What defines 'serious gaming' for the iPhone/touch?
#1
Posted 02 February 2009 - 12:17 PM
So I'm wondering, is the definition for 'serious gaming' on the iPhone/touch defined differently than for the desktop/console?
#2
Posted 02 February 2009 - 12:50 PM
Any game that has a progression of levels and you 'win' the game at the end, I doubt would be replayable that much at all.
When I buy games for my itouch, I look for something that I can replay during travel on planes or in busses etc. Something to waste time on and whatnot.
#3
Posted 02 February 2009 - 02:52 PM
Right now the App Store (with respect to games) reminds me of the Wii - except that you pay $30+ for Wii casual crap and ~$5 for iPod games...
#4
Posted 02 February 2009 - 04:40 PM
GreenMonster: 2.8ghz Phenom 9850 BE, Gigabyte 790FX, 1gb HIS 4890, 8gb Fatat1ty RAM, 500gb WD, 64bit Windows 7, RAIDMAX Smilodon
Logitech G5 Gaming Mouse, Saitek Cyborg Keyboard, Dell S2409W 24" Monitor
#5
Posted 02 February 2009 - 08:11 PM
Its fun, and I always use it to 'show off' the motion sensors in the itouch to friends. They get floored at how its like the ball is right there and moving as expected.
#6
Posted 24 February 2009 - 05:54 AM
#7
Posted 24 February 2009 - 04:28 PM
What needs to happen is a $15+ game really needs to be successful to encourage more big games. Tiger Woods really could be the first full fledged game that offers equal experience to the other platforms if they don't cut corners and offer plenty of courses, unlockables, create-a-player and online mode. Simply, I don't know if there's a lot of room as of the moment for anything in the appstore micro economy unless Apple takes rumored steps to help promote more expensive titles. If Apple does, then there'll be room for inexpensive games and larger studios as I imagine as people get tired with shovelware.
#8
Posted 25 February 2009 - 01:17 AM
Also, each time I look at an iPhone/iPod Touch article on here, I keep thinking of this.
Liberator.
P.S. It might not be that people are getting tired with shovelware, but it does at least seem that if Apple support the bigger games, then people will buy them at keep playing them for more than just a few days.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#9
Posted 25 February 2009 - 01:58 PM
THere's a few apps like Slotz Racer that I bought just didn't play again because I found it boring and a few games like 7 Cities and Field Runners where I played heavily for a few days until I beat them and without much reply value, I haven't bothered playing much afterwards but that'd be the same of any game. A $4 game probably shouldn't offer the entertainment value of a $60 game on the Xbox 360 and I think most of us realize that. So I get about 5 hours of entertainment from a $5 purchase. Seems fair.
It surprises me but I think a bulk of people buy without researching. Before I plunked $25 on the VNC app which I only every so often (mostly to reset Simplify Media on my Mac Pro) I made sure I was buying the best VNC app. Like most people, I became app crazy when I got the iPhone but I still use FaceBook (more than I care to admit), Last.fm, Pandora, ABC news, Mobile News (AP), USA Today, Urbanspoon, Now Playing etc.
I'm probably out of the norm however as I've paid more in non game Apps having bought a Jaadu VNC ($25), Simplify Media, Beatmaker ($20), Brushes, and one or two other non-game apps.
If Civ4 comes out for the iPhone, that'll be the end of my productity.....
#10
Posted 25 February 2009 - 02:29 PM
Greg Gant, on February 26th 2009, 06:58 AM, said:
Ha ha ha.
It does sound quite amazing that people spend so much money on apps that will not be used after a few hours, maybe even after a few days.
Liberator.
iMac C2D: 2.16GHz l 2GB RAM l OSX 10.4.11 l nVidia 7600GT l 256 MB VRAM
He who knows he has enough is rich.
A really great game made by Eric5h5
#11
Posted 05 March 2009 - 03:19 AM
For iPhone games, I have a lot less expectation out of the entertainment value to be had out of a $5 game let alone a $1 game. I don't buy a lot of games but like at $60, I played Mass Effect, a game I very much liked, and it took 28 hours of gameplay to beat. That's a long game for me, and I think that was reasonable. If you tally up the hours that a $3 purchase of Textropolis has brought me as I've been addicted to it, its a better deal. Of course you don't get the big gaming experience but hey, you get what you pay for.
#12
Posted 05 March 2009 - 03:50 AM

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