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World of Goo


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#21 Janichsan

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Posted 10 November 2008 - 01:54 PM

View PostEric5h5, on November 10th 2008, 05:06 PM, said:

Did I mention I got up to 31.9 meters?  'Cause I did.
Respect. The full version of the game, I assume?

View Postthe Battle Cat, on November 10th 2008, 08:31 PM, said:

Is building a tower worth it?  Anything up there worthwhile?
Not as far as I know. It's mainly to show off.

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#22 Eric5h5

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Posted 10 November 2008 - 02:14 PM

View PostJanichsan, on November 10th 2008, 02:54 PM, said:

Respect. The full version of the game, I assume?

Yeah...I don't think you can get 300 goos with the demo, can you?  I don't know, I got the full game before the demo was available, since I knew it would be cool.

Quote

Not as far as I know. It's mainly to show off.

Because It's There™.  Also, seeing everybody else's cloud way below yours fills you with a supreme sense of gooness, or something.

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#23 Thain Esh Kelch

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Posted 15 November 2008 - 05:27 AM

1152x720 seems to be the highest resolution I can hit on my MBP, without loosing any screen.

And man, is this game great!!
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#24 Frigidman™

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Posted 15 November 2008 - 10:57 AM

Hehe tBC, that last level on the demo is actually really funny. You can connect all the goo inside the stomach, then drag some balloons all the way down and connect it, all up, then watch as the whole heaping thing gets barfed up and out floating away lol!

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#25 the Battle Cat

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Posted 15 November 2008 - 01:38 PM

You know the grey 3 goo pre-assembled polygon that is provided to build on?  I wound up breaking that.  It got crushed in the barfer and a gray goo was free for me to build with.  The remaining structure was a 2 grey goo line.  I guess grey goos have a different physics.  Fun game, I'm going through the demo trying OCD now.
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#26 iRolley

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Posted 16 November 2008 - 04:15 PM

The full game is definitely worth it. Each level (almost) bring a new twist.

Makes it hard to quit the game without trying just one more level... again and again..and again :D

#27 digt

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Posted 16 November 2008 - 07:11 PM

Haha this game is definitely fun. I played the demo and bought the game the next day. Just got to World 3 last night and the puzzles still seem fresh.

#28 Thain Esh Kelch

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Posted 17 November 2008 - 04:57 AM

World 4 is a bit... Weird...
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#29 Janichsan

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Posted 17 November 2008 - 05:10 AM

View Postdigt, on November 17th 2008, 02:11 AM, said:

Haha this game is definitely fun. I played the demo and bought the game the next day. Just got to World 3 last night and the puzzles still seem fresh.
Yup. They really put a lot of effort in making every puzzle unique. Awesome game.

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#30 Mister Mumbles

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Posted 27 November 2008 - 12:04 PM

Just for those who might be interested, which might be most of you, the interface muck-up that occured when manually changing resolutions has been fixed in version 1.3. Hope you kept your download link handy. ;)
Formerly known as a Mac gamer.

#31 LoneIgadzra

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Posted 07 April 2009 - 12:01 PM

Ugh, picked this up in the MacHeist bundle, but it runs a lot slower at 800x600 than the Windows version did at 1440x900 (on the same older MacBook Pro).
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#32 Janichsan

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Posted 07 April 2009 - 12:22 PM

View PostLoneIgadzra, on April 7th 2009, 08:01 PM, said:

Ugh, picked this up in the MacHeist bundle, but it runs a lot slower at 800x600 than the Windows version did at 1440x900 (on the same older MacBook Pro).
:huh: Weird. When I played it, the game ran absolutely smooth on my ageing MBP – even at 1440x900 (although I later changed the resolution back to 1024x768 since the game had some problems with widescreen resolutions back then).

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#33 Eric5h5

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Posted 07 April 2009 - 12:53 PM

It runs perfectly smoothly on my G5, even with the max number of Goos in free play mode...300 I think.  Nothing wrong with the Mac version in this case.

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#34 Cobra

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Posted 07 April 2009 - 03:59 PM

Tried the demo a while ago but really didn't like it even though I was a huge fan of Lemmings. Having heard nothing but good things about it I suspect I am missing something so will have to give the demo another try.

#35 LoneIgadzra

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Posted 07 April 2009 - 04:11 PM

Okay, I'm just an idiot - I either had a background task going or was mis-perceiving things.
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#36 teflon

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Posted 07 April 2009 - 04:19 PM

Its more to do with the fun and challenge of building stuff.
So you need to build a bridge across a great chasm. Do you try and counter weight it? do you go straight up as much as you can before it slowly topples to the right?

then they mix it up with more challenging things and different types of Goo etc. etc.

If the game isnt for you, its not for you, but rest assured that its still very Goo-d.
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#37 The Liberator

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Posted 08 April 2009 - 04:29 AM

Downloading the demo now. Will report back later about how awesome I know it will be.

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#38 The Liberator

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Posted 08 April 2009 - 04:58 AM

Preliminary report: it looks awesome.

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#39 Cobra

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Posted 25 April 2009 - 08:51 PM

I just can't get into it. After this I figured I would get my fiancee to play it as she loves her puzzle games. But she didn't like it either.

So it isn't for every one, but it is a very different kind of game and I do recommend people try out the demo and see what they think of it.

#40 Jan

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Posted 26 April 2009 - 08:33 AM

View PostCobra, on April 26th 2009, 04:51 AM, said:

I just can't get into it. After this I figured I would get my fiancee to play it as she loves her puzzle games. But she didn't like it either.

So it isn't for every one, but it is a very different kind of game and I do recommend people try out the demo and see what they think of it.

Having your missus test potentially classic new puzzle games to see if they're truely addictive seems like a proper solution to a common problem for hardcore game maniacs. :lol:

I would also try this approach if we weren't BOTH hooked on Peggle Deluxe and unable to play anything else until the last achievement is done.
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