LEGO Indy Demo is out
#1
Posted 18 December 2008 - 01:10 PM
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#2
Posted 18 December 2008 - 05:46 PM
Why is that so ? I can on the WIndows demo.
Hopefully the final version isn't as buggy.
Oh and for some reason i'm stuck in 1280x768 after enabling special effects and i cannot choose 1280x1024 (my max rez on that monitor) anymore, great !
Thanks for putting out this demo, i'm glad i didnt waste my money on this buggy port.
PS : yeah you are gonna think i'm a Feral hater, I don't care what you think, because what i'm stating are FACTS. Just try it and you'll see how buggy the port is (versus the original Windows version), feels like a Cider port (i like binkw32.dll in the data folder) although the exe has been recompiled mach-o.
EDIT : if i try to edit ~/Library/Preferences/Lucasarts/LEGOIndianaJonesDemo/Preferences Data and to force my rez to 1280x1024, it seems to work but graphics are blurry (as if it was in 1024x768 or smthg like that) so not really 1280x1024. Although 1280x1024 works fine as long as i dont enable the special effects (aka PS2 version of the game).
Janichsan, on December 18th 2008, 01:10 PM, said:
#4
Posted 18 December 2008 - 06:17 PM
BTW, i've just finished the demos and i take out what i ve told about the FPS. The game isnt constantly smooth, sometimes it drops at 20 -30fps for no reason, specially when Indy takes the golden statue (I guess it lags because the game has to renders floating particles that their homemade Cider doesn't like).
Well, it was a total disappointment, because I was looking forward to this port and we get some GTA 4 style port.
Eric5h5, on December 18th 2008, 06:08 PM, said:
--Eric
#5
Posted 18 December 2008 - 08:22 PM
#6
Posted 19 December 2008 - 02:20 AM
alkar, on December 19th 2008, 12:46 AM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#7
Posted 19 December 2008 - 05:36 AM
alkar, on December 18th 2008, 04:46 PM, said:
Why is that so ? I can on the WIndows demo.
alkar, on December 18th 2008, 04:46 PM, said:
Oh and for some reason i'm stuck in 1280x768 after enabling special effects and i cannot choose 1280x1024 (my max rez on that monitor) anymore, great !
I stand by the idea it is better to only offer options and resolutions that will work on your machine instead of offering all of the options even if they don't work or will run very very slowly due to hardware or software limitations.
alkar, on December 18th 2008, 04:46 PM, said:
So far you mentioned no bugs just the fact that you had some features disabled or not available on your system... I don't mind if you don't like the game but I think using the word buggy is a little unfair.
alkar, on December 18th 2008, 04:46 PM, said:
No I don't think you are are a Feral hater however I do think you are a little misinformed and you are maybe making conclusions without the advantage of having a technical background of game programming and the ins and outs of specific game code, graphics cards and OS versions. Most of your posts on IMG do contain nothing but complaints about our games but the internet allows everyone the freedom to post what they want and this is a gaming forum after all.
The Bink.dll (as you might know) is used to play Bink files this is not used on the Mac and was an oversight (i.e. it should have been deleted) when we made the demo as the data folder is very similar to the PC one and we just missed the Bink dll when deleting the PC only files.
Finally I don't know any Cider port with built in software update, iChat and iTunes interaction, automated support systems, support for Apple+Tab (including icon screenshot in the dock), full pad support and a special extra mode only on the Mac to allow the game to run on GMA 950 cards. Granted the GMA 950 is not officially supported but we did modify the game engine and tweak the shaders just so people on older MacBooks and all minis can play the game. Granted some of the high end resolutions are not available with enhanced graphics turned on due to limitations of different hardware but we always strive to make the most polished and Mac friendly games we can.
alkar, on December 18th 2008, 04:46 PM, said:
If you try and force the game to do something it knows is wrong (like you did) instead of crashing it tries to get as close to what you want, it could have just crashed. We don't stop all hacks to the preferences but game will try and over-ride any options that will just plain not work instead of having a user with a crash dump or a black screen.
alkar, on December 18th 2008, 04:46 PM, said:
alkar, on December 18th 2008, 05:17 PM, said:
Firstly, yes I admit some areas of Fable are not perfect on certain cards, on others you get great performance. In fact we are working on a patch for Fable to improve the stability and maybe some performance issues we can improve due to the updated drivers since the first release, but this is a thread on LEGO indy so I will leave Fable at that.
