jackdawsson, on November 14th 2008, 01:55 PM, said:
Thanks for the extra tips, which I'm sure will be very useful at this early stage. - I don't have the "Lords of Destruction" expansion yet, but I imagine that it'll be a definite buy soon enough... probably within the next couple of weeks or so.
I gotta tell you, you really should just stop playing until you get it. It's not just more story tacked onto the end, it's an enormous improvement to the whole game. Just one example: You can switch between two weapon setups for your character (like between a two-handed polearm weapon for heavy damage and a sword and shield for defense, to name one of many possible setups).
What Teflon and co. are saying about D2 not really being a role-playing game is totally true. It's a super dumbed-down and streamlined version of games like Baldur's Gate or Neverwinter Nights. The disadvantage? Lack of in-depth character-design options and branching storylines. The advantage? I like the stripped down nature and non-stop action. My biggest problem with the D&D based RPGs and their ilk is that trying to figure out their menu systems and keyboard commands is harder than the original paper D&D. But that's just my particular temperament. You might enjoy both types.