Sim City 4 & Leopard
#1
Posted 31 December 2008 - 03:38 PM
Aspyr's page has a "beta" for the UB -- wonder when that will be completed.
#2
Posted 03 January 2009 - 10:26 AM
Kaoro, on December 31st 2008, 02:38 PM, said:
Aspyr's page has a "beta" for the UB -- wonder when that will be completed.
OK, here's where we open it up to the floor for discussion. We released an "open beta" of a Universal Binary patch for Sim City 4: Rush Hour. I don't think we did one for the original app.
It's my understanding that the UB for Rush Hour runs ok and it should work with Leopard. My recollection is that performance varies depending on the video card you're using, and that some fine-tuning may be needed, but the details escape me. If folks want to use this thread as a dumping ground for their impressions, feel free.
There is an older thread here. I didn't immediately see any older applicable threads here on IMG, so it appears feedback so far is a bit sparse.
bradman at pobox dot com
#3
Posted 03 January 2009 - 11:10 AM
I was under the impression that Rush Hour was an expansion but all part of the same game. So the Deluxe edition installs 2 executables then?
Either way it looks like it's not available at most sites anymore. Weird, Amazon just had it in stock, but now they don't. I found it for 59.99 but that's wayyyyyyyyy over what I'm willing to pay. MacGamesArcade maybe?
Any plans at Aspyr for this patch or are the sales not good enough to justify it?
#4
Posted 03 January 2009 - 02:21 PM
Kaoro, on January 3rd 2009, 10:10 AM, said:
I was under the impression that Rush Hour was an expansion but all part of the same game. So the Deluxe edition installs 2 executables then?
Here's where I claim ignorance: I didn't work on this particular port, so I don't know! My understanding is that Rush Hour is a superset of it and the base game, fwiw.
Quote
There's always the possibility of a future patch, sure. If the halls of IMG start to fill with torch-wielding villagers denouncing issues with the current UB patch, we can take it from there.
It's the season of Festivus, so it's time for the Airing of (Sim City 4) Grievances.
bradman at pobox dot com
#5
Posted 03 January 2009 - 06:42 PM
To the shores of MGA.
We will play your buggy ga-a-ames,
Till we come get you some day.
the Battle Cat
#6
Posted 06 January 2009 - 09:07 PM
#7
Posted 07 January 2009 - 09:27 AM
Sternum, on January 6th 2009, 08:07 PM, said:
What type of Intel Mac do you have? Do you know what graphics card you have in it?
bradman at pobox dot com
#8
Posted 07 January 2009 - 03:34 PM
Sternum, on January 6th 2009, 10:07 PM, said:
Not to mention it is $50-60(here, here) while the Windows version is $15 on Amazon.
#9
Posted 07 January 2009 - 05:52 PM
But, of course, seeing as its a Beta patch its not really recommended for general consumption.
As an aside, Id be quite interested in seeing statistics about what percentage of users update each patch, trying to take into account playtime drop off etc. etc. to come to a percentage which just dont bother (I imagine itll be pretty high)...
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#10
Posted 07 January 2009 - 07:58 PM
teflon, on January 7th 2009, 06:52 PM, said:
Wouldn't you need to have some sort of opt-in usage statistics monitoring in an app to have an idea of who uses the patches?
#11
Posted 09 January 2009 - 06:24 PM
Brad Oliver, on January 7th 2009, 10:27 AM, said:
I'm on the 25" "Core2 Extreme" iMac from 2007, which came with a 256MB Radeon HD 2600 PRO.
The problem seems limited to cars, sims, and building that have moving parts. Static buildings remain pretty solid. Here's a screenshot:

The game ran fine on my 17" Powerbook, which is what I used before upgrading. I also have a similar problem with Rise of Nations -- all the units look like the cars above, which makes it impossible to play.
#12
Posted 04 February 2009 - 12:15 PM
Brad Oliver, on January 3rd 2009, 05:26 PM, said:
I tried the Universal Binary on both my MacBook Pros when I had them - an early 2008 15-inch with a GeForce 8600, and a late 2008 unibody 15-inch using the GeForce 9600. Both were visually fine as far as I could tell, but the performance was unplayably slow even without any buildings.
#13
Posted 04 February 2009 - 01:12 PM

















