Command and Conquer Zero Hour LAN Mismatch need help
#1
Posted 12 September 2008 - 11:11 AM
3 minutes into a LAN game it displays something about " data mismatch loss of sychonization error" and quits.
I have reinstalled both versions multiple times, taking meticulous care to do everything correctly.
1. Mount C&C generals dmg as disc using toast
2. Install from disc
3. Mount Zero Hour From DMG
4. Install into existing C&C generals folder per the instructions
5. followed these instructions to update Zero Hour i found here --> http://www.macgamefi....2&show=reviews
"For Zero Hour update follow these steps: 1. Download this update 2. Run it. It will only update Command & Conquer Generals but not Zero Hour 3. Download Pacifist (www.charlessoft.com) 4. Get the file EN_CCG1.0.4_ZH1.0.2_Installer.pkg inside the CC Patch and open it with Pacifist. 5. Extract the file Zero Hour.app into the Zero Hour directory Now you have an universal binary which you can run on Intel Mac's"
6. Ran the prepackaged installer as normal to update Generals also.
(ps-i have tried updating in the reverse order as well)
other notes:
Both macs are intel so they *should* be compatible
The game runs very nice and fast until it quits, never slows or appears hung-so I don't think its a network issue but im at the end of my rope here
These computers have LAN'ed before with this same setup playing unupdated C&C generals.
The last time the mismatch occoured it was when i first attacked one of the other teams people? im grasping at straws here
There are no custom maps, no mods, nothing like that. Nothing has been edited other than getting ZERO HOUR to update with pacifist.
Ive tried "the google" but there isint alot of support for mac about this.
...ok
Mac #1
Newest "mutltitouch" MBP
2.4 GHz
2 Gig RAM
OS 10.5.4
-------------
Mac #2
24" iMac
2.16 GHz
Core 2 Duo
1 Gig RAM
OS 10.4.11
------------
So if anyone could please help me out here i'd greatly appreciate it.
thanks,
Pat g
p.p.s. Who puts out an installer that only updates half of the things its supposed to and never fixes it? lol
#2
Posted 12 September 2008 - 01:08 PM
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Aspyr, obviously?
Also, does installing it from the DVD make a difference?
#3
Posted 12 September 2008 - 01:45 PM
the Battle Cat
#4
Posted 12 September 2008 - 03:08 PM
I remember reports when Leopard came out that because of it's change, Leopard to Tiger multiplayer didn't work either, and cause out of sync messages. So basically Tiger v Tiger PPC, Leopard v Leopard PPC, Tiger v Tiger Intel, and Leopard v Leopard Intel will all work, but anything else won't. To get it to work you will probably either have to install Leopard on Mac #2 or Tiger on Mac #1 (if that's even allowed, depending on how new it is it might not be). Maybe create another partition or something? It sucks, but I'm pretty sure that's going to be your only solution.
#5
Posted 12 September 2008 - 06:00 PM
Have you thought of getting the very similar C&C3?
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#6
Posted 12 September 2008 - 07:45 PM
three intel, leopard macs
two white macbooks and my MBP
wireless lan
same problem
>:-[
any suggestions?
and come to think of it....
yes host has been passed around-a much easier solution than reinstalling everything.
A few weeks ago we had a wired lan with unupdated C&C generals
with:
Blackbook-intel
2 MBP-intel
white macbook X2-intel
and a chrome necked old imac-PPC
sometimes it took servral tries to get everyone in the game, and we couldnt play more than six computers...
but it worked!!!
it says right in the documentation that it only supports ppc to ppc or intel to intel
Am i missing something here?
thank you all for your generous contributions I'm so glad theres a forum where people can actually get help
#7
Posted 12 September 2008 - 08:29 PM
#8
Posted 12 September 2008 - 08:33 PM
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Blackbook-intel
2 MBP-intel
white macbook X2-intel
and a chrome necked old imac-PPC
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but it worked!!!
not sure if thats what you were lookin for...lol
oh yeah and like i said it was wired
#9
Posted 13 September 2008 - 05:50 AM
try the PPC version to the PPC version running on your two macs from the first post, and see if that works. If you get the same problem, then this is because of tiger against leopard. But if it works, then great!
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#11
Posted 14 September 2008 - 07:34 AM
patg, on September 14th 2008, 04:02 AM, said:
If it's a universal binary, both versions are in the same file, and the OS loads the one that matches the computer's CPU architecture. On Intel machines, you can override this and make it load the PPC version using Rosetta.
#15
Posted 20 September 2008 - 01:59 PM
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#16
Posted 20 September 2008 - 04:28 PM
a WIRED game with both comps graphic settings all the way down does the same thing so I dont think its my network
the MBP seems to be faster in the loading screen
and the MBP cannot host a game, if it does, the imac doesnt get a countdown
please someone figure this out lol
#19
Posted 20 September 2008 - 05:47 PM
we shall see.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...

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