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FERAL is porting BIOSHOCK RELEASE MID2009


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#21 Janichsan

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Posted 12 January 2009 - 02:00 AM

Feral FTW!! :w00t:

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#22 Sargiel

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Posted 12 January 2009 - 02:05 AM

That's pretty damn amazing! Got to hand it to the guys at Feral for keeping the flag flying :)

Needless to say I'll be picking up a copy for sure :D

#23 Aika

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Posted 12 January 2009 - 07:52 AM

BioShock is one of the best games ever made but I worry that most people who wanted to play it have already. It's good that this port is happening but it probably should have happened much sooner.

Al the same, I wish Feral all the success in the world for taking on this project masterpiece.
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#24 Kaoro

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Posted 12 January 2009 - 08:23 AM

View Postltcommander.data, on January 12th 2009, 12:05 AM, said:

I wonder if Ryan Gordon is doing the Bioshock port? So far his resume only lists Gears of War and UT3 for UE3 games. Maybe Feral is doing it in house which is why it was such a well kept secret.
Well I hope whatever is delaying those games doesn't happen to Feral as well. Hopefully not legal issues related to UE3...

@Aika, I plan to buy it. From what I saw of the demo, it does have some awesome atmosphere.
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#25 teflon

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Posted 12 January 2009 - 08:32 AM

I wonder what price point it will be placed at. Its budget price on Steam, so that should indicate that it might hit the Legends range, but at the same time its still a major game, and still current (the PS3 version only getting released a couple months back)...

I guess well just have to wait and see.
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#26 Janichsan

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Posted 12 January 2009 - 08:36 AM

View Postteflon, on January 12th 2009, 03:32 PM, said:

... so that should indicate that it might hit the Legends range, ...
I don't think so: another important feature of the Legends is that they should have relatively low system requirement, enabling them run on a wide range of Macs. Bioshock definitely does not meet that requirement.

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#27 AussieMacGamer

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Posted 12 January 2009 - 10:20 AM

Wewa, didnt see this coming. I wonder if it will be the first UE3 game out the door for the Mac? Will be cool to finally see how UE3 fares under OSX. Won't be getting a purchase from me as i've done it all on PC already. If i did re-purchase it it would be to play it in 1080p on the PS3.

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#28 Aika

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Posted 12 January 2009 - 12:48 PM

View PostKaoro, on January 12th 2009, 02:23 PM, said:

Well I hope whatever is delaying those games doesn't happen to Feral as well. Hopefully not legal issues related to UE3...

@Aika, I plan to buy it. From what I saw of the demo, it does have some awesome atmosphere.
The atmosphere is to die for, an experience like no other just make sure you have a 5.1 sound system.
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#29 nagromme

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Posted 13 January 2009 - 11:19 PM

I have clung to a private belief that BioShock would come to Mac eventually, ever since UE3 was confirmed. Glad to see it happen :)

I wonder how this does--or does not--relate to EA's UE3 work on Mac?

#30 Janichsan

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Posted 14 January 2009 - 01:41 AM

View Postnagromme, on January 14th 2009, 06:19 AM, said:

I wonder how this does--or does not--relate to EA's UE3 work on Mac?
What's the connection between EA and UE3 on the Mac?

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#31 teflon

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Posted 14 January 2009 - 03:22 AM

there isnt one?

Anyway, Bioshock isnt strictly UE3, theres a lot of custom code in there, and a lot of legacy UE2.5 code in there too which adds to quite a crazy mish-mash of stuff meaning that even if UE3 was fully ported, Bioshock is still going to need to be ported afresh, much the way that ETQW was despite the D3 engine being well known to Aspyr.
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#32 nagromme

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Posted 14 January 2009 - 03:40 AM

Sorry--Epic. I often swap those two!

#33 teflon

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Posted 14 January 2009 - 05:14 AM

ah, ok.
well the answer to that is "slightly". I dont think that Feral and Robosoft have had much (if any) experience with UE (3 or otherwise), and work on UE3 for mac is incomplete, in addition to which , as I said above, Bioshock is at its heart UE2.5 with a lot of custom code (water effects being the most notable, but pretty much the entire merging of UE2.5 and UE3, in a similar way to how Valve started HL1 on Q1, added Q2 and then added extras like skeletal animation etc. etc.). So this will pretty much be a port from scratch effort.

