Bowling and I emerge in a field where a flood of reinforcements threatens to overwhelm the meager British forces opposing them. Soldiers on both sides behave in a realistic manner, using cover whenever possible, warning their comrades about incoming grenades, and devising the best strategy for gaining ground.
“We’re always improving our artificial intelligence and how it responds on the fly to the actions of the player and the environment,” Bowling explains, “from sliding over a car hood to get behind it faster to pulling the pin on a grenade before they die. A.I. is going to get smarter and more comprehensive, until the point where the competition of playing against an A.I. enemy in single-player is just as random, unique, and challenging as it is to take on anyone in online multi-player.”
Head over to the link below to read the rest of the article“We’re always improving our artificial intelligence and how it responds on the fly to the actions of the player and the environment,” Bowling explains, “from sliding over a car hood to get behind it faster to pulling the pin on a grenade before they die. A.I. is going to get smarter and more comprehensive, until the point where the competition of playing against an A.I. enemy in single-player is just as random, unique, and challenging as it is to take on anyone in online multi-player.”
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