11 March 2012 - 08:29 PM

Well Duke Nukem Forever eventually got released so you never know. With UDK supporting Mac I wonder if it's possible for some fan to make a free Mac launcher that can use the assets from the PC version so that legitimate PC owners can cobble together a Mac version? If distributing a free executable is problematic, perhaps instructions could be posted on how to convert the existing UDK UT3 Demo into using the full range of UT3 maps so that Mac users can individually build their own Mac UT3.

#171 Smoke_Tetsu

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Posted 11 March 2012 - 10:53 PM

Seems easier to just wrap the PC version and play that than somehow modify the UDK demo to have everything the full version has.. I mean it's not just maps that make it the full thing vs. the demo. It's gameplay modes and things like that as well. In fact that's how I have UTIII at the moment.. via a wrapper.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#172 Janichsan

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Posted 28 March 2012 - 11:52 AM

Apropos Unreal Engine 3: http://www.unrealengine.com/flash/ That requires the latest version of the Flash plug-in, though (11.2).

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#173 edddeduck

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Posted 29 March 2012 - 03:01 AM

View Postltcommander.data, on 11 March 2012 - 08:29 PM, said:

Well Duke Nukem Forever eventually got released so you never know. With UDK supporting Mac I wonder if it's possible for some fan to make a free Mac launcher that can use the assets from the PC version so that legitimate PC owners can cobble together a Mac version? If distributing a free executable is problematic, perhaps instructions could be posted on how to convert the existing UDK UT3 Demo into using the full range of UT3 maps so that Mac users can individually build their own Mac UT3.

I don't think that would be easy if possible technically, I know legally one would be in at best a grey area that one should avoid unless you have an affinity with lawyers, large legal bills and copyright law. :)

Edwin

#174 UmarOMC1

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Posted 31 March 2012 - 04:33 PM

View PostJanichsan, on 28 March 2012 - 11:52 AM, said:

Apropos Unreal Engine 3: http://www.unrealengine.com/flash/ That requires the latest version of the Flash plug-in, though (11.2).

That's cute. I thought it was that Unigine thing at first, its surprisingly smooth but doesn't show off dynamic lighting or anything besides its running via Flash... maybe I can play UTIII and Gears through a web browser after it goes open source and Unreal Engine 4, Gears of War 5 and UTIV are being pushed and we all have GPU-accelerated tablets...
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#175 bismilah

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Posted 11 May 2012 - 07:17 AM

View PostJanichsan, on 28 March 2012 - 11:52 AM, said:

Apropos Unreal Engine 3: http://www.unrealengine.com/flash/ That requires the latest version of the Flash plug-in, though (11.2).

"You appear to be using the incorrect version of the Flash Plug-In required for this content. This version requires Adobe Flash 11.2."   :bleedingeyes:

and I do have the correct version of Flash installed.
Anyway it'd impossible for Flash to handle such a demanding game. Case closed.
Almost closed like MacSoft   :cool:

#176 UmarOMC1

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Posted 11 May 2012 - 10:07 AM

View Postbismilah, on 11 May 2012 - 07:17 AM, said:

...anyway it'd [be] impossible for Flash to handle such a demanding game.

You could try the Flash 11.3 beta.  I think, if GPU-accelerated, Flash could well handle those demanding games... see if this demo works for you, first... maybe your computer can't handle the games. ;)
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