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Under The Sea With Aquaria


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#1 IMG News

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Posted 09 December 2008 - 01:06 AM

The Mac Gamer recently posted a new review of Aquaria, Bit Blot's 2D sidescrolling underwater adventure game. Brought to the Mac by Ambrosia Software, the game allows player to take the role of Naija and work to unlock the secrets of her past while defeating or outwitting the various creatures encountered along the way.

From the review:

As you wind your way through the caverns that make up Naija’s world, you will find yourself faced with many a puzzle. Some are quite simple, while others are very oblique. And the game is in no hurry to hand the answers over. Many puzzles will not be solved until you progress further in the game, requiring you to revisit areas later after you have acquired certain abilities. And while Aquaria’s mapping system does a good job of showing your progress in a particular area of the game, there is no facility for showing your progress in the areas of the game that you do not currently occupy, making remembering where you’ve been and what was there a huge part of the puzzle-solving mechanics.

The story of Aquaria is deep and involved. It is played out slowly as you progress through the game, with Naija narrating the progress, and quite often switching to cut-scenes that show bits of the history of the land, or Naija’s own history. The voice-acting is top-notch, and the dialog is well-written.

All these elements combined, you get a game that invokes a couple of classic game titles in my mind. The over-all experience and progression of the game is reminiscent of Metroid, as you explore an extensive system of caves, facing puzzles that often cannot be overcome until you acquire further abilities. The use of music calls up memories of the LucasArts adventure classic Loom, in which your warlock character was able to cast spells by playing tones on the mystical titular instrument. The experience of Aquaria is at once familiar and unique. It is a game that will keep you up until the wee hours of the morning, and you won’t regret it.
Visit the page listed below to read the full review.
Return to Full Article - InsideMacGames News


#2 Eric5h5

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Posted 09 December 2008 - 10:24 AM

Decent review, except for this:

Quote

And while Aquaria’s mapping system does a good job of showing your progress in a particular area of the game, there is no facility for showing your progress in the areas of the game that you do not currently occupy, making remembering where you’ve been and what was there a huge part of the puzzle-solving mechanics.

Wrong...just click on a part of the map that you don't currently occupy.

--Eric

#3 Marble

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Posted 10 December 2008 - 07:59 AM

I had a couple problems with the demo that were probably my fault, but I would (quite frequently) get stuck asking "where do I go now?"  I then got to watch Naija swim around endlessly looking for that one tunnel I missed.

#4 Eric5h5

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Posted 10 December 2008 - 09:09 AM

Hmm, not me...the world's really huge, and there's always been somewhere else to go.  I'm about 12 hours in and haven't gotten stuck yet, although there was one thing I didn't get until I finally got around to reading the help a few hours ago.  Some tunnels are blocked by various means and you have to come back to them when you get new powers.  There does seem to be a small bug where I assume your save files are supposed to have a small snapshot of your location accompanying them, but I just get a black square.

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