Jump to content


Command and Conquer Zero Hour LAN Mismatch


  • Please log in to reply
24 replies to this topic

#21 patg

patg

    Fan

  • Members
  • Pip
  • 12 posts

Posted 20 September 2008 - 05:56 PM

thank you teflon for your selfless devotion lol I'm up for anything

#22 patg

patg

    Fan

  • Members
  • Pip
  • 12 posts

Posted 20 September 2008 - 07:09 PM

gameranger-two intel-leopard macs- GENERALS
WORKED!!!!!
i see a light...a very dim light....
there is hope

#23 patg

patg

    Fan

  • Members
  • Pip
  • 12 posts

Posted 03 October 2008 - 11:55 PM

still never got zero hour to work multiplayer on anything :-(
maybe its becasue of the screwy update thing? like having to use pacifist to get it to update? maybe i did that wrong? It says its 1.0.2 but could it be just saying tha and not really updated correctly? has anyone got zero hour to play multiplayer? thanks for the help again

#24 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 04 October 2008 - 09:03 AM

oh poo! i totally forgot about this, sorry.
Luckily, I think Ive found this on an external HDD, which will save me from having to re-install it.

Ill get right on it.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor

#25 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 04 October 2008 - 09:54 AM

ok, with PPC-x86 10.5-10.5, it worked just fine for me.
i ensured that Little Snitch was allowing all traffic through for Zero Hour, and also that 10.5's firewall was set to allow incoming connections.
Also, I ran it through Rosetta on my MBP.
all this was done via airport.

during the game (I built up the base of each, then attacked with one, and then the other, then destroyed the last) it ran alright-ish up until the end when I went in with tanks to the other's base and was shooting up the last few buildings. Every 10 seconds or so it would freeze/hiccup for a second and then carry on. This was perfectly in sync on both machines, so its possible that this was the game re-syncing data?

when running intel vs. intel are you making sure that Rosetta is turned off on both?

aside from that, I dont think I can really suggest anything other than to wipe the preferences on both, and double check everything.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor