From the review:
As you wind your way through the caverns that make up Naija’s world, you will find yourself faced with many a puzzle. Some are quite simple, while others are very oblique. And the game is in no hurry to hand the answers over. Many puzzles will not be solved until you progress further in the game, requiring you to revisit areas later after you have acquired certain abilities. And while Aquaria’s mapping system does a good job of showing your progress in a particular area of the game, there is no facility for showing your progress in the areas of the game that you do not currently occupy, making remembering where you’ve been and what was there a huge part of the puzzle-solving mechanics.
The story of Aquaria is deep and involved. It is played out slowly as you progress through the game, with Naija narrating the progress, and quite often switching to cut-scenes that show bits of the history of the land, or Naija’s own history. The voice-acting is top-notch, and the dialog is well-written.
All these elements combined, you get a game that invokes a couple of classic game titles in my mind. The over-all experience and progression of the game is reminiscent of Metroid, as you explore an extensive system of caves, facing puzzles that often cannot be overcome until you acquire further abilities. The use of music calls up memories of the LucasArts adventure classic Loom, in which your warlock character was able to cast spells by playing tones on the mystical titular instrument. The experience of Aquaria is at once familiar and unique. It is a game that will keep you up until the wee hours of the morning, and you won’t regret it.
Visit the page listed below to read the full review.The story of Aquaria is deep and involved. It is played out slowly as you progress through the game, with Naija narrating the progress, and quite often switching to cut-scenes that show bits of the history of the land, or Naija’s own history. The voice-acting is top-notch, and the dialog is well-written.
All these elements combined, you get a game that invokes a couple of classic game titles in my mind. The over-all experience and progression of the game is reminiscent of Metroid, as you explore an extensive system of caves, facing puzzles that often cannot be overcome until you acquire further abilities. The use of music calls up memories of the LucasArts adventure classic Loom, in which your warlock character was able to cast spells by playing tones on the mystical titular instrument. The experience of Aquaria is at once familiar and unique. It is a game that will keep you up until the wee hours of the morning, and you won’t regret it.
Return to Full Article - InsideMacGames News

















