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Factional Warfare In EVE Online


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Posted 18 September 2008 - 04:54 AM

MMORPG.com has published a new article on factional warfare in the vast outer space environs of CCP Games' sci-fi MMO, EVE Online. The feature examines the factional warfare system introduced with the recent Empyrean Age expansion, explaining how it works and reviewing what it adds to the game.

Even before its release, there was talk of FW combat being overwhelmed by the presence of these behemoths, which already have dominance in most 0.0, and some low-sec, warfare. This turned out not to be the case, for two reasons: Firstly, they are too big to enter all but the largest of FW complexes, making capitals almost entirely useless for a fleet trying to capture them. And secondly, most of the newer militia pilots coming from high sec have, most likely, never even seen a dreadnought, or carrier, before and all of them want to get in on an opportunity to take one down. Anyone seen flying around in a capital ship is very quickly identified in the opposing militia channel, which always leads to a whirlwind of pilots converging on their location in some kind of mad, anti-cap ship crusade. For the first few weeks the FW systems became a capital ship graveyard, and now they are a rarity.

Generally, the bigger ships, such as battleships and capitals, aren't flexible enough to be of use all the time in FW, and this has led to one of the greatest achievements of factional warfare, the resurgence of smaller ship classes. Due to their ability to enter the smallest size of factional warfare complexes, tech one frigates and, in particular, destroyers have gone from a being a generally redundant ship class to a must have for any fleet looking to capture complexes. Out in the FW regions, you are now more likely to run into small fleets of frigates and cruisers than fleets of battleships.
Visit the site below to read the full article.
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