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Deus Ex 3 some more details courtesy of CVG

#1 User is offline   PeopleLikeFrank Icon

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Posted 05 October 2008 - 07:59 PM

So some more info on DX3 in CVG's 200th issue.

It's a prequel, set in 2027. Some wailing and gnashing of teeth already seen concerning this choice, but I think it's actually an interesting direction to take, since it'll involve the mechanical augmentations that preceded the nano-augs in the first game. Not sure how they get around the fact that those probably involved extensive surgery, but hey, those medbots are wonderful things.

They promise a good story, and do have the original writer on board in at least a consulting role. You play a security guard at a company specializing in bio-mechanical augmentations, and the story begins when the organization suddenly finds itself under attack. Not much details other than that.

They do emphasize that they're aware of the dissatisfaction with the second game and promise not to make the same mistakes. The only specific thing mentioned there was that they're ditching the single-ammo-type system. They also say they want to make it accessible to new players, so we'll have to see whether this one suffers from as much dumbing-down as DX2 did.

Now for the controversial & crap stuff: first off, auto-heal system ŕ la CoD, GoW, etc. Ok, so it's pretty much become a standard on today's FPSs, and sort of existed in the first two games if you had the right augs, but this is still stupid. I don't really like it in any other game I've played, and it certainly doesn't fit DX's more thoughtful style.

Second, stealth is being switched from a light/shadow system to a "cover-based system". I don't really know what this means. So if you take cover behind something you can't be seen? Seems obvious to me. If you're crouching in a dark shadow you're visible? Huh? Or do they mean there will be an auto cover system as in Gears? Doesn't make much sense, but we'll see.

Third, combat no longer based on skills, just on your reflexes as a player. Well, this was already pretty much gone in DX2. They're concentrating on a wide selection of augmentations and weapon customization instead. This could be fine, as long as it's a little more varied and interesting than the implementations in DX2 or Bioshock (I mention the latter because they hyped up the weapon modification during that game's development, but it turned out pretty flat and uninteresting in the actual game).

Personally, I know not to expect a proper sequel given the way that development orients towards the popular crowd these days. As long as they fix the crappy level design of DX2, and produce some decent open-endedness and good writing*, I'll be a happy camper. Still, taking it all with a couple of buckets of salt until I see some evidence that this isn't all just promises and hype.

*oh, and put location-based damage back in. Seriously, WTF? Every shooter in existence recognizes a headshot, so what's wrong with you, DX2?
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#2 User is offline   iEvan Icon

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Posted 06 October 2008 - 09:37 AM

Thanks for the news, hopefully this will bring us back to Eidos' glory days of gaming. Or, just port DX1 to Universal Binary and I'd be happy with that :D

Looking forward to the 'steampunk' look they are hoping to bring.
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#3 User is offline   Janichsan Icon

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Posted 06 October 2008 - 12:09 PM

View Postnobody, on October 6th 2008, 03:59 AM, said:

Now for the controversial & crap stuff: first off, auto-heal system ŕ la CoD, GoW, etc.

For Chucks sake!!! Read my lips, frelling game developers: Stop! Doing! This! Crap! :angry:
"We do what we must, because we can."
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#4 User is offline   teflon Icon

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Posted 06 October 2008 - 04:27 PM

yup... LAME!!!!!
Half Life 2 has shown that you dont need this to make an excellent game.
STALKER has shown that you dont need this to make an excellent game.

As soon as you see auto-heal, you instantly know that the game is going to have been dumbed down in this respect purely for the console audience. I find it better to have realistic damage done to my body. Shoot my leg, slow me down, shoot my arm, I cant use it. I need to find some serious help/Rambo it up before I can keep going, and even then that body part should take until the next mission/level to fully heal.

That way it encourages healthy living, ie. you run and hide a lot, set traps, play tactically.

Looking at that description, this game will either be good but stray away from the gameplay that made the original great, or suck completely.
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#5 User is offline   Cougar Icon

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Posted 07 October 2008 - 09:12 AM

original writer= awesome
Everything else = epic fail.
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#6 User is offline   teflon Icon

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Posted 07 October 2008 - 09:29 AM

original writer = plot line only.
idiot game designers = rest of game...
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#7 User is offline   jgwdoc Icon

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Posted 07 October 2008 - 09:45 AM

Honestly, after recently suffering through DX2, I'd be much happier with an OSX port of DX than with any other sequel as currently configured.
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#8 User is offline   Quicksilver Icon

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Posted 08 October 2008 - 03:38 PM

The fundamental question that's hiding beneath the surface in the war between the more traditional, "health-pack" based systems and the auto-regeneration health found in CoD 4 and GoW is the question of exactly how exactly to implement "punishment" in games.

In the console world, where you're usually sitting on your ass in a relaxing environment, the forgiving regenerating health system seems a more appropriate. In the computing realm, a health-pack system, with its longer-lasting consequences, meshes better with the intense, in-your-face gameplay.