Cider uses a windows compiled executable with a collection of all the dll files required to run the game, you could think of it as a very small version of windows that has just enough to get the window app running on a Mac.
Our ports of games have no dll files required and only use 100% Mac native calls for everything in the game. The game engine is the same as the PC, PS3, XBox 360 or Wii version (nearly all games use the same engine on all platforms just with different settings depending on what the system can support). We obviously don't rewrite the game engines!! but this as I mentioned is the same for all versions of the game, you just modify the parts around the engine so the game can run on your platform. Some companies port the game to PC or PS3 (usually in house) we port the game to the Mac.
Doing things like supporting PPC in Pirates is something that is impossible for Cider style games. The main difference is Direct X is designed for gaming on one of the biggest console platforms, whereas OpenGL is not designed for gaming on any console platform in the same way. This is the main difference between Mac and PC and also the main area where most of the work is required to get the performance the same on the Mac.
alkar, on December 18th 2008, 05:17 PM, said:
Well, it was a total disappointment, because I was looking forward to this port and we get some GTA 4 style port.
So to conclude you are unhappy that you don't have all the same options on your Mac as in Windows and have decided to say the game is buggy as on your Mac the features are not identical. I hope this post will help other readers of this thread to understand your claims in more detail and put them into context. For you I hope you can at least agree we do strive to make the best Mac games possible. Even if they don't meet the very high levels you demand, and miss on some points I hope you will be more understanding of the challenges we face and be a little less aggressive and scathing of our work. Everyone at Feral works flat out to make the best games that are possible and it is never nice to be told all that you don't care and just release buggy titles without a second thought.
To everyone who does like the demo and our other games - great, your positive comments are really appreciated by the team especially when we are doing overtime for a Xmas release like Indy
Pegasus, on December 18th 2008, 07:22 PM, said:
If I don't post again Merry Christmas everyone!
Edwin
#8
Posted 19 December 2008 - 06:19 AM
And, you are admitting too this port is missing features from the Windows version, but basically you are stating that all this because Apple has a broken OpenGL. I know Blizzard is working with Apple to make them fix/add new features till Diablo 3 / Starcraft 2 are released because the Direct3D version have effects OSX cannot handle (same for WoW shadows as far as I know).
I call these bugs, you call these "features removed", well you can understand me i'm not happy to have such a powerful GPU without being able to enjoy the game in its full glory.
Can't you at Feral put some pressure over Apple to finally improve OpenGL ? I can finally understand all these limits you have put to the Mac port are because of crappy drivers/OpenGL from Apple and I can understand that. In fact, it makes sense that the main problem is Apple and not Feral, because all mac ports (aspyr etc) have in common crappy fps compared to their Windows counterpart. Since DoF is buggy with OSX, I guess it's a long way till you port a game like Tomb Raider Underworld which requires this and other special effects.
Well anyway, thanks for all these clarifications, I understand you feel bad because of all my critics, but you can understand me I really hate to play a dumbed down version of a game months after the PC version (yes, even for 2 effects) because -in this case- Apple didn't do their job. Specially when I saw the Lego Indiana Jones annoucement back then on your site : I was expecting a game with as much features as the PC version and I really wasn't expecting all these OpenGL problems at all.
BTW, most of my posts are complains against Feral because you are actually one of the only company porting more than 1 mac game a year, that's all
#9
Posted 19 December 2008 - 07:14 AM
UT2004 didnt have specific pixel shaders for quite some time because Ryan Gordon waited for Apple to add the ability to get it done in a particular way. Similar story there.
As for getting Apple to fix stuff, Blizzard has a lot more influence because a big name title like SC2 or D3 has to look favourable on their platform, instead of getting a bunch of bad press for running badly. Feral and Aspyr often have to pester for months on end to get the features they need, usually ending in delays because they have to get an extra few rounds of optimisations in before release.
