CrossOver Games Compatibility
#121
Posted 07 March 2012 - 05:23 PM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#122
Posted 02 June 2012 - 06:02 PM
Smoke_Tetsu, on 07 March 2012 - 05:23 PM, said:
Bump.
I wanted to add that WINE 1.4 has been a real revelation for me in terms of getting Windows games to work on OS X. Games which were previously unplayable like Fallout and Fallout 2 both work, as do other previously unplayable games like Shogo: MAD and Blood 2. Caesar III used to be able to be run only in an 800 x 600 virtual desktop (or else it would freak out and crash hard); now, you can play it at 1024 x 768 at full screen. And Giants: Citizen Kabuto now works at resolutions beyond the 800 x 600 default (previously it would also freak out and crash hard). Wineskin may be free (and it's an excellent distribution of WINE) but I'd still like to suggest people look into CrossOver, as way of further supporting the WINE developers and the hard work that they do.
WINE is now up to the 1.5.x series (it's at 1.5.3, I think) and under WINE 1.5 I've gotten Thief and Thief 2 to run in Wineskin; sometime I'll later I'll see if I can get Descent 3 or System Shock 2 working.
#123
Posted 16 September 2012 - 09:06 PM
Unreal Gold and Unreal Tournament both FREAK OUT if I try to run in full screen, and have horrendous framerates in a window. Fallout 1 & 2 also freak the hell out full screen, and have weird mouselag in a window. Crusader: No Remorse and No Regret have problems too. :/
Have had a bit better luck with wineskin ports from Porting Team... but so far, Parallels 7 in coherence or full screen demolishes both in compatibility and performance. Guess I'll be sticking with that for now even though an OSX app would sure be preferable.
Chromium (MacBook Pro 08) – 2.6 GHz C2D T9500 / 4GB RAM / 750GB STX MomentusXT / GeForce 8600M GT 512MB
Antimony (PowerBook G4 Titanium) – 1.0 GHz PPC 7455 / 1GB RAM / 480GB OWC Mercury SSD / Radeon 9000 64MB
When there's a multiplayer version, I'm going to be on Frost's team. Well, except he doesn't seem to actually need a team...I mean, what's the point? "Hey look, it's Frost and His Merry Gang of Useless Hangers-On!" Or something.
#124
Posted 16 September 2012 - 09:26 PM
Honestly before burning $60 for XCG better buy Windows 7.
- MacBook Pro 13" 2011 i5@2.3GHz, intel HD3000, 8GB RAM, OSX 10.8.x / W7 Pro x64
- MacBook C2D, 1,83GHz, intel GMA950, 2GB RAM, OSX 10.6.x / XP 32bit Home SP3
- iPod Touch 4G, 8GB
- iPad 2, 16GB
-> The (nearly) ultimate intel HD 3000 gaming performance sheet <-
#125
Posted 16 September 2012 - 09:27 PM
What's XCG? No, don't spend $60 on Crossover Games, you can use the engines in Wineskin for free.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#126
Posted 17 September 2012 - 12:05 AM
Frost, on 16 September 2012 - 09:06 PM, said:
I haven't tried Unreal itself, but I played Deus Ex, which uses the Unreal engine, a few months ago and it ran flawlessly. Usually it's a good idea to go to Manage Bottle, then the Control Panel tab, then run Wine Configuration. Then find and add the relevant executable, go to the graphics tab, and uncheck "allow the window manager to decorate the windows" and "allow the window manager to control the windows". I wish those were unchecked by default, since I frequently end up having to do that. If that doesn't do it, try reading the compatibility pages on the Crossover site for tips about registry settings.
Smoke_Tetsu, on 16 September 2012 - 09:27 PM, said:
Some of the money goes to WINE development in general, though, so don't be a cheapskate.
--Eric
#127
Posted 17 September 2012 - 12:30 AM
Also, with Unreal you can't just install it and run it you have to get the patches, such as the unofficial Old Unreal patches. Also, updated renderers are available and again I highly recommend those. Even for Deus Ex.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#128
Posted 17 September 2012 - 01:04 AM
--Eric
#129
Posted 17 September 2012 - 01:06 AM
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive
#130
Posted 17 September 2012 - 05:02 AM
Frost, on 16 September 2012 - 09:06 PM, said:
Unreal Gold and Unreal Tournament both FREAK OUT if I try to run in full screen, and have horrendous framerates in a window. Fallout 1 & 2 also freak the hell out full screen, and have weird mouselag in a window. Crusader: No Remorse and No Regret have problems too. :/
Have had a bit better luck with wineskin ports from Porting Team... but so far, Parallels 7 in coherence or full screen demolishes both in compatibility and performance. Guess I'll be sticking with that for now even though an OSX app would sure be preferable.
