There seems to be a resurgent interest in games featuring wire swinging, as evinced by Capcom's recently announced eponymous sequel to the 1988 NES title Bionic Commando, as well as the graphical update of the original, Bionic Commando Rearmed. Although Electropy does not share these titles' scope nor their production values, it does have a similar physics-driven swinging mechanic at its core. Perhaps a more precise, though more obscure, analog is the Japanese game Umihara Kawase, which first appeared on the Super Famicom. This title featured a female protagonist who used a fishing line with surprisingly accurate physics to navigate 2D geometric levels. Electropy shares with this game a similar sparse level design and a mostly non-violent focus on using physics-driven swinging to reach exit points.
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