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#41 Fourth Horseman

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Posted 24 November 2008 - 01:19 PM

This is such a simple game. I mean, no real plot beyond survival. No RPG elements, no customization of weapons or load-out beyond the "Gee, do I want one of the shotguns or a rifle?" question. There aren't very many maps in the game, and while The Director does mix things up a bit it's essentially the same run-and-gun-down-zombies game play over and over again.

So why can't I stop playing it? I'm completely hooked.
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#42 PeopleLikeFrank

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Posted 24 November 2008 - 03:44 PM

View PostFourth Horseman, on November 24th 2008, 02:19 PM, said:

So why can't I stop playing it? I'm completely hooked.

That would probably be Valve's attention to detail and honing simple gameplay elements. There'll be more content as time goes on, both official and fan-made. But a mark of good basic gameplay is if a game can have you hooked with minimal content. Put to an extreme, Mr. Rogers suggests that the ultimate test of your basic mechanics is to have an endless/arcade mode.

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Lets go ahead and mint a brand new law to be obeyed from here on out by all those seeking citizenship in the kingdom of videogames: if your game isnt fun enough to be enthralling in the context of an endless mode, nothing else about it means popsnizzle.

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#43 Wumpus

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Posted 27 November 2008 - 09:05 AM

I finally got the demo a few days ago, and spent a good bit of time on it. I have to say its pretty much what I expected, that is to say, awesome. I'm pretty impressed with the Survivor AI. Even though they are bots, I ended up caring about them, and wanting to help. Valve's done a great job of creating a team dynamic, even with just the AI. More so I'm sure when everyone is human.

The general infected are fun as well. I like how they can scramble or climb up most anything, which makes you pretty unsafe, and its thrilling when they are rushing you. The boss infected could use some more work, but they are still fun, and I can only imagine the devastation human boss infected could cause in a match. The levels are varied enough to be interesting, the 'director' does a good job of mixing things up. I had played through the demo, then watched a friend do the same, and it was very interesting as it all went very differently for him.

Its all a very simple mechanic, but one that's very polished and works well. Its tense, exciting, and sometimes all out chaotic infected rushing shotgun action chaos. The weapon selection is limited, but I fine tuned. I tried all the weapons, and still like the shotgun, or auto-shotgun best. Its hallway clearing power is unmatched, not to mention, when 'the horde' is coming, it does wonders. Sniper rifle was also pretty fun, and all the dying animations are great.

I know there's plenty of nay-sayer's in this thread, but hey, if you don't like, don't play it. For those who dig this kind of thing, its dynamite. Or maybe I should say, a pipe-bomb :D
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#44 Fourth Horseman

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Posted 27 November 2008 - 10:23 PM

Yeah, that auto assault shotgun is pretty impressive. They did a good job of balancing it, as the reloads take a long time. But as you say, when the horde is rushing you there's just nothing better. Especially in a hallway or some other confined space. It's my main weapon, though I will switch out to the M16 for certain levels, typically the finales of each campaign where having some long range punch is a good thing.
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#45 Nicholas

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Posted 02 December 2008 - 02:32 AM

How does this play on a 2.16Ghz Dual Core iMac (in Bootcamp of course!) ?
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#46 AussieMacGamer

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Posted 02 December 2008 - 02:39 AM

With such little information, i can still say it will play fine.

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#47 Nicholas

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Posted 02 December 2008 - 11:47 AM

View PostAussieMacGamer, on December 2nd 2008, 08:39 AM, said:

With such little information, i can still say it will play fine.
Its with the standard X1600 graphics card...  Shame the demo isn't available to try though.
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#48 AussieMacGamer

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Posted 03 December 2008 - 02:16 AM

It will run fine.

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#49 Mr. Selvetarm

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Posted 03 December 2008 - 07:50 AM

View Postthe Battle Cat, on November 20th 2008, 09:49 AM, said:

My thinking was to stress that internet based co-op games would really work for me, but now that I re-read that post, it looks like I was penning a suicide note.  Don't mind me, I'm just one of those typical loner tomcats.

Thought you were a garycat?

