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#41 the Battle Cat

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Posted 22 February 2011 - 09:00 AM

View PostBrad Oliver, on 21 February 2011 - 05:17 PM, said:

It's not only byte-swapping, it's structure alignment (gcc vs. CodeWarrior). I'll look at it soon-ish when I get a spare moment. I notice that someone says that quicksave works, and ironically that's the only form of saving I tested with this build. ;)
Yeah, that was me.  I went merrily through the game quicksaving and then when I tried a quick restore the bullet hit the bone.
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#42 Tesseract

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Posted 25 February 2011 - 05:25 PM

View PostBrad Oliver, on 21 February 2011 - 05:17 PM, said:

It's not only byte-swapping, it's structure alignment (gcc vs. CodeWarrior). I'll look at it soon-ish when I get a spare moment. I notice that someone says that quicksave works, and ironically that's the only form of saving I tested with this build. ;)
Are the changes you've made so far in a repo that's accessible to others (or could be)? I could take a stab at fixing some stuff.

Thanks again for working on this.  :)

#43 Brad Oliver

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Posted 03 March 2011 - 10:03 AM

View PostTesseract, on 25 February 2011 - 05:25 PM, said:

Are the changes you've made so far in a repo that's accessible to others (or could be)? I could take a stab at fixing some stuff.

Thanks again for working on this.  :)

Yeah, the source is in the sourceforge repository that also hosts the binaries. It's read-only for everyone but me right now, so if you want, grab the files and make some changes, then ping me and we can take it from there.
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#44 Tesseract

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Posted 03 March 2011 - 04:31 PM

Ah cool, I didn't even notice the download link went to SF.

#45 UmarOMC1

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Posted 07 March 2011 - 03:36 AM

Yeah but is anyone still playing True Combat: Elite!?
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#46 mattw

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Posted 02 June 2011 - 12:44 PM

I noticed there is also now a binary at ioquake. This runs OK for me but it is very dark by default and I get the same crash loading the rocket base level (It just quits to the desktop rather than giving a unexpectedly quit dialogue). I tried replacing the pak0 and two sp pak files with fresh copies from the CD but no change.

#47 Tesseract

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Posted 07 September 2011 - 08:47 AM

I finally worked my way up to reading the awful mess that is the saved game code, and put together a byteswapping patch. There may or may not be alignment issues; the encoding actually makes it hard to tell. The game didn't explode when I loaded some saves created by the PPC version anyway.

#48 mattw

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Posted 07 September 2011 - 12:08 PM

View PostTesseract, on 07 September 2011 - 08:47 AM, said:

I finally worked my way up to reading the awful mess that is the saved game code, and put together a byteswapping patch. There may or may not be alignment issues; the encoding actually makes it hard to tell. The game didn't explode when I loaded some saves created by the PPC version anyway.

Have you made a new public binary? I'd give one a go as bzzwolfsp is still problematic for me.

#49 Smoke_Tetsu

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Posted 07 September 2011 - 10:59 PM

I too would be interested in a new public binary of this as sadly enough bzzwolfsp is pretty problematic although the 16x antialiasing is quite nice. ;)
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#50 Tesseract

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Posted 08 September 2011 - 09:56 PM

The patch is in the tracker on Sourceforge. I don't plan on distributing binaries myself; maybe Brad will do a new build. Building with the Xcode project is pretty easy anyway.

We'll probably want to nail down whether the structures had different alignment/padding in the old PPC build first anyway. And there are definitely other issues still, as described earlier in the thread.

#51 Smoke_Tetsu

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Posted 09 September 2011 - 12:20 PM

That reminds me of how i was trying to build the latest SVN of ioQuake3 and it wouldn't go because I don't have the 10.5 SDK (or below) installed since it doesn't come with Xcode4.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive


#52 mattw

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Posted 12 November 2011 - 03:25 PM

Thought I'd see if there had been any updates to bzzwolfsp recently but the downloads page now appears empty. I did find another set of binaries but they were Brad's from Feb 2011 and they crash on launch for me on 10.7.2. Hopefully the idea of getting rtcw running on modern Macs hasn't been abandoned altogether.