Which is why have begun to migrate many of the games I had installed with CrossOver to separate WineSkin wrappers (more often than not, simply copying the drive_c folder and the reg files to the WineSkin wrapper works well). That way, I can have the games running with versions of Wine or the CrossOver engines that are most suitable for them. Fallout 1 and UT '99 are two of the games which I migrated.
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#131
Posted 10 October 2012 - 09:23 PM
Janichsan, on 17 September 2012 - 05:02 AM, said:
Which is why have begun to migrate many of the games I had installed with CrossOver to separate WineSkin wrappers (more often than not, simply copying the drive_c folder and the reg files to the WineSkin wrapper works well). That way, I can have the games running with versions of Wine or the CrossOver engines that are most suitable for them. Fallout 1 and UT '99 are two of the games which I migrated.
There is, unfortunately, a major bug with running many games in WINE (be it Wineskin or CrossOver) on Lion; unfortunately, a lot of the games I covered in my Crossing Over series (which isn't dead!) simply break in Lion. The common symptom is massive screen corruption with redrawing errors, with audio still largely working. In some cases, (like Battle Realms) the in-game menus and screen will only partially render correctly, with the rest being just garbled static. In some cases, setting ddr=gdi in the registry using regedit *may* solve the problem. Usually, the problems are cleared up when running the game with WINE set to use a virtual desktop. It's not ideal, but your games will work. Codeweavers knows it's a major problem, and it's one of the bugs they're working on right now. I think it has something to do with some fundamental changes that Lion introduced in its implementation of OpenGL which essentially is at the root of the problem. I've been working on a comprehensive review and discussion of Wineskin for running Windows games in OS X through WINE, but from my write-up, I do have one other suggestion that's helped in part to resolve problems with some games: in Wineskin, there's an option for the version of WINE used within a Wineskin wrapper to use your system's external installation of X11 (which I have installed as Xquartz) for window drawing, as opposed to the Wineskin wrapper's own built-in X11 server. This has worked to get Fallout, Fallout 2, and Divine Divinity working on my Mac in Lion.
As for mouse acceleration issues, yes, I did observe some issues in CrossOver, but a lot of them seemed to have been ironed out with the CX11 release; both Unreal and UT99 work well on my current system with CX11.2.2 (YMMV of course). One thing to try would be to use a Wineskin wrapper set to use your system's X11 install, as I suggested above.
With respect to performance, I haven't really noticed much of a change from CX10.x to CX11.x (YMMV, again); most of the changes were in compatibility (like Shogo: MAD working in CX11 vs. CX10). From what I've understood, CrossOver is a fork of the stable WINE 1.4.x codebase, while currently WINE has moved to the unstable 1.5.x series. That doesn't preclude of course elements from 1.5.x being patched into the CrossOver codebase, but again, from what I understand, if there have been any regressions or issues in CrossOver, they'd most likely not be coming from the latest versions of WINE.
Anyway, that being said, Retro City Rampage works perfectly in CrossOver 11.2.2 on my GMA 950 MacBook running 10.6.8 - I did have to run it in a virtual desktop and turn off some fancy effects to keep the frame rate up, but it does work in full screen and with all of the "fancy" retro effects turned on. Later tonight I'll install it on my MacBook Air running 10.7.5 to see how it does; I'm pretty sure it'll work. Just the same, if you have the opportunity to pick up RCR, do so; it's one of the most entertaining and hilarious games I've played this year.
#132
Posted 10 October 2012 - 09:31 PM
rampancy, on 10 October 2012 - 09:23 PM, said:
rampancy, on 10 October 2012 - 09:23 PM, said:
#133
Posted 10 October 2012 - 10:12 PM
Also I've hardly had to use a virtual desktop for any of my games except FEAR3 which does not want to run in fullscreen with WINE so I had to "fake" it with a virtual desktop there. With a couple of other games I did a fullscreen override for a slight improvement but not a virtual desktop.
Admittedly I don't play every single game everyone else plays though.
BTW, for those games sensitive to mouse issues rawinput hacked WINE engines used to work well for me and then the latest WINE engines that have that stuff baked in so to speak.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB Hard Drive

















