QuantaCat, on March 31st 2008, 11:41 AM, said:
But to make a game *solid*, all you need is testing. Lots and lots of testing, and feedback. And people that listen to it, and translate it, if necessary, to the people that make it work.
And just about every major developer falls flat on their face here, lately.
I, for one, am getting damn sick of games shipping with blatantly obvious bugs. I mean, don't they test their games at ALL? It's one thing to have a bug you can only find through some roundabout way. It's another thing to have one that invariably pops up every time you play. And now that console games are updatable, this popsnizzlety QA has moved in force to console games as well.
Someone needs to start a company that does strictly game testing, and then contract out. The job just isn't getting done anymore.
Kestrel (Falcon NW Tiki) – 3.6 GHz i7 9900K / 32GB RAM / 2x2TB Intel 7600p (RAID0), 2x480GB Intel 730 (RAID0), 10TB STX BarraCuda Pro / TITAN V 12GB
Iridium (MacBook Pro Mid-2012) – 2.7 GHz i7 3820QM / 16GB RAM / 4TB Samsung 860 Pro / GeForce GT 650M 1GB
Antimony (PowerBook G4 2001) – 1.0 GHz PPC 7455 / 1GB RAM / 512GB Micron M600 / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.