Posted 14 February 2009 - 03:29 AM
A steampunk RTS—The basic units are like normal 19th century soldiers and you eventually go on to build huge spider machines and zeppelins and all kinds of cool steampunk stuff. Would be awesome. There should be more steampunk games in general. (An FPS might also be interesting. The Doom 3 engine seems to have the right look for one IMO.)
Escape Velocity-style MMO—The simplified graphics and 2D world would make it easy to implement game-wide events and add content. People would be able to create their own factions and research new technologies, hire NPC crewmembers with different stats to fill positions on their ships, modify their ships with new hardware and choose their paint jobs. Ditch the crappy EV store and inventory system and get something more like WoW bags (the more cargo space your ship has, the more slots). Of course, this would also make a great single player game. I posted a more detailed description of this one on this forum like two years ago I think.
Sandbox Fantasy MMO—Somewhat Darkfall-like. Three basic classes and three different play styles: melee (fighting class with gameplay similar to a God of War type game), ranged (FPS gameplay where you choose from different types of arrows to shoot), or magic (more like traditional RPG with auto targeting where you can choose from different basic spell templates and combine them with an element—for instance, you choose an AOE attack and choose "fire" to cause damage in an area, but you choose "ice" with that same attack and you cause freezing in the same area). Players would be able to build cities and form their own factions. Also, it would have original races—no dwarves or elves—and a dynamic quest system. And great care would be given to the game world's aesthetics. I wrote a very detailed outline for this game a few years ago.
A Galactic Civilization Game—It would span tens of thousands of years as your civilization grows from a very basic sublight space-faring race to an extremely advanced race with instantaneous travel and the ability to reshape the cosmos. Your race is completely customizable; you can choose whether it's mammalian, reptilian, robotic, whether it lives on land or the sea, etc., which affects what types of planets it can settle and how it settles them (I was thinking a robotic race can settle any type of planet, but it gets some kind of across-the-board drawback to make up for it). There would be different classes of planets: Earth-like, desert-like, watery, etc. (which could change depending on what you do to them; if you stripped an Earth-like planet of all of its resources, it would become a desert planet and if you developed a planet to a very high degree it would become a special ecumenopolis-class planet, making it a powerhouse of industry and able to house huge populations). Instead of being divided into star systems on a 2D map, it would be 3D and would be divided into cubed sectors with several systems per sector. Everything would be sector-based as far as combat and conquest, but you could zoom into individual star system to manage planets. Eventually you could reach the point where you build Dyson spheres, create planets or stars, destroy entire star systems, move stellar objects, and alter your race's physiology. I could go on and on about this idea.
Spree—A controversial FPS where you play a fat goth high school kid who shoots up his school, meant to offend as many people as possible. It would have a very creepy feel to it and would have grayish graphics and spooky ambient music throughout and would poke fun at our fear-mongering suburban society. Also, it would go into the kid's background and would be very sympathetic towards him, showing how his life was essentially ruined by the school system. During the credits, after the kid has shot himself, it would show TV pundits calling him "evil" and "insane" to emphasize the ridiculousness of our society and how the mass media shapes it. (No, the game is not about me. Don't freak out.)
Three Star Wars game ideas:
Star Wars: The Mandalorian Wars—You play a Mandalorian during the Mandalorian Wars (the war that took place shortly before KOTOR), riding your basilisk in combat against starfighters, descending down through planetary atmospheres and then hopping off of your basilisk and engaging in ground combat, pillaging cities and capturing territory. It would have a system similar to Renegade Squadron where you customize your gear and weapons. Also, you would select the model of basilisk you want to fly, as well as the look of your armor.
Star Wars Coruscant third person shooter—A game in the vein of Max Payne where you play a Coruscant security officer through an unraveling mystery as he blasts his way through the cityscape of Coruscant and into its underworld.
Star Wars: Spacer—A Vega Strike or EV-type game, where you play a spacer in the Star Wars Galaxy, choosing your alliances, becoming a smuggler, a pirate, a trader, or joining with the Rebels or the Empire, saving up for new ships and stopping off at different planets' cantinas. There may even be several different time periods that you could choose from.