Personally, I think the game looks fantastic at max resolution with FSAA and bloom etc. etc. turned on. I really dont think the depth of field effect missing detracts anything from the game. Though, I do look forward to it being fixed by apple and in turn Feral.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#10
Posted 19 December 2008 - 09:08 AM
Early annoucement I guess from Eidos
Please Feral, don't mess this one up, i've really high expectations on this one !
In any way, thanks for working on this game, you really get things moving with new games it seems.
#11
Posted 21 December 2008 - 04:10 PM
alkar, on December 19th 2008, 03:08 PM, said:
Early annoucement I guess from Eidos
Please Feral, don't mess this one up, i've really high expectations on this one !
In any way, thanks for working on this game, you really get things moving with new games it seems.
I got to try the demo today on my Mum's iMac and it ran great. I have already purchased the full game but don't have an Intel Mac yet to play it. I have a nice collection now for when I upgrade what with TR Anniversary, TOCA3, Midway, COD4
I know in an ideal world every good game would get a Mac port with every feature in the window version and would have identical performance but unfortunately it isn't that simple. Feral have been doing a terrific job and I for one am really glad they are working so hard to give Mac OS X some quality titles. Times are obviously tough for Mac game companies with Boot camp, the rise of consoles, integrated graphics and Open GL bugs to fight.
I for one don't really want to be forced into running and maintaining Windows - rebooting all the time or gaming with a joy pad and tying up the TV by going with a console so I will continue to buy quality Mac titles.
#12
Posted 21 December 2008 - 05:02 PM
Back in the day, when XIII was released, it had all the multiplayer options from all the consoles and the PC in one, whilst the consoles each had only some. Pirates! came with a bunch of neat folder icons and backgrounds etc. etc.
so its quite obvious that being forced to leave out a fairly major feature of the game engine because Apple have got the odd glitch in their drivers, or havent got round to adding support for a particular feature yet, is going to be pretty frustrating for Feral (and obviously any other porting house).
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#13
Posted 23 December 2008 - 12:31 AM
alkar, on December 19th 2008, 05:19 AM, said:
I'm sitting right here!
Seriously, 2008 lineup for Aspyr: some Guitar Hero games, CoD4, Quake Wars: Enemy Territory, futureU, Neverwinter Nights 2. I'll grant it's not a dozen titles, but that's not a shabby lineup, is it?
With that said, if you have a complaint about CoD4, start a thread in the shooter sub-forum and we'll take it from there.
In the meantime, I'm going to continue to listen to Edwin preach it (can I get an AMEN!) about the benefits of "real" Mac ports vs. Cider.
bradman at pobox dot com
#14
Posted 23 December 2008 - 02:26 AM
Artist Formerly Known As Brad Ol, on December 23rd 2008, 07:31 AM, said:
Quote
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#15
Posted 23 December 2008 - 09:17 AM
Janichsan, on December 23rd 2008, 01:26 AM, said:
I'm going to ask tBC to change your handle to Nagichsan.
bradman at pobox dot com
#16
Posted 23 December 2008 - 09:36 AM
Artist Formerly Known As Brad Ol, on December 23rd 2008, 04:17 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#17
Posted 24 December 2008 - 09:25 AM
I just wanted to let you know that you've done a wonderful job porting LEGO Indiana Jones to the Mac - it sure rocks my world.
Also, the original developers (lucasarts, I think) did great work capturing the Indy style, making it really fun to play. The cut scenes just crack me up every time.
Wonderful, wonderful job! Greatly done.
Regards,
Matthias
#18
Posted 29 December 2008 - 03:28 AM
oddysseey, on December 24th 2008, 08:25 AM, said:
Also, the original developers (lucasarts, I think) did great work capturing the Indy style, making it really fun to play. The cut scenes just crack me up every time.
Wonderful, wonderful job! Greatly done.
Regards,
Matthias
Thanks for the comment, glad to see you really enjoyed the game.
Edwin
P.S. The original developers are called TTGames, they made the LEGO Starwars series as well as the LEGO Indy & Batman games.
#19
Posted 29 December 2008 - 10:00 AM
--Eric
#20
Posted 29 December 2008 - 10:20 AM
Janichsan, on December 19th 2008, 03:20 AM, said:
Quote
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester

















