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StarCraft II: Q&A Round 40


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Posted 12 June 2008 - 07:17 AM

Blizzard Entertainment has posted the 40th installment of the long running Q&A series focusing on answering fan questions about the upcoming StarCraft II. The sequel will return players to the single player storyline several years after the events of Brood War, and will introduce a new gameplay experience for multiplayer fans.

1. By the current look of the game with spectacular death animations you could worry that you can get slightly distracted by dead units while playing. You could for example waste precious APMs (Actions per minute) trying to click on a spliced Space Marine that you thought was still alive. The wrecks of some larger units or deaths for some others could block your sight in-game too. Could this fear be a real issue and will there be the option to toggle down these model details in the settings?
Yes, this is an issue we are looking into. For multiplayer, we want to make absolutely sure that players can clearly see visually what is happening on the battlefield. Currently, we are looking to have different types of death animations available for multiplayer than will be present for the single player campaign. A lot of people do still love watching intricate death animations when not in a competitive scene.

3. What happens with the units inside a Nydus Worm if it gets killed? Considering it can carry 255 units, would they all die?
Units inside the Nydus network will only die when all entrance/exits are killed. This includes the Nydus Warren building, the prerequisite to build Nydus Worms, as it also acts as an entrance and exit to the Nydus network. Nydus Worms that are not deployed as an entrance/exit will not count as an entrance/exit to the network.
Head over to the site below to read the rest of the Q&A.
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