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Describe games that don't exist

#1 User is offline   Malt-Pipefishes Icon

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Post icon  Posted 08 July 2008 - 11:27 PM

After seeing oh-so-many threads saying things to the effect of, "does anyone know if there's a game where you can do this and this and it's themed like this and it would be sooo cool, just like this other game that was sooo cool...", I decided that we need a thread devoted to describing awesome games that don't exist. For example, here are a few games that need to be made:
  • A Ghost-Recon-esque game where you control a pack of wolves or similar carnivorous mammals, organizing them and sending them on hunts to kill other animals. This would be great for multiplayer. If it's too much like a (shudder) educational game, just make it really gory.

  • A mystery/espionage game in the vein of Hitman, except that you're a bodyguard, and you have to unravel the mystery before it's too late! (Essentially a game of the movie In The Line of Fire)

  • A survival-horror game taking place in Camden, New Jersey. That s**t is bananas.
I could go on, but I want to see what kinds of craziness everyone else can cook up.
If this thread has been done before, please tell me.
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"Heard joke once: Man goes to doctor. Says he's depressed. Says life seems harsh and cruel. Says he feels all alone in a threatening world where what lies ahead is vague and uncertain. Doctor says Treatment is simple. Great clown Pagliacci is in town tonight. Go and see him. That should pick you up." Man bursts into tears. Says "But Doctor... I am Pagliacci."
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#2 User is offline   Eric5h5 Icon

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Posted 08 July 2008 - 11:56 PM

View PostMalt-Pipefishes, on July 9th 2008, 01:27 AM, said:

[*]A Ghost-Recon-esque game where you control a pack of wolves or similar carnivorous mammals, organizing them and sending them on hunts to kill other animals. This would be great for multiplayer. If it's too much like a (shudder) educational game, just make it really gory.


Here ya go. Even has multiplayer. It is intended to be educational though. ;)

--Eric
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#3 User is offline   charmin Icon

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Posted 09 July 2008 - 03:41 AM

View PostMalt-Pipefishes, on July 9th 2008, 06:27 AM, said:

A survival-horror game taking place in Camden, New Jersey. That s**t is bananas.


Like Dead Rising, but somewhere else?
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Posted 09 July 2008 - 08:44 AM

View PostMalt-Pipefishes, on July 8th 2008, 10:27 PM, said:

I could go on, but I want to see what kinds of craziness everyone else can cook up.

Too late, I already unloaded in the What's Bungie Up To thread.
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#5 User is offline   Lord Brixton Icon

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Posted 09 July 2008 - 11:15 AM

A FPS style licence of a DC or Marvel character that wasn't the lamest of the lame must be somewhere near do-able now.

Those 4 'superpowers' you can select in Crysis got me thinking that a Green Lantern FPS would be totally sweet.

Imagine the entire Galaxy as your sandbox, and with giant green boxing gloves filling the screen!
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#6 User is offline   Nail Icon

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Posted 09 July 2008 - 12:03 PM

A FPS that doesn't get nerfed down to please brain dead Camper Snipe players
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#7 User is offline   Malt-Pipefishes Icon

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Posted 09 July 2008 - 01:16 PM

View Postcharmin, on July 9th 2008, 05:41 AM, said:

Like Dead Rising, but somewhere else?

Except instead of zombies, you'd have to fight off middle-aged prostitutes and crack-addicted babies. :sabber:
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#8 User is offline   nagromme Icon

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Posted 09 July 2008 - 02:27 PM

Gravel Pit Tycoon!!!!

Actually I have better ideas, but I'd rather get off my hindquarters, make them, release them, become rich, and tell you about them on David Letterman.

