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IMG Reviews Pirates of the Caribbean Online


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#1 Janichsan

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Posted 13 March 2008 - 07:38 AM

Inside Mac Games has posted a review of Disney Online's MMORPG Pirates of the Caribbean Online. Here's a bit from the review:

After your first lesson with Captain Sparrow, you go through a quick quest designed to teach the player how to move and interact, pick up a sea chest (in which Pirates carry all their important stuff) and hop quickly onto a ship and head out to adventure. You are given a quick lesson on using a cannon aboard ship and are quickly captured by Jolly Roger and then truly begin your adventure, as any good pirate should, escaping from prison. (No, the dog with the keys isnít there, I looked).
Follow the link below to read the full review.
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#2 teflon

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Posted 13 March 2008 - 09:37 AM

woot!
that means its been or in the process of being shipped to production, and that theyre pressing disks. I dont think therell be any more delays aside from it being shipped out to retailers online and otherwise.

so yay!!!

now its just B&W2 thats vastly behind schedule.
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#3 Cougar

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Posted 13 March 2008 - 11:11 AM

Too bad they are charging $50 for it. I understand why, but it seems ridiculous considering the game has been out for so long and you can get the PC version for $20 and the Xbox version for $10. $29.99 would be much easier to stomach.

#4 iRolley

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Posted 13 March 2008 - 12:24 PM

View PostCougar, on March 13th 2008, 11:11 AM, said:

Too bad they are charging $50 for it. I understand why, but it seems ridiculous considering the game has been out for so long and you can get the PC version for $20 and the Xbox version for $10. $29.99 would be much easier to stomach.

I kinda have to agree that $50 is no small amount of money... I would buy more games if they were priced under $40...

#5 Wumpus

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Posted 15 March 2008 - 02:15 AM

Its pricey, but nice its finally coming out! They did a preview of this on IMG back in September 07. And the funny thing is, they said "look for the full review soon." lol. I was beginning to expect an announcement the project got scrapped or something, but happy to see its still coming. :)
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#6 AussieMacGamer

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Posted 15 March 2008 - 05:12 PM

Ridiculous price to pay. I can buy it on PC for a 5th the price.

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#7 Sneaky Snake

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Posted 15 March 2008 - 05:27 PM

View PostAussieMacGamer, on March 15th 2008, 07:12 PM, said:

Ridiculous price to pay. I can buy it on PC for a 5th the price.

Ya, but it'll still get my mac purchase just cuz I've been looking forward to it ever since it came out on Xbox and I read all the stunning reviews for the game. I was real stupid and didn't by it for my Xbox though, no clue why I didn't

But honestly Feral, what the friggen hang is up with the price? it should be at most $40, cuz your going to lose a lot of business if it stays at $50 cuz tons of mac users will be pissed over paying the price of a state-of-the-art game for a game that's sequel has even been forgotten everywhere except here. I could get Neverwinter Nights 2 for mac instead for the same price, or CoD4, or ET:QW (when they come out)


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#8 Tesseract

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Posted 16 March 2008 - 12:30 AM

Funny thing is, I don't mind paying US$50 for a game so much anymore, because the exchange rate has shifted so much in our favour (for importing; exporters aren't so happy).

#9 teflon

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Posted 16 March 2008 - 02:00 AM

in the UK, the price is £35... AKA $70.. which is a bit much really, and would make me think again about purchasing it, where as id probably jump if it were £25-30...
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#10 macgallant

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Posted 16 March 2008 - 07:33 AM

About a month ago, I bought a black MacBook Core Duo 2 2.2 GHz w/ 2 gb ram and it has a x3100 integrated intel grahics chip (not the gma 950).

The macgamestore states that it won't run on gma but what about the x3100?
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#11 Tesseract

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Posted 16 March 2008 - 08:12 AM

View Postmacgallant, on March 17th 2008, 12:33 AM, said:

The macgamestore states that it won't run on gma but what about the x3100?
It's the Intel GMA X3100, so no, assuming they mean precisely what they wrote.

#12 bobbob

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Posted 16 March 2008 - 09:28 AM

View PostTesseract, on March 16th 2008, 07:12 AM, said:

It's the Intel GMA X3100, so no, assuming they mean precisely what they wrote.
It meets the PC reqs, and Intel thinks it'll run under Windows*, but that it also has a slight problem with 'low frame rates'
http://www.intel.com...b/CS-026202.htm

*Like I know which chipset version to look up. Wikipedia thinks it's the right one though...

