Bioshock 2: Sea of Dreams
#2
Posted 15 December 2008 - 08:07 PM
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#3
Posted 16 December 2008 - 04:12 AM
it could be the very first one, so a prequel.
anyway, its too early for me to get excited about this, theres more interesting stuff coming out much sooner
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#5
Posted 20 April 2009 - 04:52 PM
#6
Posted 21 April 2009 - 06:45 AM
First off theyve done the classic ever present nemesis thing (as seen in Metroid Prime 2 and countless other games I cant quite think of).
Then theyve placed you where you left off, as a big daddy, but with a twist, cos youre a different big daddy.
You can use both guns and plasmids at the same time, great since the first one was slow to switch between the two.
Theyre also mixing the set piece encounters, (although this was done in the first game towards the end), so that you have the option to defend your little sister from waves of splicers as she harvests adam.
Finally, underwater sections! yay!
All in all, I think that these fairly substantial changes are going to make this entry a pretty nifty sequel to what was already a rather solid game.
On my wishlist for the third game, though, would be for an open world experience, cos whilst the underwater city fascinated me, it was really just a linear rpg-shooter, and I feel it could be fleshed out to fill a whole city for real.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#7
Posted 21 April 2009 - 09:05 AM
teflon, on April 21st 2009, 05:45 AM, said:
#8
Posted 21 April 2009 - 09:40 AM
Sure it's a game, I'm not expecting 100% realism, but ammo vending machines in maintenance areas? Why? No wonder this little societal experiment went to crap. I kind of think they tried to provide too much here, should have scaled back a bit. Make me choose a little more what my character will be good at, rather than good at everything. Make resources a little more valuable. Ammo is nearly infinite, and when it isn't, money is, and when that isn't, parts to invent your own better ammo are. Ditch money. Keep the inventions (since scrounging in a defunct society works a little more), but don't put a machine for it every three meters. Don't put the game into pause while I hang from a camera on the ceiling, hacking it via a tedious mini-game. Keep trap bolts, but lose electro-gel and electric buckshot.
This guy had some nice ideas about how the latter part of the game (post Ryan's office) might have gone. These actually use some of the game elements in a way that seems a little more compelling:
Anyway. It was good enough that I'm interested in the second outing. I just wish critics had addressed some of the flaws a little more.
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#9
Posted 21 April 2009 - 09:37 AM
You mention Mirror's Edge, and whilst that would be interesting to see tackled as an open world game, I reckon that its better not being done like this. For ME2 I actually just want a more diverse selection of routes within a level. ME already has a small amount of side paths and routes which are mainly just there for you to shave those vital seconds of your speed run, but I dont feel its enough. I want to see 3 routes which overlap regularly which allow you to be sneaky, fast and punchy respectively. That would make for a much more interesting time of things and really add to the replay of the game rather than have an open world.
But Bioshock already had an open world feel to it, with quite a maze of areas within each level, and having you hunt down the big daddies and set traps and distractions for them while you beat them up. BS2 will have it so you have to defend your little sister from waves of splicers. Both of these gameplay instances are rooted in being able to happen anywhere and are necessary to level up, which means you have to do them several times in each level anyway.
Plonking it into an open world definitely doesnt mean that they cant have 'story only' bits which are locked off until you get to that point in the story. It would just give you the opportunity to muck around in what would be quite an engrossing underwater city of ruins when you want to before heading back and getting to the next mission bit.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#10
Posted 21 April 2009 - 04:12 PM
PC: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
#12
Posted 24 April 2009 - 10:07 AM
teflon, on April 21st 2009, 08:37 AM, said:
You mention Mirror's Edge, and whilst that would be interesting to see tackled as an open world game, I reckon that its better not being done like this. For ME2 I actually just want a more diverse selection of routes within a level. ME already has a small amount of side paths and routes which are mainly just there for you to shave those vital seconds of your speed run, but I dont feel its enough. I want to see 3 routes which overlap regularly which allow you to be sneaky, fast and punchy respectively. That would make for a much more interesting time of things and really add to the replay of the game rather than have an open world.
On topic, there's a 'screenshot extravaganza' at Kotaku: http://kotaku.com/52...ot-extravaganza
#13
Posted 24 April 2009 - 10:45 AM
Itd be nice to be able to bypass the door by going through vents, or climb down the elevator shaft instead of taking the actual elevator, or enter the same building from a different doorway on the rooftop, which gives you a different set of challenges.
ME is very much a room by room kind of puzzle, with 3 routes per room. Why not have it be destination by destination, with 3 different sets of rooms? Triple the replay value with triple the content (essentially). And yeah, itd be a lot more work, but the game would get heaps more praise, and it would be a big step up over the original.
Im totally OT, sorry..
Anyway, as of today, Im ignoring everything to do with BS2 that there is (aside from the final trailer) right up until its launch. Got to preserve the surprise as much as possible, even if the devs are tightly controlling the trickle of info anyway.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#14
Posted 24 April 2009 - 11:00 AM
teflon, on April 24th 2009, 09:45 AM, said:
ME is very much a room by room kind of puzzle, with 3 routes per room. Why not have it be destination by destination, with 3 different sets of rooms? Triple the replay value with triple the content (essentially). And yeah, itd be a lot more work, but the game would get heaps more praise, and it would be a big step up over the original.
Im totally OT, sorry..
Anyway, as of today, Im ignoring everything to do with BS2 that there is (aside from the final trailer) right up until its launch. Got to preserve the surprise as much as possible, even if the devs are tightly controlling the trickle of info anyway.
What do you mean 'final trailer?' Are we waiting for THE trailer for BioShock 2? How do you know this? Where is it written? Is it coming soon!?!?!?!
#15
Posted 24 April 2009 - 02:06 PM
Im of the understanding that the big drain room is probably the biggest room in the game. For me that entire level was damnably cool anyway, so Id be quite happy to see something like that in ME 2. Just they need to keep it up for the rest of the game too.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#16
Posted 24 April 2009 - 03:30 PM
teflon, on April 24th 2009, 01:06 PM, said:
Im of the understanding that the big drain room is probably the biggest room in the game. For me that entire level was damnably cool anyway, so Id be quite happy to see something like that in ME 2. Just they need to keep it up for the rest of the game too.
So, this "TV Spot" . .. you believe such a thing is going to come about, or you KNOW something. Are you going to tell me, or am I going to have to tighten the screws into your thumbs???
#17
Posted 24 April 2009 - 04:48 PM
So no previews, no gameplay vids, no nothing until launch.
Im just saying that Im interested enough in the game, and that Im confident in the series' ability to maintain its calibur of excellence for me to shut it out for the next 8 months or whatever it is.
And Im sure theyll put adverts on TV. Its a big game release, so of that Im sure.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#18
Posted 24 April 2009 - 11:08 PM
teflon, on April 24th 2009, 03:48 PM, said:
So no previews, no gameplay vids, no nothing until launch.
Im just saying that Im interested enough in the game, and that Im confident in the series' ability to maintain its calibur of excellence for me to shut it out for the next 8 months or whatever it is.
And Im sure theyll put adverts on TV. Its a big game release, so of that Im sure.
Oh, forget it.

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