Deus Ex 3 some more details courtesy of CVG
#1
Posted 05 October 2008 - 07:59 PM
It's a prequel, set in 2027. Some wailing and gnashing of teeth already seen concerning this choice, but I think it's actually an interesting direction to take, since it'll involve the mechanical augmentations that preceded the nano-augs in the first game. Not sure how they get around the fact that those probably involved extensive surgery, but hey, those medbots are wonderful things.
They promise a good story, and do have the original writer on board in at least a consulting role. You play a security guard at a company specializing in bio-mechanical augmentations, and the story begins when the organization suddenly finds itself under attack. Not much details other than that.
They do emphasize that they're aware of the dissatisfaction with the second game and promise not to make the same mistakes. The only specific thing mentioned there was that they're ditching the single-ammo-type system. They also say they want to make it accessible to new players, so we'll have to see whether this one suffers from as much dumbing-down as DX2 did.
Now for the controversial & crap stuff: first off, auto-heal system ŕ la CoD, GoW, etc. Ok, so it's pretty much become a standard on today's FPSs, and sort of existed in the first two games if you had the right augs, but this is still stupid. I don't really like it in any other game I've played, and it certainly doesn't fit DX's more thoughtful style.
Second, stealth is being switched from a light/shadow system to a "cover-based system". I don't really know what this means. So if you take cover behind something you can't be seen? Seems obvious to me. If you're crouching in a dark shadow you're visible? Huh? Or do they mean there will be an auto cover system as in Gears? Doesn't make much sense, but we'll see.
Third, combat no longer based on skills, just on your reflexes as a player. Well, this was already pretty much gone in DX2. They're concentrating on a wide selection of augmentations and weapon customization instead. This could be fine, as long as it's a little more varied and interesting than the implementations in DX2 or Bioshock (I mention the latter because they hyped up the weapon modification during that game's development, but it turned out pretty flat and uninteresting in the actual game).
Personally, I know not to expect a proper sequel given the way that development orients towards the popular crowd these days. As long as they fix the crappy level design of DX2, and produce some decent open-endedness and good writing*, I'll be a happy camper. Still, taking it all with a couple of buckets of salt until I see some evidence that this isn't all just promises and hype.
*oh, and put location-based damage back in. Seriously, WTF? Every shooter in existence recognizes a headshot, so what's wrong with you, DX2?
---
MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 4GB RAM | 320GB HD | 10.6.1 / W7 x64
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#2
Posted 06 October 2008 - 09:37 AM
Looking forward to the 'steampunk' look they are hoping to bring.
#4
Posted 06 October 2008 - 04:27 PM
Half Life 2 has shown that you dont need this to make an excellent game.
STALKER has shown that you dont need this to make an excellent game.
As soon as you see auto-heal, you instantly know that the game is going to have been dumbed down in this respect purely for the console audience. I find it better to have realistic damage done to my body. Shoot my leg, slow me down, shoot my arm, I cant use it. I need to find some serious help/Rambo it up before I can keep going, and even then that body part should take until the next mission/level to fully heal.
That way it encourages healthy living, ie. you run and hide a lot, set traps, play tactically.
Looking at that description, this game will either be good but stray away from the gameplay that made the original great, or suck completely.
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We won! Apple offer the 17" with a matte screen! Well... at a price...
#6
Posted 07 October 2008 - 09:29 AM
idiot game designers = rest of game...
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#7
Posted 07 October 2008 - 09:45 AM
Home: MacPro 2x2.66 GHz Dual-Core Intel Xeon/6GB RAM/ATI HD4870,1GB VRAM/Snow Leopard/Vista64
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#8
Posted 08 October 2008 - 03:38 PM
In the console world, where you're usually sitting on your ass in a relaxing environment, the forgiving regenerating health system seems a more appropriate. In the computing realm, a health-pack system, with its longer-lasting consequences, meshes better with the intense, in-your-face gameplay.
