Smoke_Tetsu, on September 28th 2009, 04:34 AM, said:
I understand and knew all of this already from reading about the PC version. However I'd still rather have a wider FOV than what is available in the 4:3 version.
The FOV for the widescreen was designed to be as it is in the X-Box version, the 4:3 they just as I said dragged the up and down as for a game with tension and atmosphere the amount you can see to the left and right is very important so to give you the same close feeling without ruining the design the FOV is the same for both.
Smoke_Tetsu, on September 28th 2009, 04:34 AM, said:
Especially since in Bioshock the original way it was cutting off some of the top and bottom just to keep the width the same. Artistic or not I don't agree with it.... and enough other people didn't that they added an option.
You still don't seem to get the point I am trying to make, the game was designed for widescreen 16:9 with the POV the game originally shipped with. This is what the game should look like. After this was designed they needed to support 4:3 as well for the people with old TV's, they decided so the 4:3 people did not have an overly closed in POV (usual deal) they would lock the POV and make more visible up and down instead. This does not effect the POV and hence keeps the gameplay the same as seeing left and right makes more of an impact than up and down.
What you are saying (and all these widescreen gamers) is you think that Bioshock on the XBox, PS3 and PC (no patch) where all incorrect and that the original design and POV on all platforms was also incorrect and that they should have designed the game with a wider POV from the start making the game feel less closed in.
The point 2K designers made was that the widescreen mode was not compromised in any way it's the 4:3 mode that is compromised by showing TOO MUCH of the game not the 16:9 showing too little. Hence I stand by the fact the widescreen works perfectly and if you change the POV you are in fact looking at the game from the viewpoint that shows to much of the game at once; this is against the level design, artistic design and atmosphere of the game. Some people might want to be able to see more than you should be able to while playing but this desire does not mean that the original widescreen was not correct in every way.
2K more or less admitted in forums trying to explain that it is the 4:3 that is wrong and the POV was designed for 16:9 was impossible as everyone just either did not get the explanation or just said if it is widescreen "I want to see more I don't care how the game was designed". As such they gave in added the option just to shut everyone up if nothing else.

(That is my paraphrasing of the situation).
Smoke_Tetsu, on September 28th 2009, 04:34 AM, said:
Many of the people complaining where from the widescreen gaming forums. I don't think it's fair to call them stupid or misunderstanding.
Many understood what you talked about here but wanted the option anyway and preferred how it looked with it. Some people play with mutli-monitor configurations and play at a crazy wide FOV.
I would not call them stupid however I would say they don't understand the issue if after reading the facts they still demand a POV that the game was not designed for. As 2K said it is the 4:3 that displays to much of the game on screen (so they could lock the POV) the widescreen is perfect because they is how they designed the game to be a 16:9 with the exact POV that the consoles have. If you want to mess about with fish eye view just hack some ini files.
Smoke_Tetsu, on September 28th 2009, 04:34 AM, said:
But you are right that most people are confused when it comes to aspect ratios. A lot think that stretching a 4:3 video to 16:9 is a good way to see those videos. Then there are movies cropped to 16:9 which is still not as wide as at the theater. A certain relative of mine thought DVDs that where in the original theatrical aspect should be stretched rather than set to proportionally fill the screen. This meant the picture ended up being squashed in the middle of the screen with thick black bars rather than how it's supposed to look. Proportional with thin bars at the top and bottom. This stopped after we stopped using DVDs.
I will make a final attempt at saying why people are wrong stating the game did not support widescreen correctly. If you increase the FOV you can now see more things at once than the designers intended. For example if the original FOV meant you could only look down one corridor at once it means you can get surprised by a splicer etc. If you decide to override the design decision and have an unnatural overly wide FOV you can see more on screen at once this means you can see the for example splicers coming making the tension of the game less.
This is just one example of how changing the FOV away from the recommend 16:9 FOV which the game was designed around to a wider one will lower the impact of the game and mean you are not playing it like the designers intended. People might feel better and think well "now I have proper widescreen" all they are doing is taking the game away from the FOV that the game was designed around and intended to be played at.
The widescreen argument made by the forums like widescreen gamer was flawed as it assumes that games are designed for 4:3 then "stretched" to support 16:9. if this was the case then they might have had a point (even though locked POV is a preferable solution as it means you have the same view point for all resolutions). However as the game was designed first and foremost to be a 16:9 game with a certain FOV and other ratios came second I think it is pretty clear the argument for a altered FOV as being correct is a wrong one.
People might want a bigger FOV and that is fine, but the facts are the game was designed around a 16:9 ratio with the original FOV so any deviation from that is by logic not the intended look and feel. Bioshock was very carefully designed and the wider FOV in the options by making the game more zoomed out effects everything from level design to atmosphere so if you want to experience the game (and you play on a wide screen monitor) play with the option off to have the experience that the game was designed to give. If you wish to have a slightly less atmospheric experience (and less scary) then by all means widen the FOV but just like when playing Quake 3 back in the day increasing the FOV means you can see more than you should and that is a form of cheating/unfair advantage.
Edwin