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Eschalon Book II: Planned Features & Changes


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#1 IMG News

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Posted 05 January 2009 - 11:18 PM

A new addition to the forums for the Basilisk Games website provides a status update on the development of Eschalon: Book II, the second game in the company's "old school" RPG series. The post provides a lengthy list of features and improvements planned for the upcoming game.

ENGINE
* 1024 x 768 native resolution
* Numerous optimizations implemented which improved engine speed (up to 30%) and lowers RAM usage.
* All tiles have been re-rendered to take advantage of the higher engine resolution.
* Enhanced lighting and special effects.
* New weather effects: snow, rain, and thunderstorms. Weather isn't just a special effect; severe weather effects gameplay stats and skills.
* "Brightness Booster" option for players who are afraid of the dark.
* In-game control over sound volume has been improved
* Audio driver selectable at launch for improved hardware compatibility or the option to shut off all game sounds.
* Rebuilt timer function which should fix the problems associated with leaving your computer on for long periods of time.
* Most keyboard commands can now be remapped via .cfg file.
* The saved game location can be alerted via a statement in the .cfg file.
* Saved game function rebuilt with more redundancy and error catching to cut down on the number of bad saved games.
* Numerous updates to the scripting engine and file handling, making the game one step closer to being fully modable.

GAME PLAY
* 7 new spells; several existing spells have been altered/upgraded.
* Gender Selection (play as a male or female character).
* Selectable attack mode alters damage and accuracy based on character ability and enemy stats.
* Parry mode for defensive posturing when needed.
* New skill: Repair. Used in fixing worn equipment for better performance or increased value before selling.
* New skill: Foraging. Used to increase your chance of finding food and alchemy components during your travels.
* Significant skill rebalancing for more unified progression.
* Weapons and armor now deteriorate realistically with use (optional). Increasing your weapon and armor skills slows deterioration rate, and the Repair Skill can be used to fix damaged equipment.
* Food and Water now a factor in survival. Long treks into deep dungeons will require planning and preparation. (Optional)
* Powder kegs can now be picked up and dropped in new locations which makes for strategic game play options.
* Game world objects more dynamic: explosions and fire can affect objects; more objects are usable.
* Rebuilt the luminosity function to remove exploits. This corrects the "Torch exploit" as well as balancing "Hide in Shadow" better.
* New difficulty modes and tracked statistics add to replay value.
* New item generation function for thousands of unique weapon and armor variations.
* Difficulty settings for easier or more challenging gameplay.
Click over to the link below to read the full list.
Return to Full Article - InsideMacGames News


#2 the Battle Cat

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Posted 06 January 2009 - 09:24 AM

* Powder kegs can now be picked up and dropped in new locations which makes for strategic game play options.
* Game world objects more dynamic: explosions and fire can affect objects; more objects are usable.

Hot dang!  I spent a HUGE amount of time in Deus Ex fooling around with movable objects and explosions.  Good clean fun.

* Rebuilt the luminosity function to remove exploits. This corrects the "Torch exploit" as well as balancing "Hide in Shadow" better.

Wait a minute!  I missed an exploit?  What was the "Torch exploit"??
Gary Simmons
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#3 Thain Esh Kelch

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Posted 06 January 2009 - 10:45 AM

* You can now jump up into yellow questionmark blocks, to receive gold.
"They're everywhere!" -And now, time for some Legend of Zelda.

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#4 the Battle Cat

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Posted 06 January 2009 - 01:20 PM

* During severe ice storms you can pull down you pants and slide on the ice.

My gosh!  How did I miss this during my first read-through!
Gary Simmons
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