Linux-user, on November 16th 2009, 08:01 AM, said:
FERAL is porting BIOSHOCK RELEASE MID2009
#521
Posted 06 December 2009 - 08:34 AM
#522
Posted 06 December 2009 - 11:32 AM
I'm currently waiting on physical releases of X3: TC & HOI: 3 as I really don't fancy buying digital unless there's no choice. VP must get tired of me asking questions
I won't completely deprive myself as if it's a great game and no other option I'll buy - as I did for Jade Empire. But I have a definite preference that impacts my buying decisions.
#523
Posted 07 December 2009 - 04:12 AM
iRolley, on December 5th 2009, 12:04 AM, said:
Quote
Play until you get the freeze. Log in through ssh, kill the BioShock process and quickly check your GPU temperature.
Tesseract, on December 3rd 2009, 05:57 PM, said:
BTW, I installed a fresh copy of 10.6 and the 10.6.2 combo updater onto a separate partition, and the problem still happens when booted from it. So it's definitely either hardware or an OS/driver bug.
#524
Posted 07 December 2009 - 04:47 AM
Quote
We are aware of the issue with the X1900XT and we have spoken to ATI for more information on the issue. It seems that the graphics card is hanging with numerous applications across the board and they believe this is all related to the current drivers available for this series.
From what I've heard they are working on an update, but i don't imagine this will be available until the next OS update (10.6.3). Considering 10.6.2 has just been release i don't realistically see Apple releasing this until early next year, although i could be wrong.
I'm sorry i don't have any better news for you at this time and hoe this issue isn't ruining your gaming experience too much.
#525
Posted 09 December 2009 - 03:33 PM
Ragdoll physics is sometime hilarious.
* Like this:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#526
Posted 18 March 2010 - 03:55 AM
edddeduck, on 30 October 2009 - 04:24 AM, said:
I was wondering if there's any news on this deactivated option?
#527
#528
Posted 20 March 2010 - 06:12 PM
Camper-Hunter, on 18 March 2010 - 03:55 AM, said:
#529
Posted 22 March 2010 - 04:11 AM
UmarOMC1, on 20 March 2010 - 06:12 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#530
Posted 22 March 2010 - 04:23 AM
Janichsan, on 22 March 2010 - 04:11 AM, said:
You are correct that 10.6.3 will have better support for OpenGL 3.0, but 3.0 is should not be taken as 100% DX10 equivalent. Due to the different design philosophies behind them they never will have a 100% equivalency.
Off back to work now
Edwin
#531
Posted 15 May 2010 - 11:26 AM
Arya: 2.3 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 120 GB SSD + 750 GB Hybrid Drive
#532
Posted 15 May 2010 - 03:24 PM
#533
Posted 15 May 2010 - 09:42 PM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#534
Posted 16 May 2010 - 06:54 AM
Smoke_Tetsu, on 15 May 2010 - 09:42 PM, said:
Ditto. I played Bioshock back in 2007. I'm not really into it coming to Steam, when its already out for Mac anyway. What's the point? It has no multiplayer or social aspect. Bioshock 2 on the other hand, would be good in that respect. Plus I haven't played Bioshock 2 yet
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27" iMac, Core i5 Quad 2.8Ghz, 8GB RAM, ATI Radeon HD5750 1GB, 1TB Hard Drive
#535
Posted 16 May 2010 - 07:24 AM
For newer upcoming games, it'd be easier to get such a deal, but again, the sticking point would be the money. Porting houses have to pay for the privilege of doing the port, so how would they divide up the cash between the two? Would it be handled by analysing the download stats? a PC-only downloader gets all the money to the originals, Mac-only downloader gets the money divided up as if it were retail, and a downloader of both versions gets it half and half?
And what about games where you can input the code from a retail box? If that all goes to the PC publisher, then all the people that exploit the loophole of buying a cheap retail box and getting the mac version for free, but play it on a mac would deprive them of the cash...