Its going to be interesting to see how it turns out. At the settings I wanted to run, (I think 1280x720 medium-high) I struggled slightly to keep a steady 30FpS. This was helped quite a bit by better drivers from NV too... Im also under the impression that because of its hodge podge of code, its not as well optimised as it could be, so was a bit heavier than UT3 and GoW... I expect that the DX10 effects (small but significant improvements to the Water, like accurate trails, and better particle effects) will not make it over...

Im also quite interested to see if they can get us any extras, as they like to try and do, with regards to the Survivor mode and the Game Rooms from the PS3 version.

Finally, I expect it will be unrestricted with DRM... Or, should I say, I hope its not got DRM...
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#34 Quicksilver

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Posted 14 January 2009 - 09:35 AM

View PostJan, on January 11th 2009, 03:13 PM, said:

This is the "OMG! It's coming to the Mac!" announcement Edwin was hinting at a few weeks ago.

I'm still a bit shocked: This is probably the biggest title Feral has ever handled. fire trucking amazing.
Who said Mac gaming is dying™ again?

Rock on, guys. :nuke:  :w00t:

That was me, and I'm not repenting.  I'm laughing at you guys for being willing to wait two years for a bad OS X port because you're unwilling to wait 30 seconds for Windows to boot.

On top of that, you'd better be prepared to buy a Mac Pro with that $150 (?!?!) 8800 GT--this game makes Call of Duty 4 look positively anemic in the system requirements department (informally, I'd say you can expect to see half your CoD 4 framerate).  To get the game running at 1440x900 in DX9 mode, I had to pull all kinds of tricks that you can't do in OS X (including a pretty enormous GPU overclock; from 375/500 to 650/750).  I haven't touched the Mac version of CoD 4, but if performance and feature set is roughly what I think it is, few Mac gamers are going to be playing Bioshock as it was intended to be played.
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#35 teflon

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Posted 14 January 2009 - 11:15 AM

as someone says every time you bring it up, its way more than 30 seconds. It is at least 2 minutes on either end. Heck, round that up to be 5 minutes.
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#36 xcman22

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Posted 14 January 2009 - 11:28 AM

Not to ask a stupid question...but why hasn't this news been posted as a IMG's News Headline? This seems to me to be a pretty large Mac gaming development. I read the MacWorld article, as well as these forum posts....but no news release from the supposedly #1 Mac Gaming website in all the Internets?

Unless I missed it, of course. Which is possible, as sometimes I don't know how to read.

#37 Janichsan

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Posted 14 January 2009 - 11:39 AM

A possible reason could be that it's still very, very unofficial.

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#38 Eric5h5

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Posted 14 January 2009 - 11:54 AM

View PostQuicksilver, on January 14th 2009, 10:35 AM, said:

'm laughing at you guys for being willing to wait two years for a bad OS X port because you're unwilling to wait 30 seconds for Windows to boot.

I'm laughing at you for repeatedly failing to understand why it's a lot more of a big deal than just "waiting 30 seconds for Windows to boot", which is why only a small (but overly vocal) minority of gamers using Macs will ever do it regularly.

--Eric

#39 xcman22

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Posted 14 January 2009 - 12:01 PM

View PostJanichsan, on January 14th 2009, 10:39 AM, said:

A possible reason could be that it's still very, very unofficial.

The MacWorld article says it has been confirmed. In addition, there is an Editor's Note alerting readers that speculation used in the article has been removed, which suggests it's more then unofficial.

Then again, if Feral themselves haven't announced it yet, and IMG is patiently waiting for that to happen before they post it on this website, that's fine with me. I'm just not used to getting big Mac gaming news from other sources, then see two days later that IMG hasn't picked it up.

#40 mattw

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Posted 14 January 2009 - 12:35 PM

View PostEric5h5, on January 14th 2009, 05:54 PM, said:

I'm laughing at you for repeatedly failing to understand why it's a lot more of a big deal than just "waiting 30 seconds for Windows to boot", which is why only a small (but overly vocal) minority of gamers using Macs will ever do it regularly.

--Eric

That would include the cost of a copy Windows, the time to install it and having to allow Windows access to the internet or spend time ringing Microsoft to jump through all the DRM and get it activated. Then there is the on going maintenance of a second operating system, security updates, driver updates patches etc. It is a lot of hassle just for a few extra games which is why some of us would rather wait for an OS X port.
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