Leopard 10.5.6 -- faster gaming?
#1
Posted 15 December 2008 - 08:37 PM
#2
Posted 16 December 2008 - 01:11 AM
So there.
I'm actually TOO good at both TMFPPG and Fable:TLC.
I sleep in a BBEdit T-shirt, but I'm a TextMate user.
#3
Posted 16 December 2008 - 11:20 PM
Prey at 1920x1200 "High" runs 1.3% faster.
ET:QW at 2560x1600 "High" runs 0.0% faster.
CoD4 at 2560x1600 "High" runs 0.0% faster.
Halo at 2560x1600 "High" runs 0.6% faster.
As you can see, no significant gains. I'll run the Radeon HD 3870 next.
#5
Posted 17 December 2008 - 04:14 AM
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#6
#7
Posted 17 December 2008 - 06:24 PM
The only game that was faster was Call of Duty 4 -- 15% faster at 1440x900 High Quality.
These ran the same as under 10.5.5:
Enemy Territory: Quake Wars
Prey
Halo UB
WoW
#8
Posted 18 December 2008 - 03:48 AM
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#9
Posted 18 December 2008 - 05:20 AM
Magpie 20" Core Duo iMac 2.0GHz | 2GB RAM | 250MB HD | 256MB X1600 ATI
"No, I have no reason to claim that, except to appease the octopus that lives in my head."
"HA HA HA HA! You got a gerls computer. Real men game on a PowerPC!" -- tBC
"Cats don't need names ... we know who we are." -- Neil Gaiman
#10
Posted 18 December 2008 - 06:11 AM
I'm happy to report that someone in both "camps" took note and contacted me. They duplicated my test scenario and subsequently identified a bug in the driver. So the "Blocks-Detail" template was the first thing I tested when I upgraded to 10.5.6. The bug is fixed and the render speed is back to the original time.
This, obviously, isn't mentioned in the documentation, but it is a welcome "silent" fix.
#12
Posted 23 December 2008 - 02:06 PM
#13
Posted 25 December 2008 - 03:26 PM
I didn't notice any performance speedup with the X1600 but I mainly play UT2004 which is plenty fast already. Personally I'd be interested to see how game performance in Crossover, VMWare Fusion, and Parallels changes with driver revisions, although it'd probably be harder to test and may well be more CPU and I/O limited, but you'd hope that it's one area that Apple tries to pay attention to.
#14
Posted 25 December 2008 - 06:03 PM
going into the OGL tab it says 100% of everything up to OGL2.1, but only 52% of OGL 3.0 (11/21).
Personally I dont expect any real changes in the OGL implementation until 10.6 is released. It generally seems to be Apple's way.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#15
Posted 02 February 2009 - 03:13 AM
Heres some interesting answers about 10.5.6 with his tests. Its not complete but it might give you an idea.
http://www.barefeats.com/harper21.html
#17
Posted 11 February 2009 - 01:36 PM
Floxwoop, on February 2nd 2009, 05:37 PM, said:
I agree, hes pretty fast on his email replies. He mostly does, software (rendering), hard drives and video card tests. His tests are helpful though as he gives choices on video cards for my g4's.

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