#13 Janichsan

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Posted 16 March 2008 - 01:13 PM

View Postbobbob, on March 16th 2008, 04:28 PM, said:

It meets the PC reqs, and Intel thinks it'll run under Windows*, but that it also has a slight problem with 'low frame rates'
Yes, but this doesn't necessarily mean it will run under MacOS X Ė Apple's drivers for the GMA Integrated Intel Crap™ seem to be slightly problematic.

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#14 teflon

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Posted 16 March 2008 - 02:39 PM

Feral recently announced that they would start officially supporting the X3100 in Tomb Raider Anniversary thanks to the much improved drivers in 10.5.2. Perhaps that will also be applied to Fable post release.
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#15 Silver Samurai

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Posted 17 March 2008 - 12:30 AM

About time!
But $50 is too much.
I wouldn't be able to run it my MacBook though. lol
Played through it on my xbox though.
It's a great game and worth checking out!
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#16 Whaleman

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Posted 17 March 2008 - 05:06 AM

This is awesome, finally a new 3D RPG I can play on my G5 :) Once I'm less broke I'm gonna order it for sure. I have no quarrels with buying an "old" game for $50 if it supports mac companies. Heck, I don't see it as an old game since I personally still haven't played it, so to me it's a new game ;) Also "old" and "new" has little importance, I'm much more concerned about "good" or "bad", and from all I've seen this one is definitely without doubt filed under "good" games.
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#17 AussieMacGamer

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Posted 17 March 2008 - 05:14 AM

They're not a charity though, I'm paying money for a product and nothing more. Here i'd be paying a ridiculously inflamed price. I think they would gain just as many sales to make up for a cheaper price... if they had it at a cheaper price. 30 bucks cheaper.

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#18 teflon

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Posted 17 March 2008 - 05:46 AM

youve all got to bear the following in mind:

-there was a huge development period. This costs lots and lots of money.
-they still had to pay the licensing fees all that time ago, which need to be recouped.
-the contract they have will dictate that a certain cut of each sale goes back to Lionhead.
-they still need to turn a profit.

they simply cant drop the price to $20, i expect thats pretty much how much of it will be going back to Lionhead either directly (cut of each sale) or indirectly (paying off the original fees). They cant drop it to $30, as above + packaging + shipping +development costs. They cant drop it to $40, as above + the shocking state of the US economy whilst being based in the UK (£20 is not a lot of money). $50 is perfectly reasonable.

the thing im not so happy about is the £35 price in the UK. I feel that in the current economic climate £30 or less is a much better price point. And considering the US price, it is also much more reasonable to the rest of the world (AKA my bank balance).
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#19 Whaleman

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Posted 17 March 2008 - 06:04 AM

View Postteflon, on March 17th 2008, 12:46 PM, said:

the thing im not so happy about is the £35 price in the UK. I feel that in the current economic climate £30 or less is a much better price point. And considering the US price, it is also much more reasonable to the rest of the world (AKA my bank balance).

Yeah, the state of the dollar makes standard pricing unfair. Now it would probably be cheaper for me to order it from the US rather than Feral directly... despite added shipping and custom fees to the US price and having Feral ship it for free within Europe. The dollar is outrageously cheap right now... declining by the day by the look of it. The 500SEK that is the standard price for a $50 game here now converts to $83... just like the €50 represents $79. If I just had money I would take this opportunity in act to order (almost) every Mac game the macgamestore has to offer that I don't already own...
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#20 Cougar

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Posted 17 March 2008 - 09:46 AM

View Postteflon, on March 17th 2008, 12:46 PM, said:

they simply cant drop the price to $20, i expect thats pretty much how much of it will be going back to Lionhead either directly (cut of each sale) or indirectly (paying off the original fees). They cant drop it to $30, as above + packaging + shipping +development costs. They cant drop it to $40, as above + the shocking state of the US economy whilst being based in the UK (£20 is not a lot of money). $50 is perfectly reasonable.

The thing is the average consumer is not going to think that. They are going to think, "Why should I pay $50 for a three-year old game that I can get on the Xbox now for ten bucks? I'll just get NWN2 instead." (Or even a used xbox + the game.) I agree with what AussieMacGamer said: if the game were $30, a lot more people would end up buying it and Feral would make more money.