View PostMalt-Pipefishes, on July 9th 2008, 03:16 PM, said:

Except instead of zombies, you'd have to fight off middle-aged prostitutes and crack-addicted babies. :sabber:


I HAVE a game on my Amiga where you are fighting crack babies :D It was awesome--an early 3D first-person shooter (using the Freescape engine) from way before Doom. It was called New Stubb City:

"You are cast as Beorge Gush Drug Enforcement Agent. Your mission: to rid New Stubb City of the pestulant Crack Babies which are sucking up the flow of Social dollars and raising havoc for our inner city hospitals. In their pupal stage, crack babies appear as whitish packets of crystalized hell. They come in various sizes and temperaments. Be careful. Search for them everywhere, high and low, and around corners. If you see one, don't ask questions, blast the critter! If you get them all, you will be promoted to air patrol."

If you ever played Space Station Oblivion (1987!!!) or other Freescape engine games, you know how primitive the graphics were. Apparently, the Freescape engine was the world's first 3D game engine.

The game's tagline still stirs me to this day: "If you cut off my head, will it be me and my body, or me and my head? One thing's for sure, there will always be a Stubb." (Or something close to that.)

And now you know the rest of the story.
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#9 User is offline   Stubb Icon

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Posted 13 February 2009 - 12:36 AM

If you want to relive the game, get an Amiga emulator and download it here: http://jameshoughtaling.com/NSC/
There are also some screenshots. I would have included more, but I forgot how to get past a certain area. (yes, I'm the author)

Stubb :bleedingeyes:


View Postnagromme, on July 9th 2008, 03:27 PM, said:

I HAVE a game on my Amiga where you are fighting crack babies :D It was awesome--an early 3D first-person shooter (using the Freescape engine) from way before Doom. It was called New Stubb City.

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#10 User is offline   The Liberator Icon

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Posted 13 February 2009 - 01:14 AM

TMFPPG (the FPS). ;)

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#11 User is offline   Eric5h5 Icon

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Posted 13 February 2009 - 02:07 AM

View PostStubb, on February 13th 2009, 01:36 AM, said:

(yes, I'm the author)


Like, whoah.

View PostThe Liberator, on February 13th 2009, 02:14 AM, said:

TMFPPG (the FPS). ;)


It already is a FPS....

--Eric
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#12 User is offline   The Liberator Icon

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Posted 13 February 2009 - 03:15 AM

Well, yeah, if you count arcade (essentially) 2D games as shooters.

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Posted 13 February 2009 - 10:08 AM

View PostThe Liberator, on February 13th 2009, 01:15 AM, said:

Well, yeah, if you count arcade (essentially) 2D games as shooters.

Liberator.

The man has a point. I'd like to play MFPPG in a true 3D FPS with missions and cut scenes. I'd like the game to start out with the evil origins of the MFPP in a Nazi secret weapons laboratory. I want to see the first MFPP grafted together from parts of dead pink ponies and brought back to life with evil Nazi science. I want scantily clad priestesses chanting the magic into the MFPPs. The works.

The game can start out as a mission from the OSS to disrupt the creation of this new awesome Nazi weapon. And when you fail after killing a brazillion Nazis, you see the MFPP winging it's way into the heavens off on it's nefarious mission. The rest of the game has you on missions to destroy the lollypop forests the MFPP has created along with the guardian baby elves. You keep missing the fight with the original MFPP, fighting his weaker clones and henchmen until finally in the last chapter you finally meet the Big Boss MMFP and have it out with him once and for all.

And I want no shortage of boobs either. I did mention scantily clad priestesses, don't forget I mentioned that. Oh, get John Williams to do the score for you.
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#14 User is offline   Eric5h5 Icon

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Posted 13 February 2009 - 03:05 PM

View PostThe Liberator, on February 13th 2009, 04:15 AM, said:

Well, yeah, if you count arcade (essentially) 2D games as shooters.


Well, let's see: FPS = first-person shooter. TMFPPG shows the game from a first-person point of view as you stand there holding your rocket launcher or minigun, so that's "FP" covered. There's definitely a bit of shooting involved, so that's "S" covered. See?

As for tBC's ideas, I will leave them for tBC to implement. He's done computer programming, so I expect he'll be done by next week.

