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SC II: Single Player Campaign, Considering A StarCraft MMO


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Posted 22 August 2008 - 04:01 AM

VideoGamer has published a new interview with Blizzard Entertainment's co-founder and VP of product development, Frank Pearce. The subject of discussion for the interview was StarCraft II, the continuation of the successful sci-fi real time strategy series. Pearce discussed a variety of topics including the RTS genre, the game's single player campaign, and the possibility of a StarCraft MMO.

VideoGamer.com: Regarding the campaign, what kind of ideas have you got that you're looking to implement?
FP: The biggest thing for us is immersing the player in the story, as far as single-player goes. We got a pretty rich universe that we want to leverage as far as that goes. The other thing would be the branching campaign, so that the players have some choices in terms of the route they take to experience the story. And also the technologies that they choose to leverage throughout the campaign. You might be able to choose between taking siege tanks into a mission or taking Vikings into a mission.

VideoGamer.com: Is there potential for the StarCraft universe to branch out into other areas, like MMOs or even a console game that might be a shooter?
FP: Yeah StarCraft Ghost was something that we were working on that got shelved. Yeah the StarCraft universe is really rich, and it's got a lot of cool stuff in it that could be leveraged for any number of different genres. A big factor would be what the development teams want to work on. When the StarCraft 2 team is done with StarCraft 2, a factor is what they want to work on next, because the development teams plays a big role in deciding what they're going to do. So if there was a development team that was really passionate about leveraging the StarCraft universe for a different genre then that's something we would seriously consider.

VideoGamer.com: With WoW doing so well, it proves that it's a great idea.
FP: It would be a lot of work! [laughs]. But the thing you have to remember about the MMO genre, especially now that the bar is set by games like World of Warcraft, WoW has been in development since, in some shape or form, 1999. There's people on the WoW team that have been on that team for nine years. So there's nine years of technology and story and content that are created, so the bar for entry into the MMO genre, whether it's Blizzard or someone else, is very high as a result. So you're dealing with a market where games have nine years invested in them. And so to look at StarCraft and say well we could make an MMO out of that. Well yeah, but how many years would we have to invest in it to create the quantity of content and the quality of experience that would be required to meet just the minimum standard that's set by the games that are out there right now?
Visit the site below to read the rest of the Q&A.
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