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Eschalon Book II: Weapon Equipping Speeds

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#1 IMG News

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Posted 21 July 2008 - 01:58 AM

Basilisk Games has released its fifth weekly Q&A update featuring answers to one or two questions from forum members about the upcoming Eschalon: Book II, the next title in the company's old school RPG series. This time the focus is on the penalty for switching weapons while in combat.

Question #5: The lack of a time penalty for switching between ranged and melee weapons seemed a bit like an exploit. Will that change for Book 2?
This was a bit of an exploit in Book I. For Book II, the planned fix is that every time you place something on your character, 1 round will pass. So yes, swapping weapons would take one round.

The equipment presets that are mentioned will take one round per item swapped, so if Set #1 and Set #2 differ by 4 pieces of equipment, it will take 4 rounds to swap. If you are alone, the swap happens instantly (though 4 rounds would still pass) but if there are others nearby, the rounds would pass more traditionally because the system would run everyone elses rounds too.

As you can guess, it would be foolish to swap sets in combat if there are many item changes. However, if the difference between set #1 and set #2 is just your weapon, then it is handled just like a one-round weapon swap.
To read the rest of the Q&A section head over to the page linked below.
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#2 the Battle Cat

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Posted 21 July 2008 - 09:04 AM

Cool.  So is Book II going to punish you for changing your swing from a hack to a slash too?  It would be nice if an enemy midget kept ramming a needle into your knee as you navigated the menu system deciding your next magic spell.  How about randomly throwing my back out when I pick up a swag bag.  And where are the blisters and charley horses?  I just don't get it.  All the changes they have been mentioning are punishments to the user.  It's as if now we have to pay for all that unintended fun we had in the first game.
Gary Simmons
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