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#15 User is offline   Frost Icon

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Posted 13 February 2009 - 03:30 PM

View PostFrost, on September 1st 2006, 11:18 PM, said:

I was thinking a cool way to do this would be in a game like, say, Quake Wars where we're already using reasonably advanced battlefield technology. Let's say you take damage that blows you down below -15 or -20 health. Tough luck, your ass is dead meat. But if you take any less damage, you're wounded, but your combat armor can stabilize you back to zero, leaving you alive but relatively helpless. That's where a medic could come along and fix you up good as new.

Or if you're not knocked out of the fight, but just injured, he'd be useful in that capacity too. I couldn't help thinking, when playing Quake 4, how insanely useful it would be to wandering around in a squad of men where all the players are Marines but two, the tech and the medic. The way games are structured now, no one would give a rat's ass about the tech and the medic, right? But in Quake 4, they're worth going out of your way to protect, because as long as you survive each fight, the medic can fix your wounds, and the tech can fix up your armor/weapons.

If a team of players had the option of being healed up and re-armored after a firefight as long as they kept their specialty classes alive... well that'd make those classes a lot more useful, now wouldn't it? Even if you're just frag-hunting, you could get a lot more kills in if you're being kept alive than if you keep dying and respawning.

And that's from the regular ground pounder's point of view. Take the specialty classes' viewpoints... say a firefight just ended and one of the Marines is shot up. Medic goes over him with the scanner and finds he has a bullet lodged in him. He gets his gear out, does a bullet removal, disinfects the wound, puts some styptic (or sci-fi equivalent) on it, closes it up, and bandages it. The player's health goes back to normal. More you know about what items treat what wounds and in what combination they should be used, the faster you can fix up other players, and the faster they're back in the fight.

Or the tech has a look at him. He's got multiple breeches in his torso armor and the servo for the artificial muscle in his leg armor is FUBAR. Pop some hard sealant into the armor breaches, then select the option to do a quick part replacement. The Marine's armor integrity increases and he regains some ability. Like the medic, the more you know about the combat armor's construction, the better you know what is needed to replace specific parts, and the faster you can select them and do the replacement.

A speedy tech and a speedy medic suddenly become two or three times more valuable than whoever is toting the biggest light machinegun.

Now THAT would be the kind of squad-based action game I'd love to play.

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#16 User is offline   The Liberator Icon

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Posted 13 February 2009 - 04:08 PM

View PostEric5h5, on February 14th 2009, 08:05 AM, said:

Well, let's see: FPS = first-person shooter. TMFPPG shows the game from a first-person point of view as you stand there holding your rocket launcher or minigun, so that's "FP" covered. There's definitely a bit of shooting involved, so that's "S" covered. See?

As for tBC's ideas, I will leave them for tBC to implement. He's done computer programming, so I expect he'll be done by next week.

--Eric

Well, not exactly; FPS. I do think this is starting to be reasonably irrelevant what I am saying now.

I do agree that tBC should make the game, he seems capable. ;)

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#17 User is offline   Eric5h5 Icon

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Posted 13 February 2009 - 04:36 PM

View PostThe Liberator, on February 13th 2009, 05:08 PM, said:

Well, not exactly; FPS.


That's a wikipedia page...since anyone could have edited it to say anything, I hereby declare it invalid as a source. In fact, I might just go and edit it so it says "TMFPPG is a FPS, and if Liberator says otherwise, he is greatly mistaken". Ha!

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#18 User is offline   Rev-O Icon

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Posted 13 February 2009 - 05:44 PM

Squad based fantasy theme FPS with a heavy RPG element. Like if Ghost Recon and Oblivion had a little bundle of joy. Not anything like WoW, please.
Could even make it horror based, I suppose. Now that I think of it, I want both.
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#19 User is offline   The Liberator Icon

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Posted 13 February 2009 - 09:03 PM

You know, that would sound pretty darn awesome to play. Good idea Rev-O, now go and make it. ;)

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Posted 14 February 2009 - 03:29 AM

A steampunk RTS—The basic units are like normal 19th century soldiers and you eventually go on to build huge spider machines and zeppelins and all kinds of cool steampunk stuff. Would be awesome. There should be more steampunk games in general. (An FPS might also be interesting. The Doom 3 engine seems to have the right look for one IMO.)