I'd be very very interested to know the terms of the Civ 4 deal that got Aspyr's (presumably) port on Steam for free. Perhaps it was a lump sum? Though I guess we'll never really know.
Of course, this could all be a moot point and we'll see Mac only versions of games appear on Steam.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#536
Posted 16 May 2010 - 09:13 AM
Wumpus, on 16 May 2010 - 06:54 AM, said:
I forgot to add "if you own either the mac or PC versions" since I happen to have the Mac version of Bioshock 1 already. So yeah, buying it again to have it in steam does not appeal to me especially since like you said it doesn't have any social aspect to it... so what would be the added value to someone like me? Achievements? That's not enough!
BTW, with those games that have cd codes you can input it's just as likely that in a hypothetical steamplay situation that a person could enter in their Mac version cd-key and have given their money to the mac porting house. Although it's generally cheaper to do it the other way. In the situations where both use the same keys they most likely used the same keys for both for multiplayer compatibility. That's probably why we don't see a lot of ports nowadays though... it's just not cost effective when both the porting house and the original publisher want their cuts which drives up the cost of the game when on the PC the game is most likely already in the bargain bin.
Although before you say it I did pay full price for recent ports such as SWTFU and Bioshock. Although the force unleashed was so short I kind of felt like it wasn't totally worth it.. but that's another story.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#537
Posted 16 May 2010 - 11:36 AM
It's not like Bioshock 2 didn't use bits a pieces of UE3 woven into a crazy mish-mash that also included UE2.5, Havok a custom water and wave effects engine, I believe there was also a custom layer of physics they used for particle effects and tons of other custom code. Surely switching to a purer UE3 with Havok and custom water would make it an easier engine to run?
Not that it matters, because BS2 uses the same engine as BS1... MOOT!
Back to who gets the money, yes the hypothetical cd key from mac version (incidentally, BS1 nor BS2 is in this scheme on PC at the moment) would in theory give money to the porting house, but don't forget that there the prices are only so high on the retail side because the porting house has to pay a lump sum for the privilege of porting plus a cut of every sale. So whatever the case, the original publisher wins since they get at least as much as they would from a PC version of the game (bearing in mind that this is often a year or more after the original release date, and those games can be found for a few quid in bargain bins).
I'm just concerned about how the porting houses would be affected by signing up to steamplay. if they get a lump sum or reduced initial downpayment, then good for them, since it's good publicity for everyone involved to be on steam, but if they get peanuts, why would they sign up to it? It'd likely detract from their already rather small potential market...
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#538
Posted 16 May 2010 - 07:58 PM
Arya: 2.3 GHz Quad Core IVB | 16 GB RAM | nVidia 650M | 120 GB SSD + 750 GB Hybrid Drive
#539
Posted 16 May 2010 - 08:53 PM
teflon, on 16 May 2010 - 11:36 AM, said:
It's not like Bioshock 2 didn't use bits a pieces of UE3 woven into a crazy mish-mash that also included UE2.5, Havok a custom water and wave effects engine, I believe there was also a custom layer of physics they used for particle effects and tons of other custom code. Surely switching to a purer UE3 with Havok and custom water would make it an easier engine to run?
Not that it matters, because BS2 uses the same engine as BS1... MOOT!
Are you sure about that? For one thing just because it had some features similar to UE3 doesn't mean it used actual UE3 code. For example darkplaces (which powers nexuiz) is a modified quake 1 engine and has features like id tech 4 but that doesn't mean it uses id tech 4 code. So far no true UE3 game has come out for the Mac has it? That simple fact has to mean something. BTW they used to list Bioshock 2 on wikipedia as using UE3... but they've since changed it to 2.5. So I'm wrong about that.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#540
Posted 17 May 2010 - 05:07 AM
And yes, I'm sure about the use of UE3. They started development on UE2.5, got to a certain point and decided to integrate Havok, saw what UE3 could do and bought a license (well before UE3 was a finished product) to integrate parts of the code into their engine hodge-podge engine. They also had a two man coding team working hard on water effects and water physics.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor

















