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The iPhone's Gaming Credentials


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#1 IMG News

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Posted 08 July 2008 - 06:03 AM

Touch Arcade has published a new article examining the iPhone's potential as a gaming platform. The feature focuses on the multimedia phone's hardware and compares it to dedicated handheld gaming devices like Nintendo's DS and Sony's PSP.

The iPhone’s core system-on-a-chip (SoC) hardware is a Samsung S5L8900.  Being a SoC, the device consists of various discrete components that have been integrated into a single device in order to provide a wide range of functionality in a small, low-cost package.  Two components are of particular importance in quantifying such a device’s ability to function as a game platform: the processor core and the graphics hardware.

The Samsung chipset at the heart of the iPhone utilizes a 32-bit RISC ARM processing core, the ARM1176JZ(F)-S.  The ARM device is capable of running at 620MHz, but Apple has downclocked it to 412MHz, presumably in the interest of extending battery life.  (Apple has, at least once in the past, adjusted the clockspeed of both the processor and the system bus via firmware update.)

The Samsung SoC also features an implementation of Imagination Technologies’ PowerVR MBX Lite 3D accelerator, likely running at the iPhone’s bus speed of 103MHz.  This fourth-generation PowerVR chipset is basically an evolution of the second-generation graphics hardware used in the Sega Dreamcast (an amazing console, to those unaware) and which, like its console predecessor, utilizes a unique tile-based rendering system.

The MBX Lite is capable of providing fill rates exceeding 135 million pixels per second and a throughput of 1.7 million triangles per second, depending on configuration.
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#2 nagromme

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Posted 08 July 2008 - 09:54 AM

And the big one: anyone can develop a game for free, and sell it for whatever price they want.

iPhone/iPod gaming (I see the Classic being replaced by an HD Touch) will really take off.

#3 QuantaCat

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Posted 08 July 2008 - 02:25 PM

That's not true: the SDK costs 100$.
QC.


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#4 Hansi

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Posted 08 July 2008 - 02:29 PM

View PostQuantaCat, on July 8th 2008, 08:25 PM, said:

That's not true: the SDK costs 100$.

I don't get it why I got it for free, don't have ADC Premier nor Select. Wonder if it's related to my Apple ID containing @apple.is

#5 AlanH

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Posted 08 July 2008 - 02:56 PM

View PostHansi, on July 8th 2008, 09:29 PM, said:

I don't get it why I got it for free, don't have ADC Premier nor Select. Wonder if it's related to my Apple ID containing @apple.is
The SDK is available to anyone with an Apple Developer Connection account, and the Online or Student account costs nothing. However, all you can do with that is to write and debug software on an emulator. You have to pay $99 to become an iPhone developer with the ability to test your software on a real iPhone, and with access to the AppStore submission process

#6 Hansi

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Posted 08 July 2008 - 02:51 PM

View PostAlanH, on July 8th 2008, 08:56 PM, said:

The SDK is available to anyone with an Apple Connect Developer account, and the Online or Student account costs nothing. However, all you can do with that is to write and debug software on an emulator. You have to pay $99 to become an iPhone developer with the ability to test your software on a real iPhone, and with access to the AppStore submission process

Ahh, figures, of course there is no such thing as free lunch :P

#7 AlanH

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Posted 08 July 2008 - 03:21 PM

Well, $99 is not much to put down if you plan to offer software to - what - 20 million potential buyers? Of course, you also need a Mac to compile it and an iPhone to test it.

70% of $1 per copy, sold to 1% of that available market makes $140K by my calculations. Not a bad return on $100 and a few sleepless nights.

#8 bobbob

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Posted 09 July 2008 - 08:53 AM

View PostHansi, on July 8th 2008, 01:51 PM, said:

there is no such thing as free lunch :P
Most other phones have free developer tools, at least the Java ones. It's a free lunch, just not a good one.

#9 DaveyJJ

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Posted 09 July 2008 - 11:55 AM

View PostAlanH, on July 8th 2008, 04:56 PM, said:

The SDK is available to anyone with an Apple Developer Connection account, and the Online or Student account costs nothing. However, all you can do with that is to write and debug software on an emulator. You have to pay $99 to become an iPhone developer with the ability to test your software on a real iPhone, and with access to the AppStore submission process

And all you can do even after developing two games is wait until Apple gets the collective head out of their &&& and actually starts allowing the remaining 21,000 of us to actually pay them and get our certification. Yes, I am mad*.

* I applied day one for a certification. Company set up legally, games ready. I have a good friend with no Xcode programming experience , no company, and no product. He's just hacking around in the SDK ... and somehow he got his bloody certification two weeks ago. They (Apple) really dropped the ball on this one, given what I've heard from other developers about not understanding foreign banking codes, etc etc etc.

Oh Steve! I have $99 for you! Come out, come out, wherever you are!

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