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Feral announces "Battlestations: Midway"


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#81 Janichsan

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Posted 13 August 2008 - 12:50 AM

View PostQuantaCat, on August 13th 2008, 07:15 AM, said:

Any chance of a map editor for the mac version?
:huh: There isn't even a map editor for the Windows version, as far as I know.

Quote

Also, what exactly is missing from the demo? I know two bombers are, but are there any ships missing?
You mean overall or just on this specific map? The full game features far more types of ships and planes than the demo does.

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#82 edddeduck

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Posted 13 August 2008 - 02:18 AM

View PostQuantaCat, on August 12th 2008, 10:15 PM, said:

Any chance of a map editor for the mac version?

View PostJanichsan, on August 12th 2008, 11:50 PM, said:

:huh: There isn't even a map editor for the Windows version, as far as I know.

As Janichsan, said no map editor ever existed, the levels are put together using 3D tools, scripts and other bits and bobs. I would say even if you know what you are doing it is not a simple task. If we make a game with a supported and documented editor it is something we would look at doing.

View PostQuantaCat, on August 12th 2008, 10:15 PM, said:

Also, what exactly is missing from the demo? I know two bombers are, but are there any ships missing?

View PostJanichsan, on August 12th 2008, 11:50 PM, said:

You mean overall or just on this specific map? The full game features far more types of ships and planes than the demo does.

I don't have a list on me but I know you are missing a number of planes, ships and even I think a submarine class.

Edwin

#83 QuantaCat

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Posted 14 August 2008 - 12:38 AM

Oh, didn't know about the plethora of *other* ships. Thx2tehu


And I think a level editor would greatly prolong the life of this thing. Or atleast a mapping guide or somesuch.


Although of course, since the sequel isn't too far off, not be worth doing?
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#84 Janichsan

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Posted 14 August 2008 - 02:58 PM

Whee! I actually just played the first MP match with the full game and not the demo. There aren't many people out there with the full copy yet, are they?

However, the match was fun. I got my ass handed (twice), but still.

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#85 QuantaCat

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Posted 15 August 2008 - 12:35 AM

So you lost your carrier AND shipyard or what? :D
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#86 Janichsan

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Posted 15 August 2008 - 01:17 AM

View PostQuantaCat, on August 15th 2008, 08:35 AM, said:

So you lost your carrier AND shipyard or what? :D
We didn't play on the Solomons map, but on Sibuyan Sea - full game, remember? The first match was pretty close: I bombed his shipyard and airfield and sunk one of his two battleships (two bloody Yamato class ships!), but he managed to sink both of my BSs and the carrier. In the second match, my defeat was more obvious: although I threw every torpedo I found at them, the frigging Yamatos stayed afloat.

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#87 edddeduck

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Posted 15 August 2008 - 01:55 AM

View PostQuantaCat, on August 13th 2008, 11:38 PM, said:

And I think a level editor would greatly prolong the life of this thing. Or atleast a mapping guide or somesuch.

As I said in my last post the game maps were made using a bunch of 3D art tools, scripts and other items, no "map editor" existed as far as I know. This makes the idea of making a Mac editor impossible unless we wrote a bunch of 3D tools, automatic scripting and error checking and then placed all of this in an easy to use interface. That is a big task and would be on almost the same level of effort as making the game, if not more work as we would have to make it easy to use as well.

It's not that we did not port the easy to use PC map editor rather I don't think a PC editor ever existed (at least in a form an end user could use it).

Edwin

#88 The Liberator

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Posted 15 August 2008 - 05:04 AM

…And you are not making a mad editor for us now? What type of porting house are you? :P

By the way, I wish I owned an Intel Mac, it looks like a really cool game, oh well. :mellow:

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