My complaint is that these systems routinely make the journey between platforms. Also, regenerating health allows the developers to be a bit more sloppy with their designs, since they can count on the player to find ways to brute-force his or her way through their bulls**t.
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#9 User is online   Sneaky Snake Icon

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Posted 08 October 2008 - 07:06 PM

View PostQuicksilver, on October 8th 2008, 05:38 PM, said:

In the console world, where you're usually sitting on your ass in a relaxing environment, the forgiving regenerating health system seems a more appropriate. In the computing realm, a health-pack system, with its longer-lasting consequences, meshes better with the intense, in-your-face gameplay.


I agree, when playing on the Computer I feel like should go out and purchase the top of the line GPU and dim the lights, crank the sound and proceed to completely destroy every last enemy in Oblivion. Consoles on the other hand i just join in and yell at kids with high voices for about 30 minutes and then actually try, but discover once again that i suck.

For consoles i think the health system should be more like Halo 1 were it was health+regeneration. Computers should definately be no health regeneration (except maybe on the easiest difficulty for players coming from consoles) and proceed to get more and more insanely realistic as you up the difficulty.



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#10 User is offline   teflon Icon

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Posted 08 October 2008 - 07:36 PM

see now the problem here is that cross platform games (console to PC) is that having two separate health and damage schemes requires twice as much balancing...
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#11 User is offline   zapranoth Icon

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Posted 02 November 2008 - 02:01 PM

View Postjgwdoc, on October 7th 2008, 08:45 AM, said:

Honestly, after recently suffering through DX2, I'd be much happier with an OSX port of DX than with any other sequel as currently configured.


My sentiments exactly.
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Floor it. That's technical talk." - SRV
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#12 User is offline   Marble Icon

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Posted 03 November 2008 - 05:51 PM

Sigh. DX was just about the only FPS I could be arsed to play through ever. Looks like nothing'll change there.
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#13 User is offline   Hansi Icon

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Posted 04 December 2008 - 06:10 PM

Teaser trailer up and shows nothing about anything: http://www.deusex3.com/
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#14 User is offline   the Battle Cat Icon

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Posted 04 December 2008 - 07:08 PM

View PostHansi, on December 4th 2008, 04:10 PM, said:

Teaser trailer up and shows nothing about anything: http://www.deusex3.com/

You got a lot more out of that than I did. I got nothing about nothing from it. I mean, why go to all the trouble of putting up a teaser when you don't bother to show a little leg? An effort like this just makes me think there isn't anything worth showing yet.
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#15 User is offline   jgwdoc Icon

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Posted 04 December 2008 - 08:05 PM

View PostHansi, on December 4th 2008, 05:10 PM, said:

Teaser trailer up and shows nothing about anything: http://www.deusex3.com/



Well, they're kind of doing a Childhood's End/2001 Star Baby reference, which does fit into one of the DX2 endings, but it tells us absolutely nothing about what kind of game it's going to be.
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#16 User is offline   PeopleLikeFrank Icon

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Posted 04 December 2008 - 09:58 PM

View Postjgwdoc, on December 4th 2008, 09:05 PM, said:

Well, they're kind of doing a Childhood's End/2001 Star Baby reference, which does fit into one of the DX2 endings, but it tells us absolutely nothing about what kind of game it's going to be.


Though since this one's a prequel to the first, it probably shouldn't fit into any of the endings, unless they're trying to get all clever and twisty or something.

Yeah, this is the same trailer they first announced the game with around this time last year - no new info added this time around.

And man, they gotta find some new Trailer Voice Guy. I'm sick of Trailer Voice Guy. I don't wanna hear no more gravelly voice telling me just what Serious­™ Heavy Business® all this Vague Popsnizzle© they're spouting at me is.
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#17 User is offline   the Battle Cat Icon

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Posted 05 December 2008 - 09:23 AM

I'm sure Trailer Voice Guy has a wife and 2.3 kids, you would throw them into the street? What if he got a job as Mall Announcement Guy? Would you feel safe shopping for underpants with the suspicion that they are now somehow evil or sinister? How about if he got a job at the grocery store as the Store Intercom Guy? Would you be terrified at the thought of just what needed to be cleaned up on Isle 5?
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#18 User is offline   AussieMacGamer Icon

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Posted 05 December 2008 - 04:16 PM

Gary this belongs in windows Gaming :nods:
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#19 User is offline   the Battle Cat Icon

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Posted 05 December 2008 - 06:43 PM

View PostAussieMacGamer, on December 5th 2008, 02:16 PM, said:

Gary this belongs in windows Gaming :nods:

Wow, you guys should be mall cops! But yeah, this not an issue with games in Windows on a Mac, this is just about games in Windows on a Mac so hold onto your conspiracy theories because I'm loading this thread up into a black helicopter and spiriting it away to the Windows Gaming forum by way of France, Hong Kong, Area 51 and New York!
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#20 User is offline   rampancy Icon

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Posted 05 December 2008 - 09:34 PM

The moment, I saw this thread, I immediately thought of Yahtzee's hilarious karaoke-style rendition of the Deus Ex theme song, at the end of his review of Guitar Hero World Tour.

***INCOMING MESSAGE FROM LEELA***

Everything is not as it seems{}. seems{}. seems{}. You
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