[Edit - tBC scent marks Mr. Selvetarm's post - tBC]

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#50 AussieMacGamer

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Posted 03 December 2008 - 03:19 PM

i really need to lose some weight.

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#51 Pinkky

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Posted 09 February 2009 - 09:13 AM

Hi All

Im new at this forum.

After making a Search on what I want to ask, and didnt find my answer, Im putting it here, under the game I want to play.

What I want is, how to play this game on my iMac. And were to get the full version of the game?

Cuz Ive played this on a PC, and now at home, want to play it on my Mac.

Could anyone help me???

Thx

#52 Fourth Horseman

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Posted 09 February 2009 - 01:04 PM

View PostPinkky, on February 9th 2009, 08:13 AM, said:

Hi All

Im new at this forum.

After making a Search on what I want to ask, and didnt find my answer, Im putting it here, under the game I want to play.

What I want is, how to play this game on my iMac. And were to get the full version of the game?

Cuz Ive played this on a PC, and now at home, want to play it on my Mac.

Could anyone help me???

Thx

Hi Pinkky, welcome to the forum. I think you'll probably want to do some searching on Boot Camp, which allows your Mac to boot into Windows. I believe Boot Camp is included with MacOS 10.5 so other than a valid Windows XP or Vista license you should have everything you need. I'm sure the others here can offer more information on this.
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#53 Rev-O

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Posted 09 February 2009 - 06:45 PM

At first I had thought that L4D was going to be a hard core survival type game. Start off with four people playing it as humans and as the zombies got the players the player would become infected and become zombies and turn against their former teammates. But that's not the case, is it? More a straight forward co-op first person survival shooter with zombies.

#54 PeopleLikeFrank

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Posted 10 February 2009 - 11:10 PM

View PostRev-O, on February 9th 2009, 07:45 PM, said:

At first I had thought that L4D was going to be a hard core survival type game. Start off with four people playing it as humans and as the zombies got the players the player would become infected and become zombies and turn against their former teammates. But that's not the case, is it? More a straight forward co-op first person survival shooter with zombies.

There is a vs. mode, though I have yet to play it.

Finally got this going a couple nights ago - found out a couple of friends I hadn't been in touch with were playing. It's good stuff. I love co-op...
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#55 Mr. Selvetarm

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Posted 14 February 2009 - 02:27 PM

So I have to ask, is it worth the $50?

Gosh it's been a while... Sold the Green Monster and the iPad for a truly amazing new beast.

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#56 teflon

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Posted 14 February 2009 - 04:20 PM

Oh, but it isnt $50 anymore!
This weekend, Left4Dead is half price!!!!!!!!!!!@11!!q2

Remind me tomorrow to boot into windows and buy this?
Polytetrafluoroethylene to my friends.

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#57 Mr. Selvetarm

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Posted 14 February 2009 - 09:01 PM

Thanks for the tip. Just snapped this baby up, halfway done with the download.

Gosh it's been a while... Sold the Green Monster and the iPad for a truly amazing new beast.

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#58 AussieMacGamer

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Posted 15 February 2009 - 04:56 AM

I still cant play online with steam games, so i still havent bought it.

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#59 PeopleLikeFrank

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Posted 15 February 2009 - 07:37 PM

Loving this game now that I'm playing it. I picked it up during their boxing day sales, but hadn't fired it up until about a week ago. The level of polish and attention to detail is everything you'd expect from a Valve game. Not a huge amount of content, but the Director keeps things from ever quite being the same twice, and the good basic mechanic underlying it all ensure its satisfying.

The fact that its designed from the ground-up for co-op makes me very happy. The only 'problem' there is that even more than TF2, you really want to play with people you actually know, and since I don't know many folks who are in to games, it cuts down the opportunities to play somewhat.
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#60 teflon

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Posted 15 February 2009 - 08:37 PM

Yup, I bought it with the long term in mind too.
Probably wont get round to mashing up Zombies till April at the earliest, given my current Motorstorm obsession which will inevitably give way to KZ2 on the 27th of Feb, which should last at least a month (if the MP lives up to its potential).

When I do get round to it, though, Ill make sure to post in this thread, see if anyone else is up for some co-op action (with headsets mind)
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