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Pangea's Brian Greenstone Discusses iPhone Gaming

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Posted 10 July 2008 - 05:13 AM

TheDigitalLifestyle has published a new interview with Pangea Software's Brian Greenstone. In the Q&A, Greenstone discussed Pangea's upcoming iPhone projects, Apple's iPhone App Store, and the current state of gaming on desktop and laptop Macs. Pangea's current plans for the iPhone include versions of Enigmo and Cro-Mag Racer.

What advantages do you have from a development standpoint given your history of Apple software creation?
Brian Greenstone, Pangea Software: I think any Mac programmer has a great advantage since the iPhone is basically running OS X. I haven't clouded my brain with Microsoft API's, so the iPhone is really not much different than what I've been used to doing for the last 15 years. I ran into a similar thing many years ago when I got into doing Super Nintendo games back in 1991. The Super Nintendo ran on the 65816 processor... the same processor that was in the Apple ][gs. There were probably only a dozen game programmers who knew the 65816 at the time, so that made getting a job doing SNES work a breeze!

What's the overall state of app development for the Mac right now? Do you think there will be a "halo effect" from iPhone programmers creating Mac OS X titles as well?
That's the theory, but we'll see. Right now, game development on the Mac is dead, and has been for some time, but this has the potential to revitalize it. Causal gaming on the Mac is pretty big, but nothing of any real importance is being done any more - just ports of the AAA titles from the PC. 10-15 years ago the Mac was the premiere game development platform because of it's graphics capabilities, but the market moved to consoles and the PC some time ago.
Check out the rest of the interview at the page link provided below.
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