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John Carmack <3 Macintosh ! He does, He Really *Does* ! LOL 8^ ]

#1 User is offline   CaryMG Icon

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Post icon  Posted 23 January 2009 - 02:49 AM

In a recent interview, here's what John had ta say about the Macintosh ....

... and we have enough Apple boosters internally that the Macintosh remains a platform that we have some fondness for ....

How cool is that?!? lol

I think that this is tremendous 'cause I always know iD's good to Macintosh I am looking forward to the Rage demo appearing soon !


:)
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#2 User is offline   bookman Icon

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Posted 23 January 2009 - 12:07 PM

What was the name of the real Mac booster that used to be in ID? Was that Hollinshed?
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#3 User is offline   bobbob Icon

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Posted 23 January 2009 - 02:48 PM

Graeme Devine. He tried to make altivec Q3, and kind of sucked at it. I think ioQ3 finally got it working, though it's kind of pointless now.
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#4 User is offline   charmin Icon

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Posted 23 January 2009 - 03:42 PM

I distinctly remember playing altivec Q3. Maybe. So it probably happened.
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#5 User is offline   bobbob Icon

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Posted 23 January 2009 - 05:23 PM

View Postcharmin, on January 23rd 2009, 03:42 PM, said:

I distinctly remember playing altivec Q3. Maybe. So it probably happened

He made it, it didn't work so well. IIRC the JIT compiler didn't align stack data to the altivec code's required boundaries, so it crashed hard if you used JIT. Kind of a bummer trade-off, since the Windows version of course ran like the wind with both SSE and JIT (or even native code), and the Mac version's always limped along in comparison. I think the multithreading might have been the only highlight, since the bugs in that seemed to be on the Windows side. Finally, with working JIT, altivec, and a debugged MT, ioQ3 is probably the fastest 10-year-old game around. Kind of pointless.
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#6 User is offline   teflon Icon

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Posted 23 January 2009 - 06:30 PM

I dunno, I thought the whole Altivec side of things was pretty well done on the whole. I do remember that it was a bit more crashy, but so was the main binary anyway... And he was constantly going back in there and doing a couple more optimisations or something, so I was under the impression that it stacked up quite well in comparison to the PC version, specially when you bring other titles into the mix and see the performance drop of there...

But maybe your memory is better than mine... :P
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#7 User is offline   dr.zeissler Icon

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Posted 06 August 2009 - 01:25 PM

dildo4u;7458931 said:

Techinfos aus der Edge

- the mac version 'is a first class citizen' in development; two of the programmers use it as their main development system (Willits & Duffy)
- Single textures range up to 128000x128000, weighing in at 120GB each uncompressed.[b] The game currently weighs in at 'probably a couple of terabytes' according to Carmack.
- The sweet spot would be 1 50GB Blu-ray and 4 8.5GB DVDs, and Doom 4 may wind up as that, but that wasn't indicating what Rage will ship on as reported by CV&G. Just the 'ideal'.
- Every version starts with the same base data and then is compressed to suit each host's medium in a process that takes a couple of days.
- Carmack says they have the 'option' of providing a higher quality dataset with less compression for PS3 if they don't mind doing that process seperately for PS3. Similarly they could do a 'super platinum' PC edition with an 'incredibly rich' dataset if someone doesn't mind assigning 60+ GB for it.
- A lot of id Tech 5's lighting effects are prebaked into the textures. It doesn't handle global dynamic lighting. Edge notes differences between the dynamic lighting and shadows of the say the torch in a NPC's hand, and the subtler higher quality shadows thrown by static objects in the scene, and the irony of the departure from the 'no smoke and mirrors' approach of the Doom3 engine. They don't see it as an issue for Rage itself, but they point out that it might make it a less easy fit for other developers.
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#8 User is offline   ikir Icon

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Posted 11 August 2009 - 02:26 PM

Quote

- the mac version 'is a first class citizen' in development; two of the programmers use it as their main development system (Willits & Duffy)

Really cool news!
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#9 User is offline   Wumpus Icon

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Posted 12 August 2009 - 08:03 AM

I got the Q3 Altivec off a Mac Addict disc long ago. It worked just fine for me, no issues that I can recall.
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