From the review:
What would a new content patch be without new dungeons? Luckily for the caffeine infused populace of Warcraft, Blizzard was more than happy to oblige. Not only was a new 25 player raid instance implemented, but also a five player dungeon that can be run on regular and heroic difficulty. There have only ever been two other five player instances added to Warcraft since the game went live, Maraudon and Dire Maul. The newest one, Magister’s Terrace, is by far the most challenging. On the first run through the regular version of Magister’s Terrace, the feeling was very un-inspirational; consisting of your standard kill a bunch of underlings, then kill a few bosses. While this may be challenging for players just reaching level 70, it should be a very easy hour of dungeon crawling for seasoned veterans. Even though it may be new and somewhat diverting from the daily grind, the regular version is not overly difficult. For the more experienced players that feel the normal difficulty is too easy, try Magister’s Terrace on Heroic Difficulty—you will not be disappointed. If your party is under-geared or inexperienced you will struggle, you will die and you will be very frustrated. If you are patient and happen to succeed on Heroic Difficulty you will be amply rewarded with Karazhan quality loot. This is one of the hardest five player heroic instances, if not the hardest in the game. For those looking for a challenge, look no further—you can find it once a day in Magister’s Terrace.
Patch 2.4 also includes many other minor additions that deserve at least some mention, mainly to the PvP aspects of the game. The first of the aforementioned additions is to Alterac Valley. The Horde forces now start further south, closer to Frostwolf Keep, which fails at increasing the balance level of the map because the terrain is too littered with obstructions. Furthermore, the need to capture towers becomes something of an imperative because each one that isn’t captured adds to the difficulty of your enemy’s commander, encouraging more conflict between players. Honor can now be gained in two new ways: via a daily quest that will require a victory in a randomly selected Battle-ground or by turning in tokens received from these same Battle-grounds. Both of the honor additions assist in the acquisition of new epic quality PvP equipment which, by the way, is not easily attainable. These changes definitely make PvP more challenging, and more challenge is more fun.
Head over to the site linked below to read the rest of the review.Patch 2.4 also includes many other minor additions that deserve at least some mention, mainly to the PvP aspects of the game. The first of the aforementioned additions is to Alterac Valley. The Horde forces now start further south, closer to Frostwolf Keep, which fails at increasing the balance level of the map because the terrain is too littered with obstructions. Furthermore, the need to capture towers becomes something of an imperative because each one that isn’t captured adds to the difficulty of your enemy’s commander, encouraging more conflict between players. Honor can now be gained in two new ways: via a daily quest that will require a victory in a randomly selected Battle-ground or by turning in tokens received from these same Battle-grounds. Both of the honor additions assist in the acquisition of new epic quality PvP equipment which, by the way, is not easily attainable. These changes definitely make PvP more challenging, and more challenge is more fun.
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