Escape Velocity-style MMO—The simplified graphics and 2D world would make it easy to implement game-wide events and add content. People would be able to create their own factions and research new technologies, hire NPC crewmembers with different stats to fill positions on their ships, modify their ships with new hardware and choose their paint jobs. Ditch the crappy EV store and inventory system and get something more like WoW bags (the more cargo space your ship has, the more slots). Of course, this would also make a great single player game. I posted a more detailed description of this one on this forum like two years ago I think.

Sandbox Fantasy MMO—Somewhat Darkfall-like. Three basic classes and three different play styles: melee (fighting class with gameplay similar to a God of War type game), ranged (FPS gameplay where you choose from different types of arrows to shoot), or magic (more like traditional RPG with auto targeting where you can choose from different basic spell templates and combine them with an element—for instance, you choose an AOE attack and choose "fire" to cause damage in an area, but you choose "ice" with that same attack and you cause freezing in the same area). Players would be able to build cities and form their own factions. Also, it would have original races—no dwarves or elves—and a dynamic quest system. And great care would be given to the game world's aesthetics. I wrote a very detailed outline for this game a few years ago.

A Galactic Civilization Game—It would span tens of thousands of years as your civilization grows from a very basic sublight space-faring race to an extremely advanced race with instantaneous travel and the ability to reshape the cosmos. Your race is completely customizable; you can choose whether it's mammalian, reptilian, robotic, whether it lives on land or the sea, etc., which affects what types of planets it can settle and how it settles them (I was thinking a robotic race can settle any type of planet, but it gets some kind of across-the-board drawback to make up for it). There would be different classes of planets: Earth-like, desert-like, watery, etc. (which could change depending on what you do to them; if you stripped an Earth-like planet of all of its resources, it would become a desert planet and if you developed a planet to a very high degree it would become a special ecumenopolis-class planet, making it a powerhouse of industry and able to house huge populations). Instead of being divided into star systems on a 2D map, it would be 3D and would be divided into cubed sectors with several systems per sector. Everything would be sector-based as far as combat and conquest, but you could zoom into individual star system to manage planets. Eventually you could reach the point where you build Dyson spheres, create planets or stars, destroy entire star systems, move stellar objects, and alter your race's physiology. I could go on and on about this idea.

Spree—A controversial FPS where you play a fat goth high school kid who shoots up his school, meant to offend as many people as possible. It would have a very creepy feel to it and would have grayish graphics and spooky ambient music throughout and would poke fun at our fear-mongering suburban society. Also, it would go into the kid's background and would be very sympathetic towards him, showing how his life was essentially ruined by the school system. During the credits, after the kid has shot himself, it would show TV pundits calling him "evil" and "insane" to emphasize the ridiculousness of our society and how the mass media shapes it. (No, the game is not about me. Don't freak out.)

Three Star Wars game ideas:

Star Wars: The Mandalorian Wars—You play a Mandalorian during the Mandalorian Wars (the war that took place shortly before KOTOR), riding your basilisk in combat against starfighters, descending down through planetary atmospheres and then hopping off of your basilisk and engaging in ground combat, pillaging cities and capturing territory. It would have a system similar to Renegade Squadron where you customize your gear and weapons. Also, you would select the model of basilisk you want to fly, as well as the look of your armor.

Star Wars Coruscant third person shooter—A game in the vein of Max Payne where you play a Coruscant security officer through an unraveling mystery as he blasts his way through the cityscape of Coruscant and into its underworld.

Star Wars: Spacer—A Vega Strike or EV-type game, where you play a spacer in the Star Wars Galaxy, choosing your alliances, becoming a smuggler, a pirate, a trader, or joining with the Rebels or the Empire, saving up for new ships and stopping off at different planets' cantinas. There may even be several different time periods that you could choose from.
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