My complaint is that these systems routinely make the journey between platforms. Also, regenerating health allows the developers to be a bit more sloppy with their designs, since they can count on the player to find ways to brute-force his or her way through their bulls**t.
IMG Senior Hardware Editor
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#9
Posted 08 October 2008 - 07:06 PM
Quicksilver, on October 8th 2008, 05:38 PM, said:
I agree, when playing on the Computer I feel like should go out and purchase the top of the line GPU and dim the lights, crank the sound and proceed to completely destroy every last enemy in Oblivion. Consoles on the other hand i just join in and yell at kids with high voices for about 30 minutes and then actually try, but discover once again that i suck.
For consoles i think the health system should be more like Halo 1 were it was health+regeneration. Computers should definately be no health regeneration (except maybe on the easiest difficulty for players coming from consoles) and proceed to get more and more insanely realistic as you up the difficulty.
-Snake
PC: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
#10
Posted 08 October 2008 - 07:36 PM
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#11
Posted 02 November 2008 - 02:01 PM
jgwdoc, on October 7th 2008, 08:45 AM, said:
My sentiments exactly.
Floor it. That's technical talk." - SRV
#13
Posted 04 December 2008 - 06:10 PM
#14
Posted 04 December 2008 - 07:08 PM
Hansi, on December 4th 2008, 04:10 PM, said:
You got a lot more out of that than I did. I got nothing about nothing from it. I mean, why go to all the trouble of putting up a teaser when you don't bother to show a little leg? An effort like this just makes me think there isn't anything worth showing yet.
the Battle Cat
#15
Posted 04 December 2008 - 08:05 PM
Hansi, on December 4th 2008, 05:10 PM, said:
Well, they're kind of doing a Childhood's End/2001 Star Baby reference, which does fit into one of the DX2 endings, but it tells us absolutely nothing about what kind of game it's going to be.
Home: MacPro 2x2.66 GHz Dual-Core Intel Xeon/6GB RAM/ATI HD4870,1GB VRAM/Snow Leopard/Vista64
Travel: Clamshell G3 266MHz/OS 9
#16
Posted 04 December 2008 - 09:58 PM
jgwdoc, on December 4th 2008, 09:05 PM, said:
Though since this one's a prequel to the first, it probably shouldn't fit into any of the endings, unless they're trying to get all clever and twisty or something.
Yeah, this is the same trailer they first announced the game with around this time last year - no new info added this time around.
And man, they gotta find some new Trailer Voice Guy. I'm sick of Trailer Voice Guy. I don't wanna hear no more gravelly voice telling me just what Serious™ Heavy Business® all this Vague Popsnizzle© they're spouting at me is.
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MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 4GB RAM | 320GB HD | 10.6.1 / W7 x64
PC: Q9550 | Radeon 4870 1GB | 4GB RAM | 750GB HD | Window 7 x64
#17
Posted 05 December 2008 - 09:23 AM
the Battle Cat
#18
Posted 05 December 2008 - 04:16 PM
"What you need is a dog or a girlfriend, or both, or one in the same!" -Gary Simmons Aka. The Battle Cat
15" Macbook Pro C2D 2.16Ghz ATI X1600 3Gb Ram
Currently Playing: Nothing, In the grips of Yr 12
#19
Posted 05 December 2008 - 06:43 PM
AussieMacGamer, on December 5th 2008, 02:16 PM, said:
Wow, you guys should be mall cops! But yeah, this not an issue with games in Windows on a Mac, this is just about games in Windows on a Mac so hold onto your conspiracy theories because I'm loading this thread up into a black helicopter and spiriting it away to the Windows Gaming forum by way of France, Hong Kong, Area 51 and New York!
the Battle Cat
#20
Posted 05 December 2008 - 09:34 PM
***INCOMING MESSAGE FROM LEELA***
Everything is not as it seems{}. seems{}. seems{}. You
should be extremely careful. I have detected Durandal[Tycho]
in the Engineering Section, but I don't know what he is doing.

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